////////////////////////////////////////////////////////////////////////////////////////////////////////
// Part of Injectable Generic Camera System
// Copyright(c) 2018, Frans Bouma
// All rights reserved.
// https://github.com/FransBouma/InjectableGenericCameraSystem
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met :
//
//  * Redistributions of source code must retain the above copyright notice, this
//	  list of conditions and the following disclaimer.
//
//  * Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and / or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Globals.h"

//--------------------------------------------------------------------------------------------------------------------------------
// data shared with asm functions. This is allocated here, 'C' style and not in some datastructure as passing that to 
// MASM is rather tedious. 
extern "C" {
	BYTE g_cameraEnabled = 0;
}


namespace IGCS
{
	Globals::Globals()
	{
	}


	Globals::~Globals()
	{
	}


	Globals &Globals::instance()
	{
		static Globals theInstance;
		return theInstance;
	}
}