//include bitsery.h to get serialization and deserialization classes
#include <bitsery/bitsery.h>
//in ordered to serialize/deserialize data to buffer, include buffer adapter
#include <bitsery/adapter/buffer.h>
//bitsery itself doesn't is lightweight, and doesnt include any unnessessary files,
//traits helps library to know how to use types correctly,
//in this case we'll be using vector both, to serialize/deserialize data and to store use as a buffer.
#include <bitsery/traits/vector.h>

enum class MyEnum:uint16_t { V1,V2,V3 };
struct MyStruct {
    uint32_t i;
    MyEnum e;
    std::vector<float> fs;
};

//define how object should be serialized/deserialized
template <typename S>
void serialize(S& s, MyStruct& o) {
    s.value4b(o.i);//fundamental types (ints, floats, enums) of size 4b
    s.value2b(o.e);
    s.container4b(o.fs, 10);//resizable containers also requires maxSize, to make it safe from buffer-overflow attacks
}

using namespace bitsery;

//some helper types
using Buffer = std::vector<uint8_t>;
using OutputAdapter = OutputBufferAdapter<Buffer>;
using InputAdapter = InputBufferAdapter<Buffer>;

int main() {
    //set some random data
    MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
    MyStruct res{};

    //create buffer to store data
    Buffer buffer;
    //use quick serialization function,
    //it will use default configuration to setup all the nesessary steps
    //and serialize data to container
    auto writtenSize = quickSerialization<OutputAdapter>(buffer, data);

    //same as serialization, but returns deserialization state as a pair
    //first = error code, second = is buffer was successfully read from begin to the end.
    auto state = quickDeserialization<InputAdapter>({buffer.begin(), writtenSize}, res);

    assert(state.first == ReaderError::NoError && state.second);
    assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
}
