# Object Folder Compression Scripts This directory contains scripts to compress and decompress all object folders in the Objaverse dataset. ## Directory Structure The dataset is organized as follows: ``` imgs/ ├── 000-136/ # Scene directory │ ├── / # Object folder containing images and data │ │ ├── albedo_*.png │ │ ├── color_*.png │ │ ├── depth_*.exr │ │ ├── normal_*.png │ │ ├── orm_*.png │ │ ├── object.ply │ │ ├── camera.json │ │ └── lighting.json │ └── ... ├── 000-137/ # Another scene directory └── ... ``` ## Scripts ### zip_all_objects.sh Compresses all object folders into individual .zip files with maximum compression. **Usage:** ```bash ./zip_all_objects.sh ``` **What it does:** - Iterates through all scene directories (000-136, 000-137, etc.) - For each object folder within a scene, creates a compressed .zip file - Uses maximum compression (-9) to minimize file sizes - Skips objects that are already zipped - Provides progress tracking and logging **Output:** - Each object folder gets compressed into `.zip` - Zip files are created in the same directory as the original object folder - Progress is displayed during execution ### unzip_all_objects.sh Decompresses all .zip files back to their original folder structure. **Usage:** ```bash ./unzip_all_objects.sh ``` **What it does:** - Iterates through all scene directories - Extracts all .zip files back to their original object folders - Skips extraction if the folder already exists - Maintains the original directory structure - Provides progress tracking and logging ## Example Before compression: ``` 000-136/ ├── 62a4c16ac8084bf88aef8daba8f15249/ │ ├── albedo_00.png │ ├── color_0_00.png │ └── ... └── 62a8be2e2d1b4e5c878304fc63cf3de6/ ├── albedo_00.png └── ... ``` After compression: ``` 000-136/ ├── 62a4c16ac8084bf88aef8daba8f15249/ # Original folder (can be deleted after zipping) ├── 62a4c16ac8084bf88aef8daba8f15249.zip # Compressed archive ├── 62a8be2e2d1b4e5c878304fc63cf3de6/ └── 62a8be2e2d1b4e5c878304fc63cf3de6.zip ``` ## Notes - The compression typically achieves significant space savings - Each object folder contains ~250+ files (images, depth maps, etc.) - The scripts are designed to be resumable - they skip already processed items - Progress is logged to help track completion on large datasets - Both scripts provide detailed progress information and error handling