/** \file    NxOgreEffectsSystem.h
 *  \brief   Header for the EffectsSystem class.
 *  \version 1.0-20
 *
 *  \licence NxOgre a wrapper for the PhysX physics library.
 *           Copyright (C) 2005-8 Robin Southern of NxOgre.org http://www.nxogre.org
 *           This library is free software; you can redistribute it and/or
 *           modify it under the terms of the GNU Lesser General Public
 *           License as published by the Free Software Foundation; either
 *           version 2.1 of the License, or (at your option) any later version.
 *           
 *           This library is distributed in the hope that it will be useful,
 *           but WITHOUT ANY WARRANTY; without even the implied warranty of
 *           MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *           Lesser General Public License for more details.
 *           
 *           You should have received a copy of the GNU Lesser General Public
 *           License along with this library; if not, write to the Free Software
 *           Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __NXOGRE_EFFECTSSYSTEM_H__
#define __NXOGRE_EFFECTSSYSTEM_H__

#include "NxOgrePrerequisites.h"
#include "NxOgreActor.h"
#include "NxOgreParams.h"
#include "NxOgrePose.h"

namespace NxOgre {

	class EffectsSystem {

		public:

			/** \brief EffectsSystems.
			*/
			EffectsSystem() {} // Temp.

			/** \brief Pretty obvious.
			*/
			~EffectsSystem()	{} // Temp

			// Render the "effects". Adjust shaders for tornado cloud.
			virtual void render() {} // Temp.

			// Simulate the thing.
			virtual void simulate() {} // Temp.

	};

}; // End of NxOgre namespace

#endif
