/*************************************************************************/
/*  editor_sub_scene.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef EDITOR_SUB_SCENE_H
#define EDITOR_SUB_SCENE_H

#include "editor/editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"

class EditorSubScene : public ConfirmationDialog {
	GDCLASS(EditorSubScene, ConfirmationDialog);

	List<Node *> selection;
	LineEdit *path;
	Tree *tree;
	Node *scene;
	bool is_root;

	EditorFileDialog *file_dialog;

	void _fill_tree(Node *p_node, TreeItem *p_parent);
	void _selected_changed();
	void _item_multi_selected(Object *p_object, int p_cell, bool p_selected);
	void _item_activated();
	void _remove_selection_child(Node *p_node);
	void _reown(Node *p_node, List<Node *> *p_to_reown);

	void ok_pressed();

protected:
	void _notification(int p_what);
	static void _bind_methods();
	void _path_browse();
	void _path_selected(const String &p_path);
	void _path_changed(const String &p_path);

public:
	void move(Node *p_new_parent, Node *p_new_owner);
	void clear();
	EditorSubScene();
};

#endif // EDITOR_SUB_SCENE_H
