/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1);if(ord)return"other";return n==1&&v0?"one":i==2&&v0?"two":v0&&(n<0||n>10)&&t0&&n10==0?"many":"other"}},messages:{"% of parent":"% of parent","% of total":"% of total","(Events)":"(Events)","(already installed)":"(\u05DB\u05D1\u05E8 \u05DE\u05D5\u05EA\u05E7\u05DF)","(auto)":"(\u05D0\u05D5\u05D8\u05D5\u05DE\u05D8\u05D9)","(or paste actions)":"(or paste actions)","(or paste conditions)":"(or paste conditions)","* (multiply by)":"*(\u05DE\u05D5\u05DB\u05E4\u05DC \u05E2\u05DC \u05D9\u05D3\u05D9)","+ (add)":"+(\u05D7\u05D9\u05D1\u05D5\u05E8)","- (subtract)":"-(\u05D7\u05D9\u05E1\u05D5\u05E8)","/ (divide by)":"/(\u05D7\u05DC\u05D5\u05E7\u05D4 \u05E2\u05DC \u05D9\u05D3\u05D9)","8-bit Space Shooter":"8-bit Space Shooter","< (less than)":"< (less than)","< Enter the name of external events >":"< Enter the name of external events >","<Create a New Extension>":"<Create a New Extension>","<Enter group name>":"<Enter group name>","= (equal to)":"= (equal to)","= (set to)":"= (set to)","> (greater than)":"> (greater than)","A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included!":"A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included!","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.","A simple platform game, with coins to collect, moving platforms and enemies.":"A simple platform game, with coins to collect, moving platforms and enemies.","About GDevelop":"About GDevelop","Action":"Action","Actions":"Actions","AdMob application ID (for iOS and Android)":"AdMob application ID (for iOS and Android)","Add a new behavior":"Add a new behavior","Add a new behavior to the object":"Add a new behavior to the object","Add a new function":"Add a new function","Add a new object":"Add a new object","Add a parameter":"Add a parameter","Add a property":"Add a property","Add a sub-condition":"Add a sub-condition","Add action":"Add action","Add child variable":"Add child variable","Add condition":"Add condition","Add your first event using the first buttons of the toolbar.":"Add your first event using the first buttons of the toolbar.","Add/update {0} tag(s)":function(a){return["Add/update ",a("0")," tag(s)"]},"Adding resources from Dropbox, Google Drive... is coming soon! Download GDevelop desktop version to use your own assets.":"Adding resources from Dropbox, Google Drive... is coming soon! Download GDevelop desktop version to use your own assets.","Additive rendering":"Additive rendering","All behaviors being directly referenced in the events:":"All behaviors being directly referenced in the events:","All objects potentially used in events: {0}":function(a){return["All objects potentially used in events: ",a("0")]},"All your builds":"All your builds","An account allows you to access GDevelop services online.":"An account allows you to access GDevelop services online.","An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.":"An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.","An example of a 2D physics based driving game, where player have to reach the end as fast as possible.":"An example of a 2D physics based driving game, where player have to reach the end as fast as possible.","An example of an isometric game where you can explore a map with your character.":"An example of an isometric game where you can explore a map with your character.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?","Android icons:":"Android icons:","Angle":"\u05D6\u05D5\u05D5\u05D9\u05EA","Animation":"Animation","Another extension with this name already exists.":"Another extension with this name already exists.","Another external layout with this name already exists.":"Another external layout with this name already exists.","Another scene with this name already exists.":"Another scene with this name already exists.","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Any additional properties will appear here if you add behaviors to objects, like Physics behavior.","Any object":"Any object","Apply":"Apply","Are you sure you want to remove these external events? This can't be undone.":"Are you sure you want to remove these external events? This can't be undone.","Are you sure you want to remove this extension? This can't be undone.":"Are you sure you want to remove this extension? This can't be undone.","Are you sure you want to remove this external layout? This can't be undone.":"Are you sure you want to remove this external layout? This can't be undone.","Are you sure you want to remove this scene? This can't be undone.":"Are you sure you want to remove this scene? This can't be undone.","Audio files":"Audio files","Author (Name, email or GitHub handle)":"Author (Name, email or GitHub handle)","Author name":"Author name","Auto download and install updates (recommended)":"Auto download and install updates (recommended)","Auto-save project on Preview":"Auto-save project on Preview","Back":"Back","Behavior":"Behavior","Behavior (for the previous object)":"Behavior (for the previous object)","Behavior functions":"Behavior functions","Behavior name":"Behavior name","Behavior type":"Behavior type","Behaviors":"Behaviors","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Behaviors of ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bold":"Bold","Boolean (checkbox)":"Boolean (checkbox)","Bottom margin":"Bottom margin","Box":"Box","Breakout Tutorial":"Breakout Tutorial","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build is starting...":"Build is starting...","Can't compress the game. Please check that you have rights to write on this computer.":"Can't compress the game. Please check that you have rights to write on this computer.","Can't load the extension registry. Verify your internet connection or try again later.":"Can't load the extension registry. Verify your internet connection or try again later.","Can't upload your game to the build service. Please check your internet connection or try again later.":"Can't upload your game to the build service. Please check your internet connection or try again later.","Cancel":"Cancel","Case insensitive":"Case insensitive","Cell height (in pixels)":"Cell height (in pixels)","Cell width (in pixels)":"Cell width (in pixels)","Center":"Center","Change height to fit the screen":"Change height to fit the screen","Change width to fit the screen":"Change width to fit the screen","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Check the logs to see if there is an explanation about what went wrong, or try again later.","Check the value of {propertyLabel}":function(a){return["Check the value of ",a("propertyLabel")]},"Choose":"Choose","Choose GDevelop language":"Choose GDevelop language","Choose a folder for the new game":"Choose a folder for the new game","Choose a font":"Choose a font","Choose a font file":"Choose a font file","Choose a font from the library":"Choose a font from the library","Choose a function, or a function of a behavior, to edit its events.":"Choose a function, or a function of a behavior, to edit its events.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Choose a function, or a function of a behavior, to set the parameters that it accepts.","Choose a game to use as a starter:":"Choose a game to use as a starter:","Choose a json file":"Choose a json file","Choose a key":"Choose a key","Choose a mouse button":"Choose a mouse button","Choose a new behavior function (\"method\")":"Choose a new behavior function (\"method\")","Choose a subscription":"Choose a subscription","Choose a video file":"Choose a video file","Choose a video from the library":"Choose a video from the library","Choose an animation and frame to edit the collision masks":"Choose an animation and frame to edit the collision masks","Choose an animation and frame to edit the points":"Choose an animation and frame to edit the points","Choose an audio file":"Choose an audio file","Choose an audio file from the library":"Choose an audio file from the library","Choose an export folder":"Choose an export folder","Choose an image":"Choose an image","Choose an image from the library":"Choose an image from the library","Choose an object":"Choose an object","Choose an object to add to the group":"Choose an object to add to the group","Choose folder":"Choose folder","Choose or search for an example to open:":"Choose or search for an example to open:","Choose the associated scene":"Choose the associated scene","Choose the audio file to use":"Choose the audio file to use","Choose the json file to use":"Choose the json file to use","Choose the scene":"Choose the scene","Choose the video file to use":"Choose the video file to use","Choose this plan":"Choose this plan","Choose where to create the game":"Choose where to create the game","Choose where to export the game":"Choose where to export the game","Circle":"Circle","Click on an instance in the scene to display its properties":"Click on an instance in the scene to display its properties","Click to add a group":"Click to add a group","Click to add a scene":"Click to add a scene","Click to add an external layout":"Click to add an external layout","Click to add an object":"Click to add an object","Click to add external events":"Click to add external events","Click to add functions and behaviors":"Click to add functions and behaviors","Click to choose":"Click to choose","Close":"Close","Close Project":"Close Project","Close project":"Close project","Close the project? Any changes that have not been saved will be lost.":"Close the project? Any changes that have not been saved will be lost.","Code editor Theme":"Code editor Theme","Color (text)":"Color (text)","Color:":"Color:","Community Discord Chat":"Community Discord Chat","Community Forums":"Community Forums","Community Tutorials":"Community Tutorials","Community forum":"Community forum","Compare the content of {propertyLabel}":function(a){return["Compare the content of ",a("propertyLabel")]},"Compare the value of {propertyLabel}":function(a){return["Compare the value of ",a("propertyLabel")]},"Compressing before upload...":"Compressing before upload...","Compressing...":"Compressing...","Condition":"Condition","Conditions":"Conditions","Configuration":"Configuration","Continue anyway":"Continue anyway","Contribute to GDevelop":"Contribute to GDevelop","Contributors":"Contributors","Contributors, in no particular order:":"Contributors, in no particular order:","Create":"Create","Create Extensions for GDevelop":"Create Extensions for GDevelop","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click build for Android:":"Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click build for Android:","Create a New Project...":"Create a New Project...","Create a new game":"Create a new game","Create a new instance on the scene (will be at position 0;0):":"Create a new instance on the scene (will be at position 0;0):","Create a new project":"Create a new project","Create a simple breakout game where you must destroy all the bricks on the screen.":"Create a simple breakout game where you must destroy all the bricks on the screen.","Create a simple game where you must dodge the cars on the road.":"Create a simple game where you must dodge the cars on the road.","Create my account":"Create my account","Create your own behavior":"Create your own behavior","Custom":"Custom","Custom (action, condition or expression)":"Custom (action, condition or expression)","Debug mode (show FPS counter and stats in the bottom left)":"Debug mode (show FPS counter and stats in the bottom left)","Debugger":"Debugger","Debugger is starting...":"Debugger is starting...","Default height (in pixels)":"Default height (in pixels)","Default value":"Default value","Default width (in pixels)":"Default width (in pixels)","Delete":"Delete","Delete when out of particles":"Delete when out of particles","Description":"Description","Description (markdown supported)":"Description (markdown supported)","Description, displayed in editor":"Description, displayed in editor","Desktop (Windows, macOS and Linux) icon:":"Desktop (Windows, macOS and Linux) icon:","Device orientation (for iOS and Android)":"Device orientation (for iOS and Android)","Direction":"Direction","Disable GDevelop splash at startup":"Disable GDevelop splash at startup","Display GDevelop splash at startup (in exported game)":"Display GDevelop splash at startup (in exported game)","Display What's New when a new version is launched (recommended)":"Display What's New when a new version is launched (recommended)","Display object thumbnails in Events Sheets":"Display object thumbnails in Events Sheets","Do _PARAM2__PARAM3_ to property {propertyName} of _PARAM0_":function(a){return["Do _PARAM2__PARAM3_ to property ",a("propertyName")," of _PARAM0_"]},"Download GDevelop":"Download GDevelop","Download GDevelop desktop version":"Download GDevelop desktop version","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"Download GDevelop desktop version to generate the Android and iOS icons of your game.","Download full GDevelop desktop version":"Download full GDevelop desktop version","Download game file":"Download game file","Download the full version of GDevelop to create your own game without limits!":"Download the full version of GDevelop to create your own game without limits!","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"Drag and Drop the object to the scene or use the right click menu to add an instance of it.","Draw the shapes relative to the object position on the scene":"Draw the shapes relative to the object position on the scene","Dynamic":"Dynamic","Edge":"Edge","Edit":"Edit","Edit Extension Options":"Edit Extension Options","Edit Object Variables":"Edit Object Variables","Edit behavior properties":"Edit behavior properties","Edit extension options":"Edit extension options","Edit hitboxes":"Edit hitboxes","Edit points":"Edit points","Edit scene variables":"Edit scene variables","Edit the behavior":"Edit the behavior","Email":"Email","Empty game":"Empty game","End opacity (0-255)":"End opacity (0-255)","Endless Car Game Tutorial":"Endless Car Game Tutorial","Endless Runner Tutorial":"Endless Runner Tutorial","Enter the name of an object.":"Enter the name of an object.","Enter the name of the object":"Enter the name of the object","Enter the parameter name":"Enter the parameter name","Enter the property name":"Enter the property name","Enter the sentence that will be displayed in the events sheet":"Enter the sentence that will be displayed in the events sheet","Enter the text to be displayed by the object":"Enter the text to be displayed by the object","Enter what you want to build.":"Enter what you want to build.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.","Events that will be run once, when an object is created with this behavior being attached to it.":"Events that will be run once, when an object is created with this behavior being attached to it.","Events that will be run when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Events that will be run when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).","Events that will be run when the behavior is re-activated on an object (after it was previously deactivated).":"Events that will be run when the behavior is re-activated on an object (after it was previously deactivated).","Examples":"Examples","Examples:":"Examples:","Export":"Export","Export (web, iOS, Android)...":"Export (web, iOS, Android)...","Export and upload my game":"Export and upload my game","Export extension":"Export extension","Export finished":"Export finished","Export game":"Export game","Export in progress...":"Export in progress...","Export is not yet available in GDevelop online version. Instead, download the full GDevelop desktop version to export and publish your game!":"Export is not yet available in GDevelop online version. Instead, download the full GDevelop desktop version to export and publish your game!","Export project to a standalone game":"Export project to a standalone game","Export the game (Web, Android, iOS...)":"Export the game (Web, Android, iOS...)","Export to a file":"Export to a file","Expression":"Expression","Extension (storing the function)":"Extension (storing the function)","External events":"External events","External layouts":"External layouts","Extract the events in a function":"Extract the events in a function","False":"False","False (not checked)":"False (not checked)","File":"\u05E7\u05D5\u05D1\u05E5","Fill color":"Fill color","Fill opacity (0-255)":"Fill opacity (0-255)","Filter by":"Filter by","Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events.":"Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events.","Flow of particles (particles/seconds)":"Flow of particles (particles/seconds)","Font files":"Font files","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).","For example: player, spaceship, inventory...":"For example: player, spaceship, inventory...","Frame":"Frame","Friction on particles":"Friction on particles","Full name displayed in editor":"Full name displayed in editor","Fullscreen/game size mode":"Fullscreen/game size mode","Function Configuration":"Function Configuration","Function name":"Function name","Functions":"Functions","Functions/Behaviors":"Functions/Behaviors","GDevelop 5":"GDevelop 5","GDevelop Forums":"GDevelop Forums","GDevelop Website":"GDevelop Website","GDevelop is an easy-to-use game creator with no programming language to learn.":"GDevelop is an easy-to-use game creator with no programming language to learn.","GDevelop preferences":"GDevelop preferences","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop was created by Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop was upgraded to a new version! Check out the changes.","GDevelop website":"GDevelop website","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," based on GDevelop.js ",a("1")]},"Game name":"Game name","Game settings":"Game settings","Game's window height":"Game's window height","Game's window width":"Game's window width","General:":"General:","Generate icons from a file":"Generate icons from a file","Get a subscription":"Get a subscription","Get a subscription or login":"Get a subscription or login","Get a subscription to package your games for Android, Windows, macOS and Linux, use live preview over wifi and more. With a subscription, you're also supporting the development of GDevelop, which is an open-source software.":"Get a subscription to package your games for Android, Windows, macOS and Linux, use live preview over wifi and more. With a subscription, you're also supporting the development of GDevelop, which is an open-source software.","Global variables":"Global variables","Got it":"Got it","Gravity on particles on X axis":"Gravity on particles on X axis","Gravity on particles on Y axis":"Gravity on particles on Y axis","Having a subscription allows you to use the one-click export for Android, Windows, macOS and Linux, launch live previews over wifi, disable the GDevelop splashscreen during loading and more!":"Having a subscription allows you to use the one-click export for Android, Windows, macOS and Linux, launch live previews over wifi, disable the GDevelop splashscreen during loading and more!","Help":"Help","Help and tutorials":"Help and tutorials","Help for this action":"Help for this action","Help for this condition":"Help for this condition","Help to Translate GDevelop":"Help to Translate GDevelop","Help to translate GD in your language":"Help to translate GD in your language","Help!":"Help!","Hidden":"Hidden","Hide":"Hide","Hide experimental exports":"Hide experimental exports","Hide experimental objects":"Hide experimental objects","I forgot my password":"I forgot my password","Icons":"Icons","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.","If you dismiss some hints, they will be shown here in case you want to enable them again.":"If you dismiss some hints, they will be shown here in case you want to enable them again.","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!","Image files":"Image files","Import extension":"Import extension","Include events from":"Include events from","Inspectors":"Inspectors","Install in project":"Install in project","Installed Behaviors":"Installed Behaviors","Instance Variables":"Instance Variables","Instance variables:":"Instance variables:","Instances":"Instances","Internal Name":"Internal Name","Invert condition":"Invert condition","Isometric game":"Isometric game","Italic":"Italic","JSON file":"JSON file","Keyboard Key (text)":"Keyboard Key (text)","Kinematic":"Kinematic","Label, shown in the editor":"Label, shown in the editor","Landscape":"Landscape","Language":"Language","Last run collected on {0} frames.":function(a){return["Last run collected on ",a("0")," frames."]},"Launch the preview":"Launch the preview","Layer":"Layer","Layer (text)":"Layer (text)","Layers":"Layers","Layers:":"Layers:","Learn more":"Learn more","Learn more about Instant Games publication":"Learn more about Instant Games publication","Learn more about publishing":"Learn more about publishing","Left (primary)":"Left (primary)","Left margin":"Left margin","Line":"\u05E9\u05D5\u05E8\u05D4","Linear (antialiased rendering, good for most games)":"Linear (antialiased rendering, good for most games)","Lines length":"Lines length","Lines thickness":"Lines thickness","Linux (AppImage)":"Linux (AppImage)","Loading...":"Loading...","Login":"Login","Login or create a GDevelop account":"Login or create a GDevelop account","Logout":"Logout","Main lifecycle methods":"Main lifecycle methods","Make a platform game from scratch.":"Make a platform game from scratch.","Make a simple game where the player must jump on platforms for as long as possible.":"Make a simple game where the player must jump on platforms for as long as possible.","Make a simple tank shooter game from scratch.":"Make a simple tank shooter game from scratch.","Maximum FPS (0 to disable)":"Maximum FPS (0 to disable)","Maximum emitter force applied on particles":"Maximum emitter force applied on particles","Maximum number of particles displayed":"Maximum number of particles displayed","Menu":"Menu","Middle (Auxiliary button, usually the wheel button)":"Middle (Auxiliary button, usually the wheel button)","Minimum FPS":"Minimum FPS","Minimum emitter force applied on particles":"Minimum emitter force applied on particles","Modification's sign":"Modification's sign","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.","Mouse button (text)":"Mouse button (text)","Move down":"Move down","Move objects":"Move objects","Move objects on layer {0} to:":function(a){return["Move objects on layer ",a("0")," to:"]},"Move up":"Move up","Multiple files, saved in folder next to the main file":"Multiple files, saved in folder next to the main file","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.","My Profile":"My Profile","Name":"Name","Name displayed in editor":"Name displayed in editor","Name of the parameter is mandatory.":"Name of the parameter is mandatory.","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (no antialiasing, good for pixel perfect games)","Need more power? You can upgrade to a new plan to increase the limit!":"Need more power? You can upgrade to a new plan to increase the limit!","New extension name":"New extension name","New value":"New value","New value to set":"New value to set","No":"No","No behavior found for your search. Try another search, or search for new behaviors to install.":"No behavior found for your search. Try another search, or search for new behaviors to install.","No changes to the game size":"No changes to the game size","No inspector, choose another element in the list or toggle the raw data view.":"No inspector, choose another element in the list or toggle the raw data view.","No parameters for this function.":"No parameters for this function.","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)","No tags - add a tag to an object first":"No tags - add a tag to an object first","Non-objects and other actions":"Non-objects and other actions","Non-objects and other conditions":"Non-objects and other conditions","Not now, thanks":"Not now, thanks","Not now, thanks!":"Not now, thanks!","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Number":"Number","Number of particles in tank (-1 for infinite)":"Number of particles in tank (-1 for infinite)","OK":"OK","Object Groups":"Object Groups","Object Name":"Object Name","Object groups":"Object groups","Object name":"Object name","Object on which this behavior can be used":"Object on which this behavior can be used","Object type":"Object type","Objects":"Objects","Objects on {0}":function(a){return["Objects on ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objects or groups being directly referenced in the events: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"Objects panel is already opened: use it to add and edit objects.","Ok":"Ok","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.","Online services usage":"Online services usage","Open":"Open","Open Debugger":"Open Debugger","Open Project Manager":"Open Project Manager","Open a project":"Open a project","Open advanced settings":"Open advanced settings","Open folder":"Open folder","Open the performance profiler":"Open the performance profiler","Open...":"Open...","Optional animation name":"Optional animation name","Origin":"Origin","Other actions":"Other actions","Other conditions":"Other conditions","Other external events with this name already exist.":"Other external events with this name already exist.","Other lifecycle methods":"Other lifecycle methods","Outline color":"Outline color","Outline opacity (0-255)":"Outline opacity (0-255)","Outline size (in pixels)":"Outline size (in pixels)","Package name (for iOS and Android)":"Package name (for iOS and Android)","Parameter #{0}:":function(a){return["Parameter #",a("0"),":"]},"Parameters":"Parameters","Particle end size (in percents)":"Particle end size (in percents)","Particle maximum lifetime (in seconds)":"Particle maximum lifetime (in seconds)","Particle maximum rotation speed (degrees/second)":"Particle maximum rotation speed (degrees/second)","Particle minimum lifetime (in seconds)":"Particle minimum lifetime (in seconds)","Particle minimum rotation speed (degrees/second)":"Particle minimum rotation speed (degrees/second)","Particle start size (in percents)":"Particle start size (in percents)","Particles end color":"Particles end color","Particles kind":"Particles kind","Particles start color":"Particles start color","Particles start height":"Particles start height","Particles start width":"Particles start width","Password":"Password","Pause the game":"Pause the game","Permanent":"Permanent","Platform default":"Platform default","Platformer":"Platformer","Platformer Tutorial":"Platformer Tutorial","Play the game":"Play the game","Please note that your device should be connected on the same network as this computer.":"Please note that your device should be connected on the same network as this computer.","Point":"Point","Polygon":"Polygon","Portrait":"Portrait","Preferences":"Preferences","Preview":"Preview","Preview over wifi":"Preview over wifi","Profiler":"Profiler","Project file type":"Project file type","Project manager":"Project manager","Project properly saved":"Project properly saved","Properties":"Properties","Properties panel is already opened":"Properties panel is already opened","Properties panel is already opened.":"Properties panel is already opened.","Property {propertyName} of _PARAM0_ is _PARAM2__PARAM3_":function(a){return["Property ",a("propertyName")," of _PARAM0_ is _PARAM2__PARAM3_"]},"Property {propertyName} of _PARAM0_ is true":function(a){return["Property ",a("propertyName")," of _PARAM0_ is true"]},"Publish your game on Game Jolt":"Publish your game on Game Jolt","Publish your game on Itch.io":"Publish your game on Itch.io","Publish your game on Kongregate":"Publish your game on Kongregate","Radius of the emitter":"Radius of the emitter","Re-install/update":"Re-install/update","Refresh":"Refresh","Register to see the usage that you've made of the online services":"Register to see the usage that you've made of the online services","Remove all tags":"Remove all tags","Remove objects":"Remove objects","Repeat borders and center textures (instead of stretching them)":"Repeat borders and center textures (instead of stretching them)","Replace":"Replace","Replay":"Replay","Report a wrong translation":"Report a wrong translation","Report the issue on GitHub":"Report the issue on GitHub","Request update from external editor":"Request update from external editor","Reset":"Reset","Reset your password":"Reset your password","Resources":"Resources","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.","Restart":"Restart","Restore original size":"Restore original size","Restore the default collision mask":"Restore the default collision mask","Retry":"Retry","Right (secondary)":"Right (secondary)","Right margin":"Right margin","Run a preview and you will be able to inspect it with the debugger.":"Run a preview and you will be able to inspect it with the debugger.","Run on this computer":"Run on this computer","Save":"Save","Save as...":"Save as...","Scale mode (also called \"Sampling\")":"Scale mode (also called \"Sampling\")","Scene background color":"Scene background color","Scene name (text)":"Scene name (text)","Scenes":"Scenes","Search":"Search","Search New Behaviors":"Search New Behaviors","Search for New Extensions":"Search for New Extensions","Search for new extensions":"Search for new extensions","Search the documentation":"Search the documentation","Search {chosenObjectName} actions":function(a){return["Search ",a("chosenObjectName")," actions"]},"Search {chosenObjectName} conditions":function(a){return["Search ",a("chosenObjectName")," conditions"]},"Section name":"Section name","See all my builds":"See all my builds","See all the releases notes":"See all the releases notes","See examples":"See examples","See logs":"See logs","See the releases notes online":"See the releases notes online","Select a behavior to display the functions inside this behavior.":"Select a behavior to display the functions inside this behavior.","Select an image":"Select an image","Sentence in Events Sheet (write _PARAMx_ for parameters, e.g: _PARAM1_)":"Sentence in Events Sheet (write _PARAMx_ for parameters, e.g: _PARAM1_)","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Set property ",a("propertyName")," of _PARAM0_ to _PARAM2_"]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.","Share same collision masks for all animations":"Share same collision masks for all animations","Share same collision masks for all sprites of this animation":"Share same collision masks for all sprites of this animation","Share same points for all animations":"Share same points for all animations","Share same points for all sprites of this animation":"Share same points for all sprites of this animation","Short description":"Short description","Should finish soon.":"Should finish soon.","Show Project Manager":"Show Project Manager","Show Start Page":"Show Start Page","Show deprecated (old) behaviors":"Show deprecated (old) behaviors","Show experimental exports":"Show experimental exports","Show experimental objects":"Show experimental objects","Sign of the test":"Sign of the test","Simulate update available":"Simulate update available","Simulate update downloaded":"Simulate update downloaded","Single file (default)":"Single file (default)","Size":"Size","Size:":"Size:","Something wrong happened :(":"Something wrong happened :(","Speech":"Speech","Spray cone angle (in degrees)":"Spray cone angle (in degrees)","Start Page":"Start Page","Start a new game from scratch.":"Start a new game from scratch.","Start opacity (0-255)":"Start opacity (0-255)","Start profiling":"Start profiling","Start profiling and then stop it after a few seconds to see the results.":"Start profiling and then stop it after a few seconds to see the results.","Starters":"Starters","Static":"Static","Stop musics and sounds on startup":"Stop musics and sounds on startup","Stop profiling":"Stop profiling","String":"String","String (text)":"String (text)","String Expression":"String Expression","String to compare against":"String to compare against","Submit extension to the community":"Submit extension to the community","Submit your example":"Submit your example","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.","Support for translations is still new and in beta. GDevelop needs your help to be translated in your language!":"Support for translations is still new and in beta. GDevelop needs your help to be translated in your language!","Tags (comma separated)":"Tags (comma separated)","Tank Shooter Tutorial":"Tank Shooter Tutorial","Text to replace":"Text to replace","Text to search":"Text to search","Textured":"Textured","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.","Thanks!":"Thanks!","The behavior is not attached to this object. Please select another object or add this behavior.":"The behavior is not attached to this object. Please select another object or add this behavior.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line to run it) to create an executable.","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.","The name of a property cannot be empty.":"The name of a property cannot be empty.","The object does not exist or can't be used here.":"The object does not exist or can't be used here.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?","The sentence is probably missing this/these parameter(s):":"The sentence is probably missing this/these parameter(s):","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.","There are no events here. Events are composed of conditions and actions.":"There are no events here. Events are composed of conditions and actions.","There are other results not displayed. Enter more precise search criteria to find other extensions.":"There are other results not displayed. Enter more precise search criteria to find other extensions.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.","There is nothing to configure for this object. You can still use events to interact with the object.":"There is nothing to configure for this object. You can still use events to interact with the object.","There is nothing to configure.":"There is nothing to configure.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: ",a("0")]},"This build is old and the generated games can't be downloaded anymore.":"This build is old and the generated games can't be downloaded anymore.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.","This is a UI component dev environment for GDevelop.":"This is a UI component dev environment for GDevelop.","This is a version of GDevelop 5 that you can try online.":"This is a version of GDevelop 5 that you can try online.","This is the list of builds that you've done. Note that you can download games generated during to 7 days, after which they are removed.":"This is the list of builds that you've done. Note that you can download games generated during to 7 days, after which they are removed.","This is your current plan":"This is your current plan","This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your extension name.":"This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your extension name.","This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your function name.":"This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your function name.","This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your parameter name.":"This name contains forbidden characters: please only use alphanumeric characters (0-9, a-z) and underscores in your parameter name.","This name is already taken by another extension.":"This name is already taken by another extension.","This name is already taken by another function. Choose another name.":"This name is already taken by another function. Choose another name.","This name is already used by another property. Choose a unique name for each property.":"This name is already used by another property. Choose a unique name for each property.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"This object does not have any specific configuration. Add it on the scene and use events to interact with it.","This object has no behaviors: please add this behavior to the object first.":"This object has no behaviors: please add this behavior to the object first.","This should make the purpose of the property easy to understand":"This should make the purpose of the property easy to understand","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"This sprite uses the default collision mask, a rectangle that is as large as the sprite.","This will export your game and upload it on GDevelop games hosting. The game will be free and available for a few days.":"This will export your game and upload it on GDevelop games hosting. The game will be free and available for a few days.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game by yourself.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game by yourself.","This will export your game to a folder that you can then upload on a website or on game hosting like itch.io.":"This will export your game to a folder that you can then upload on a website or on game hosting like itch.io.","This will export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.":"This will export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.","Time (ms)":"Time (ms)","To begin, open or create a new project.":"To begin, open or create a new project.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.","To use this feature, we ask you to get a subscription to GDevelop.":"To use this feature, we ask you to get a subscription to GDevelop.","Top margin":"Top margin","Top-Left":"Top-Left","True":"True","True (checked)":"True (checked)","Tutorials":"Tutorials","Tutorials are available on GDevelop wiki. Choose a tutorial to read:":"Tutorials are available on GDevelop wiki. Choose a tutorial to read:","Type":"Type","UI Theme":"UI Theme","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["Unable to create the game in the specified folder. Check that you have permissions to write in this folder: ",a("outputPath")," or choose another folder."]},"Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Unable to download and install the extension. Verify that your internet connection is working or try again later.","Unable to launch the preview!":"Unable to launch the preview!","Unable to load the code editor":"Unable to load the code editor","Unable to load the image":"Unable to load the image","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.","Unable to open the preview! Be sure that popup are allowed for this website.":"Unable to open the preview! Be sure that popup are allowed for this website.","Unable to open this project. Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"Unable to open this project. Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.","Unable to save as the project! Please try again by choosing another location.":"Unable to save as the project! Please try again by choosing another location.","Unable to save the project! Please try again by choosing another location.":"Unable to save the project! Please try again by choosing another location.","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.","Unknown behavior":"Unknown behavior","Unknown status":"Unknown status","Update":"Update","Update the content of {propertyLabel}":function(a){return["Update the content of ",a("propertyLabel")]},"Update the value of {propertyLabel}":function(a){return["Update the value of ",a("propertyLabel")]},"Upgrade my account":"Upgrade my account","Upgrade/change":"Upgrade/change","Use a custom collision mask":"Use a custom collision mask","Use the new action/condition editor":"Use the new action/condition editor","Value to compare against":"Value to compare against","Version":"Version","Version number (X.Y.Z)":"Version number (X.Y.Z)","Video files":"Video files","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).","View":"View","Visible in editor":"Visible in editor","Want to contribute to the examples?":"Want to contribute to the examples?","What's new in GDevelop?":"What's new in GDevelop?","What's new?":"What's new?","Wiki":"Wiki","Window title":"Window title","Windows (auto-installer file)":"Windows (auto-installer file)","Windows (zip file)":"Windows (zip file)","X":"X","X offset (in pixels)":"X offset (in pixels)","Y":"Y","Y offset (in pixels)":"Y offset (in pixels)","Yes":"Yes","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["You are subscribed to ",a("0"),". Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!"]},"You can also compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can also compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can download the file of your game to continue working on it using the full GDevelop version:":"You can download the file of your game to continue working on it using the full GDevelop version:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!","You can now upload the game to a web hosting to play to the game.":"You can now upload the game to a web hosting to play to the game.","You can try this feature, but if you're using it regularly, we ask you to get a subscription to GDevelop.":"You can try this feature, but if you're using it regularly, we ask you to get a subscription to GDevelop.","You don't have a subscription. Get one to increase the limits!":"You don't have a subscription. Get one to increase the limits!","You don't have any builds on the online services for now":"You don't have any builds on the online services for now","You don't have any usage of the online services for now":"You don't have any usage of the online services for now","You game is available here:":"You game is available here:","You have dismissed some hints. Click to enable them again:":"You have dismissed some hints. Click to enable them again:","You have {0} remaining builds for today (out of {1}).":function(a){return["You have ",a("0")," remaining builds for today (out of ",a("1"),")."]},"You must select a button":"You must select a button","You must select a key.":"You must select a key.","You must select a valid key. \"{value}\" is not valid.":function(a){return["You must select a valid key. \"",a("value"),"\" is not valid."]},"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.","You've made some changes here. Are you sure you want to discard them and open the function?":"You've made some changes here. Are you sure you want to discard them and open the function?","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.","Your name":"Your name","Your preview is ready! Click on the button to launch the preview.":"Your preview is ready! Click on the button to launch the preview.","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:","Z Order":"Z Order","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom in (you can also use Ctrl + Mouse wheel)","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom out (you can also use Ctrl + Mouse wheel)","false":"false","iOS (iPhone and iPad) icons:":"iOS (iPhone and iPad) icons:","macOS (zip file)":"macOS (zip file)","no":"no","or":"or","true":"true","yes":"yes","{0, plural, one {This file is outside the project folder. Would you like to make a copy of it in your project folder first (recommended)?} other {These files are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?}}":function(a){return[a("0","plural",{one:"This file is outside the project folder. Would you like to make a copy of it in your project folder first (recommended)?",other:"These files are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?"})]},"{propertyName} property":function(a){return[a("propertyName")," property"]},"~{0} minutes.":function(a){return["~",a("0")," minutes."]},"\u2260 (not equal to)":"\u2260 (not equal to)","\u2264 (less or equal to)":"\u2264 (less or equal to)","\u2265 (greater or equal to)":"\u2265 (greater or equal to)","Error during exporting! Unable to export source files:\n":"Error during exporting! Unable to export source files:\n","Unable to write ":"Unable to write ","Could not copy external file":"Could not copy external file","Error during exporting! Unable to export events:\n":"Error during exporting! Unable to export events:\n","Error during export:\n":"Error during export:\n","Storage":"Storage","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Consider objects touching each other, but not overlapping, as in collision (default: no)","Javascript code":"Javascript code","Insert some Javascript code into events":"Insert some Javascript code into events","HTML5 (Web and Android games)":"HTML5 (Web and Android games)","HTML5 and javascript based games for web browsers.":"HTML5 and javascript based games for web browsers.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.","Linked objects":"Linked objects","This Extension can virtually link two objects.":"This Extension can virtually link two objects.","Link two objects":"Link two objects","Link two objects together, so as to be able to get one from the other.":"Link two objects together, so as to be able to get one from the other.","Link _PARAM1_ and _PARAM2_":"Link _PARAM1_ and _PARAM2_","Object 1":"Object 1","Object 2":"Object 2","Unlink two objects":"Unlink two objects","Unlink two objects.":"Unlink two objects.","Unlink _PARAM1_ and _PARAM2_":"Unlink _PARAM1_ and _PARAM2_","Unlink all objects from an object":"Unlink all objects from an object","Unlink all objects from an object.":"Unlink all objects from an object.","Unlink all objects from _PARAM1_":"Unlink all objects from _PARAM1_","Object":"\u05D0\u05D5\u05D1\u05D9\u05D9\u05E7\u05D8","Take into account linked objects":"Take into account linked objects","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Take into account all \"_PARAM1_\" linked to _PARAM2_","Pick these objects...":"Pick these objects...","...if they are linked to this object":"...if they are linked to this object","Take objects linked to the object into account for next actions.":"Take objects linked to the object into account for next actions.","Text object":"Text object","This Extension enables the use of an object that displays text.":"This Extension enables the use of an object that displays text.","Text":"Text","Displays a text":"Displays a text","Modify the text":"Modify the text","Modify the text of a Text object.":"Modify the text of a Text object.","Do _PARAM1__PARAM2_ to the text of _PARAM0_":"Do _PARAM1__PARAM2_ to the text of _PARAM0_","Compare the text":"Compare the text","Compare the text of a Text object.":"Compare the text of a Text object.","Text of _PARAM0_ is _PARAM1__PARAM2_":"Text of _PARAM0_ is _PARAM1__PARAM2_","Text to compare":"Text to compare","Font":"Font","Change the font of the text.":"Change the font of the text.","Change font of _PARAM0_ to _PARAM1_":"Change font of _PARAM0_ to _PARAM1_","Change the size of the text.":"Change the size of the text.","Do _PARAM1__PARAM2_ to the size of the text of _PARAM0_":"Do _PARAM1__PARAM2_ to the size of the text of _PARAM0_","Value":"Value","Compare the size of the text":"Compare the size of the text","The size of the text of _PARAM0_ is _PARAM1__PARAM2_":"The size of the text of _PARAM0_ is _PARAM1__PARAM2_","Size to test":"Size to test","Scale on X axis":"Scale on X axis","Compare the scale of the text on the X axis":"Compare the scale of the text on the X axis","The X scale of the text _PARAM0_ is _PARAM1__PARAM2_":"The X scale of the text _PARAM0_ is _PARAM1__PARAM2_","x-scale to test":"x-scale to test","Modify the scale of the text on the X axis (default scale is 1)":"Modify the scale of the text on the X axis (default scale is 1)","Do _PARAM1__PARAM2_ to the scale of _PARAM0_ on the X axis":"Do _PARAM1__PARAM2_ to the scale of _PARAM0_ on the X axis","Scale":"Scale","Scale on Y axis":"Scale on Y axis","Compare the scale of the text on the Y axis":"Compare the scale of the text on the Y axis","The Y scale of the text _PARAM0_ is _PARAM1__PARAM2_":"The Y scale of the text _PARAM0_ is _PARAM1__PARAM2_","y-scale to test":"y-scale to test","Modify the scale of the text on the Y axis (default scale is 1)":"Modify the scale of the text on the Y axis (default scale is 1)","Do _PARAM1__PARAM2_ to the scale of _PARAM0_ on the Y axis":"Do _PARAM1__PARAM2_ to the scale of _PARAM0_ on the Y axis","Modify the scale of the specified object (default scale is 1)":"Modify the scale of the specified object (default scale is 1)","Do _PARAM1__PARAM2_ to the scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the scale of _PARAM0_","Color":"Color","Change the color of the text. The color is white by default.":"Change the color of the text. The color is white by default.","Change color of _PARAM0_ to _PARAM1_":"Change color of _PARAM0_ to _PARAM1_","Effects":"Effects","Gradient":"Gradient","Change the gradient of the text.":"Change the gradient of the text.","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_","Gradient type":"Gradient type","First Color":"First Color","Second Color":"Second Color","Third Color":"Third Color","Fourth Color":"Fourth Color","Outline":"Outline","Change the outline of the text. A thickness of 0 disables the outline.":"Change the outline of the text. A thickness of 0 disables the outline.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_","Thickness":"Thickness","Change Shadow":"Change Shadow","Change the shadow of the text.":"Change the shadow of the text.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_","Effects/Shadow":"Effects/Shadow","Distance":"Distance","Blur":"Blur","Show Shadow":"Show Shadow","Show the shadow of the text.":"Show the shadow of the text.","Show the shadow of _PARAM0_: _PARAM1_":"Show the shadow of _PARAM0_: _PARAM1_","Show the shadow":"Show the shadow","Change Text Opacity":"Change Text Opacity","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).","Do _PARAM1__PARAM2_ to the opacity of _PARAM0_":"Do _PARAM1__PARAM2_ to the opacity of _PARAM0_","Opacity":"Opacity","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).","The opacity of _PARAM0_ is _PARAM1__PARAM2_":"The opacity of _PARAM0_ is _PARAM1__PARAM2_","Value to compare":"Value to compare","Smoothing":"Smoothing","Activate or deactivate text smoothing.":"Activate or deactivate text smoothing.","Smooth _PARAM0_: _PARAM1_":"Smooth _PARAM0_: _PARAM1_","Style":"Style","Smooth the text":"Smooth the text","Check if an object is smoothed":"Check if an object is smoothed","_PARAM0_ is smoothed":"_PARAM0_ is smoothed","De/activate bold":"De/activate bold","Set bold style of _PARAM0_ : _PARAM1_":"Set bold style of _PARAM0_ : _PARAM1_","Set bold style":"Set bold style","Check if the bold style is activated":"Check if the bold style is activated","_PARAM0_ bold style is set":"_PARAM0_ bold style is set","De/activate italic.":"De/activate italic.","Set italic style for _PARAM0_ : _PARAM1_":"Set italic style for _PARAM0_ : _PARAM1_","Set italic":"Set italic","Check if the italic style is activated":"Check if the italic style is activated","_PARAM0_ italic style is set":"_PARAM0_ italic style is set","Underlined":"Underlined","De/activate underlined style.":"De/activate underlined style.","Set underlined style of _PARAM0_: _PARAM1_":"Set underlined style of _PARAM0_: _PARAM1_","Underline":"Underline","Check if the underlined style of an object is set.":"Check if the underlined style of an object is set.","_PARAM0_ underlined style is activated":"_PARAM0_ underlined style is activated","Modify the angle of a Text object.":"Modify the angle of a Text object.","Do _PARAM1__PARAM2_ to the angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the angle of _PARAM0_","Rotation":"Rotation","Compare the value of the angle of a Text object.":"Compare the value of the angle of a Text object.","The angle of _PARAM0_ is _PARAM1__PARAM2_":"The angle of _PARAM0_ is _PARAM1__PARAM2_","Padding":"Padding","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","The padding of _PARAM0_ is _PARAM1__PARAM2_":"The padding of _PARAM0_ is _PARAM1__PARAM2_","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","Do _PARAM1__PARAM2_ to the padding of _PARAM0_":"Do _PARAM1__PARAM2_ to the padding of _PARAM0_","Alignment":"Alignment","Set the text alignment of a multiline text object (does not work with single line texts).":"Set the text alignment of a multiline text object (does not work with single line texts).","Align _PARAM0_: _PARAM1_":"Align _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Compare the text alignment of a multiline text object.","The alignment of _PARAM0_ is _PARAM1__PARAM2_":"The alignment of _PARAM0_ is _PARAM1__PARAM2_","Wrapping":"Wrapping","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed","Set word wrapping style of _PARAM0_: _PARAM1_":"Set word wrapping style of _PARAM0_: _PARAM1_","Test if the word wrapping style of an object is set.":"Test if the word wrapping style of an object is set.","_PARAM0_ word wrapping style is activated":"_PARAM0_ word wrapping style is activated","Wrapping width":"Wrapping width","Modify the word wrapping width of a Text object.":"Modify the word wrapping width of a Text object.","Do _PARAM1__PARAM2_ to the wrapping width of _PARAM0_":"Do _PARAM1__PARAM2_ to the wrapping width of _PARAM0_","Test the word wrapping width of a Text object.":"Test the word wrapping width of a Text object.","The wrapping width of _PARAM0_ is _PARAM1__PARAM2_":"The wrapping width of _PARAM0_ is _PARAM1__PARAM2_","X Scale of a Text object":"X Scale of a Text object","Y Scale of a Text object":"Y Scale of a Text object","Opacity of a Text object":"Opacity of a Text object","Font Size":"Font Size","Physics Engine (deprecated)":"Physics Engine (deprecated)","This extension enables the movement of objects as if they are subject to the laws of physics.":"This extension enables the movement of objects as if they are subject to the laws of physics.","Physics Engine":"Physics Engine","Physics":"Physics","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0","Make the object static":"Make the object static","Make the object immovable.":"Make the object immovable.","Make _PARAM0_ static":"Make _PARAM0_ static","Movement":"Movement","Make the object dynamic":"Make the object dynamic","Make the object dynamic ( affected by forces and other objects ).":"Make the object dynamic ( affected by forces and other objects ).","Make _PARAM0_ dynamic":"Make _PARAM0_ dynamic","The object is dynamic":"The object is dynamic","Test if an object is dynamic ( affected by forces and other objects ).":"Test if an object is dynamic ( affected by forces and other objects ).","_PARAM0_ is dynamic":"_PARAM0_ is dynamic","Fix rotation":"Fix rotation","Prevent the object from rotating":"Prevent the object from rotating","Fix rotation of _PARAM0_":"Fix rotation of _PARAM0_","Add a hinge":"Add a hinge","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_","Joints":"Joints","Hinge X position":"Hinge X position","Hinge Y position":"Hinge Y position","Add a hinge between two objects":"Add a hinge between two objects","Add a hinge that the object will rotate around.":"Add a hinge that the object will rotate around.","Add a hinge between _PARAM0_ and _PARAM2_":"Add a hinge between _PARAM0_ and _PARAM2_","X position of the hinge, from the first object mass center":"X position of the hinge, from the first object mass center","Y position of the hinge, from the first object mass center":"Y position of the hinge, from the first object mass center","Add a gear between two objects":"Add a gear between two objects","Add a virtual gear between two objects.":"Add a virtual gear between two objects.","Add a gear between _PARAM0_ and _PARAM2_":"Add a gear between _PARAM0_ and _PARAM2_","Ratio":"Ratio","Make object's rotation free":"Make object's rotation free","Allows the object to rotate.":"Allows the object to rotate.","Allow _PARAM0_ to rotate":"Allow _PARAM0_ to rotate","Fixed rotation":"Fixed rotation","Test if the object's rotation is fixed.":"Test if the object's rotation is fixed.","The rotation of _PARAM0_ is fixed.":"The rotation of _PARAM0_ is fixed.","Treat object like a bullet.":"Treat object like a bullet.","Treat the object like a bullet, so it will have better collision handling.":"Treat the object like a bullet, so it will have better collision handling.","Consider _PARAM0_ as a bullet":"Consider _PARAM0_ as a bullet","Other":"\u05D0\u05D7\u05E8","Do not treat object like a bullet":"Do not treat object like a bullet","Do not treat the object like a bullet, so it will use standard collision handling.":"Do not treat the object like a bullet, so it will use standard collision handling.","Do not consider _PARAM0_ as a bullet.":"Do not consider _PARAM0_ as a bullet.","Object is treated like a bullet":"Object is treated like a bullet","Test if the object is treated like a bullet":"Test if the object is treated like a bullet","_PARAM0_ is considered as a bullet":"_PARAM0_ is considered as a bullet","Apply an impulse":"Apply an impulse","Apply an impulse to the object.":"Apply an impulse to the object.","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_","Displacement":"Displacement","X component ( Newtons/Seconds )":"X component ( Newtons/Seconds )","Y component ( Newtons/Seconds )":"Y component ( Newtons/Seconds )","Apply an impulse (angle)":"Apply an impulse (angle)","Apply an impulse to an object, using an angle and a length as coordinates.":"Apply an impulse to an object, using an angle and a length as coordinates.","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0","Impulse value ( Newton/seconds )":"Impulse value ( Newton/seconds )","Apply an impulse toward a position":"Apply an impulse toward a position","Apply an impulse, directed toward a position, to the object.":"Apply an impulse, directed toward a position, to the object.","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_","X position":"X position","Y position":"Y position","Add a force":"Add a force","Add a force to the object":"Add a force to the object","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"Apply to _PARAM0_ force _PARAM2_;_PARAM3_","X component ( Newtons )":"X component ( Newtons )","Y component ( Newtons )":"Y component ( Newtons )","Apply a force ( angle )":"Apply a force ( angle )","Apply a force to an object, using an angle and a length as coordinates.":"Apply a force to an object, using an angle and a length as coordinates.","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_","Length of the force ( Newtons )":"Length of the force ( Newtons )","Apply a force toward a position":"Apply a force toward a position","Apply a force, directed toward a position, to the object.":"Apply a force, directed toward a position, to the object.","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_","Add a torque (a rotation)":"Add a torque (a rotation)","Add a torque (a rotation) to the object.":"Add a torque (a rotation) to the object.","Add to _PARAM0_ torque _PARAM2_":"Add to _PARAM0_ torque _PARAM2_","Torque value":"Torque value","Linear velocity":"Linear velocity","Modify the velocity of an object.":"Modify the velocity of an object.","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_","X Coordinate":"X Coordinate","Y Coordinate":"Y Coordinate","X component":"X component","Compare the linear velocity on the X axis of the object.":"Compare the linear velocity on the X axis of the object.","Linear velocity on X axis of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity on X axis of _PARAM0_ is _PARAM2__PARAM3_","Comparison sign":"Comparison sign","Y component":"Y component","Compare the linear velocity on the Y axis of the object.":"Compare the linear velocity on the Y axis of the object.","Linear velocity on Y axis of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity on Y axis of _PARAM0_ is _PARAM2__PARAM3_","Linear speed":"Linear speed","Compare the linear velocity of the object.":"Compare the linear velocity of the object.","Linear velocity of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity of _PARAM0_ is _PARAM2__PARAM3_","Angular speed":"Angular speed","Modify the angular velocity of the object.":"Modify the angular velocity of the object.","Set angular speed of _PARAM0_ to _PARAM2_":"Set angular speed of _PARAM0_ to _PARAM2_","Compare the angular speed of the object.":"Compare the angular speed of the object.","Angular speed of _PARAM0_ is _PARAM2__PARAM3_":"Angular speed of _PARAM0_ is _PARAM2__PARAM3_","Linear damping":"Linear damping","Compare the linear damping of the object.":"Compare the linear damping of the object.","Linear damping of _PARAM0_ is _PARAM2__PARAM3_":"Linear damping of _PARAM0_ is _PARAM2__PARAM3_","Collision":"Collision","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.","_PARAM0_ is in collision with a _PARAM2_":"_PARAM0_ is in collision with a _PARAM2_","Modify the linear damping of the object.":"Modify the linear damping of the object.","Set linear damping of _PARAM0_ to _PARAM2_":"Set linear damping of _PARAM0_ to _PARAM2_","Angular damping":"Angular damping","Test the object's angular damping":"Test the object's angular damping","Angular damping of _PARAM0_ is _PARAM2__PARAM3_":"Angular damping of _PARAM0_ is _PARAM2__PARAM3_","Modify the angular damping of the object.":"Modify the angular damping of the object.","Set angular damping of _PARAM0_ to _PARAM2_":"Set angular damping of _PARAM0_ to _PARAM2_","Gravity":"Gravity","Modify the gravity":"Modify the gravity","Set gravity force to _PARAM2_;_PARAM3_":"Set gravity force to _PARAM2_;_PARAM3_","Global options":"Global options","Change the X scale of a collision polygon":"Change the X scale of a collision polygon","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_","Collision polygon":"Collision polygon","Change the Y scale of a collision polygon":"Change the Y scale of a collision polygon","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_","Collision polygon X scale":"Collision polygon X scale","Test the value of the X scale of the collision polygon.":"Test the value of the X scale of the collision polygon.","The X scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_":"The X scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_","Collision polygon Y scale":"Collision polygon Y scale","Test the value of the Y scale of the collision polygon.":"Test the value of the Y scale of the collision polygon.","The Y scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_":"The Y scale of the collision polygon of _PARAM0_ is _PARAM2__PARAM3_","Box (rectangle)":"Box (rectangle)","Custom polygon":"Custom polygon","Shape":"Shape","Dynamic object":"Dynamic object","Consider as bullet (better collision handling)":"Consider as bullet (better collision handling)","Mass density":"Mass density","Friction":"Friction","Restitution (elasticity)":"Restitution (elasticity)","Linear Damping":"Linear Damping","Angular Damping":"Angular Damping","Gravity on X axis (in m/s\xB2)":"Gravity on X axis (in m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravity on Y axis (in m/s\xB2)","X Scale: number of pixels for 1 meter":"X Scale: number of pixels for 1 meter","Y Scale: number of pixels for 1 meter":"Y Scale: number of pixels for 1 meter","X scale: number of pixels for 1 meter":"X scale: number of pixels for 1 meter","Y scale: number of pixels for 1 meter":"Y scale: number of pixels for 1 meter","Panel Sprite (9-patch) Object":"Panel Sprite (9-patch) Object","This Extension enables the use of Panel Sprite (\"9-patch\") Objects.":"This Extension enables the use of Panel Sprite (\"9-patch\") Objects.","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"An image with edges and corners that are stretched separately from the full image.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).","Visibility":"Visibility","Change Panel Sprite opacity":"Change Panel Sprite opacity","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).","Value (between 0 and 255)":"Value (between 0 and 255)","Panel Sprite":"Panel Sprite","Global color":"Global color","Change the global color of a Panel Sprite. The default color is white.":"Change the global color of a Panel Sprite. The default color is white.","Width":"Width","Modify the width of a Panel Sprite.":"Modify the width of a Panel Sprite.","Do _PARAM1__PARAM2_ to the width of _PARAM0_":"Do _PARAM1__PARAM2_ to the width of _PARAM0_","Size and angle":"Size and angle","Check the width of a Panel Sprite.":"Check the width of a Panel Sprite.","The width of _PARAM0_ is _PARAM1__PARAM2_":"The width of _PARAM0_ is _PARAM1__PARAM2_","Height":"Height","Modify the height of a Panel Sprite.":"Modify the height of a Panel Sprite.","Do _PARAM1__PARAM2_ to the height of _PARAM0_":"Do _PARAM1__PARAM2_ to the height of _PARAM0_","Check the height of a Panel Sprite.":"Check the height of a Panel Sprite.","The height of _PARAM0_ is _PARAM1__PARAM2_":"The height of _PARAM0_ is _PARAM1__PARAM2_","Modify the angle of a Panel Sprite.":"Modify the angle of a Panel Sprite.","Check the angle of a Panel Sprite.":"Check the angle of a Panel Sprite.","Image name":"Image name","Change the image of a Panel Sprite.":"Change the image of a Panel Sprite.","Set image _PARAM1_ on _PARAM0_":"Set image _PARAM1_ on _PARAM0_","Image":"Image","Left Margin":"Left Margin","Top Margin":"Top Margin","Right Margin":"Right Margin","Bottom Margin":"Bottom Margin","Destroy Outside Screen Behavior":"Destroy Outside Screen Behavior","This Extension can be used to destroy objects when they go outside of the borders of the game's window.":"This Extension can be used to destroy objects when they go outside of the borders of the game's window.","Destroy when outside of the screen":"Destroy when outside of the screen","DestroyOutside":"DestroyOutside","Automatically destroy the object when it goes outside of the screen's borders.":"Automatically destroy the object when it goes outside of the screen's borders.","Additional border":"Additional border","Compare the additional border that the object must cross before being deleted.":"Compare the additional border that the object must cross before being deleted.","The additional border of _PARAM0_ is _PARAM2__PARAM3_":"The additional border of _PARAM0_ is _PARAM2__PARAM3_","Change the additional border that the object must cross before being deleted.":"Change the additional border that the object must cross before being deleted.","Do _PARAM2__PARAM3_ to the additional border of _PARAM0_":"Do _PARAM2__PARAM3_ to the additional border of _PARAM0_","Margin before deleting the object, in pixels":"Margin before deleting the object, in pixels","Draggable Behavior":"Draggable Behavior","This Extension enables the movement of objects with a mouse.":"This Extension enables the movement of objects with a mouse.","Draggable object":"Draggable object","Draggable":"Draggable","Allows objects to be moved using the mouse (or touch).":"Allows objects to be moved using the mouse (or touch).","Being dragged":"Being dragged","Check if the object is being dragged":"Check if the object is being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interact with products and generate URLs for checkouts with your Shopify shop.","Initialize a shop":"Initialize a shop","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)","Shop name":"Shop name","Domain (xxx.myshopify.com)":"Domain (xxx.myshopify.com)","App Id":"App Id","Access Token":"Access Token","Get the URL for buying a product":"Get the URL for buying a product","Get the URL for buying a product from a shop. The URL will be stored in the variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Get the URL for buying a product from a shop. The URL will be stored in the variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)","Shop name (initialized with \"Initialize a shop\" action)":"Shop name (initialized with \"Initialize a shop\" action)","Product id":"Product id","Quantity":"Quantity","Variant (0 by default)":"Variant (0 by default)","Variable where the URL for checkout must be stored":"Variable where the URL for checkout must be stored","Variable containing the error (if any)":"Variable containing the error (if any)","Particle system":"Particle system","This Extension can display a large number of small particles.":"This Extension can display a large number of small particles.","Particles emitter":"Particles emitter","Displays a large number of small particles to create visual effects.":"Displays a large number of small particles to create visual effects.","Emission minimal force":"Emission minimal force","Modify minimal emission force of particles.":"Modify minimal emission force of particles.","Do _PARAM1__PARAM2_ to minimal emission force of _PARAM0_":"Do _PARAM1__PARAM2_ to minimal emission force of _PARAM0_","Common":"Common","Emission maximal force":"Emission maximal force","Modify maximal emission force of particles.":"Modify maximal emission force of particles.","Do _PARAM1__PARAM2_ to maximal emission force of _PARAM0_":"Do _PARAM1__PARAM2_ to maximal emission force of _PARAM0_","Emission X direction":"Emission X direction","Modify emission X direction.":"Modify emission X direction.","Do _PARAM1__PARAM2_ to the emission X direction of _PARAM0_":"Do _PARAM1__PARAM2_ to the emission X direction of _PARAM0_","Advanced":"\u05DE\u05EA\u05E7\u05D3\u05DD","Test emission X direction.":"Test emission X direction.","The emission X direction of _PARAM0_ is _PARAM1__PARAM2_":"The emission X direction of _PARAM0_ is _PARAM1__PARAM2_","Emission Y direction":"Emission Y direction","Modify emission Y direction.":"Modify emission Y direction.","Do _PARAM1__PARAM2_ to the emission Y direction of _PARAM0_":"Do _PARAM1__PARAM2_ to the emission Y direction of _PARAM0_","Test emission Y direction.":"Test emission Y direction.","Emission Y direction of _PARAM0_ is _PARAM1__PARAM2_":"Emission Y direction of _PARAM0_ is _PARAM1__PARAM2_","Emission Z direction":"Emission Z direction","Modify emission Z direction.":"Modify emission Z direction.","Do _PARAM1__PARAM2_ to the emission Z direction of _PARAM0_":"Do _PARAM1__PARAM2_ to the emission Z direction of _PARAM0_","Test emission Z direction.":"Test emission Z direction.","Emission Z direction of _PARAM0_ is _PARAM1__PARAM2_":"Emission Z direction of _PARAM0_ is _PARAM1__PARAM2_","Emission angle":"Emission angle","Modify emission angle.":"Modify emission angle.","Do _PARAM1__PARAM2_ to the emission angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the emission angle of _PARAM0_","Test the value of emission angle of the emitter.":"Test the value of emission angle of the emitter.","Emission angle of _PARAM0_ is _PARAM1__PARAM2_":"Emission angle of _PARAM0_ is _PARAM1__PARAM2_","Emission angle 1":"Emission angle 1","Change emission angle #1":"Change emission angle #1","Do _PARAM1__PARAM2_ to the 1st emission angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the 1st emission angle of _PARAM0_","Test the value of emission 1st angle of the emitter":"Test the value of emission 1st angle of the emitter","Emission 1st angle of _PARAM0_ is _PARAM1__PARAM2_":"Emission 1st angle of _PARAM0_ is _PARAM1__PARAM2_","Emission angle 2":"Emission angle 2","Change emission angle #2":"Change emission angle #2","Do _PARAM1__PARAM2_ to the 2nd emission angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the 2nd emission angle of _PARAM0_","Test the emission angle #2 of the emitter.":"Test the emission angle #2 of the emitter.","Emission 2nd angle of _PARAM0_ is _PARAM1__PARAM2_":"Emission 2nd angle of _PARAM0_ is _PARAM1__PARAM2_","Angle of the spray cone":"Angle of the spray cone","Modify the angle of the spray cone.":"Modify the angle of the spray cone.","Do _PARAM1__PARAM2_ to the angle of the spray cone of _PARAM0_":"Do _PARAM1__PARAM2_ to the angle of the spray cone of _PARAM0_","Test the angle of the spray cone of the emitter":"Test the angle of the spray cone of the emitter","Angle of the spray cone of _PARAM0_ is _PARAM1__PARAM2_":"Angle of the spray cone of _PARAM0_ is _PARAM1__PARAM2_","Modify friction applied to particles.":"Modify friction applied to particles.","Do _PARAM1__PARAM2_ to the friction of particles of _PARAM0_":"Do _PARAM1__PARAM2_ to the friction of particles of _PARAM0_","Test friction applied to particles.":"Test friction applied to particles.","Particles' friction of _PARAM0_ is _PARAM1__PARAM2_":"Particles' friction of _PARAM0_ is _PARAM1__PARAM2_","Creation radius":"Creation radius","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.","Do _PARAM1__PARAM2_ to creation radius of _PARAM0_":"Do _PARAM1__PARAM2_ to creation radius of _PARAM0_","Test creation radius of particles.":"Test creation radius of particles.","Creation radius of _PARAM0_ is _PARAM1__PARAM2_":"Creation radius of _PARAM0_ is _PARAM1__PARAM2_","Minimum lifetime":"Minimum lifetime","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.","Do _PARAM1__PARAM2_ to minimum lifetime of particles of _PARAM0_":"Do _PARAM1__PARAM2_ to minimum lifetime of particles of _PARAM0_","Test minimum lifetime of particles.":"Test minimum lifetime of particles.","Minimum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_":"Minimum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_","Maximum lifetime":"Maximum lifetime","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.","Do _PARAM1__PARAM2_ to maximum lifetime of particles of _PARAM0_":"Do _PARAM1__PARAM2_ to maximum lifetime of particles of _PARAM0_","Test maximum lifetime of particles.":"Test maximum lifetime of particles.","Maximum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_":"Maximum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_","Gravity value on X axis":"Gravity value on X axis","Change value of the gravity on X axis.":"Change value of the gravity on X axis.","Do _PARAM1__PARAM2_ to the value of gravity on X axis of _PARAM0_":"Do _PARAM1__PARAM2_ to the value of gravity on X axis of _PARAM0_","Compare value of the gravity on X axis.":"Compare value of the gravity on X axis.","Value of gravity on X axis of _PARAM0_ is _PARAM1__PARAM2_":"Value of gravity on X axis of _PARAM0_ is _PARAM1__PARAM2_","Gravity value on Y axis":"Gravity value on Y axis","Change value of the gravity on Y axis.":"Change value of the gravity on Y axis.","Do _PARAM1__PARAM2_ to the value of gravity on Y axis of _PARAM0_":"Do _PARAM1__PARAM2_ to the value of gravity on Y axis of _PARAM0_","Compare value of the gravity on Y axis.":"Compare value of the gravity on Y axis.","Value of gravity on Y axis of _PARAM0_ is _PARAM1__PARAM2_":"Value of gravity on Y axis of _PARAM0_ is _PARAM1__PARAM2_","Z Gravity":"Z Gravity","Change value of the gravity on Z axis.":"Change value of the gravity on Z axis.","Do _PARAM1__PARAM2_ to the direction of gravity on Z axis of_PARAM0_":"Do _PARAM1__PARAM2_ to the direction of gravity on Z axis of_PARAM0_","Direction of gravity on Z axis":"Direction of gravity on Z axis","Test the direction of gravity on Z axis":"Test the direction of gravity on Z axis","Direction of gravity on Z axis of _PARAM0_ is _PARAM1__PARAM2_":"Direction of gravity on Z axis of _PARAM0_ is _PARAM1__PARAM2_","Gravity angle":"Gravity angle","Change gravity angle":"Change gravity angle","Do _PARAM1__PARAM2_ to the gravity angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the gravity angle of _PARAM0_","Test the gravity angle of the emitter":"Test the gravity angle of the emitter","Gravity angle of _PARAM0_ is _PARAM1__PARAM2_":"Gravity angle of _PARAM0_ is _PARAM1__PARAM2_","Change the gravity of the emitter.":"Change the gravity of the emitter.","Do _PARAM1__PARAM2_ to the gravity of _PARAM0_":"Do _PARAM1__PARAM2_ to the gravity of _PARAM0_","Test the gravity of the emitter.":"Test the gravity of the emitter.","The gravity of _PARAM0_ is _PARAM1__PARAM2_":"The gravity of _PARAM0_ is _PARAM1__PARAM2_","Initial color":"Initial color","Modify initial color of particles.":"Modify initial color of particles.","Put initial color of particles of _PARAM0_ to _PARAM1_":"Put initial color of particles of _PARAM0_ to _PARAM1_","Final color":"Final color","Modify final color of particles.":"Modify final color of particles.","Put final color of particles of _PARAM0_ to _PARAM1_":"Put final color of particles of _PARAM0_ to _PARAM1_","Red color, parameter 1":"Red color, parameter 1","Modify parameter 1 of the red color.":"Modify parameter 1 of the red color.","Do _PARAM1__PARAM2_ to parameter 1 of red color of _PARAM0_":"Do _PARAM1__PARAM2_ to parameter 1 of red color of _PARAM0_","Test parameter 1 of the red color":"Test parameter 1 of the red color","Parameter 1 of red color of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 1 of red color of _PARAM0_ is _PARAM1__PARAM2_","Red color, parameter 2":"Red color, parameter 2","Modify parameter 2 of the red color":"Modify parameter 2 of the red color","Do _PARAM1__PARAM2_ to parameter 2 of red color of _PARAM0_":"Do _PARAM1__PARAM2_ to parameter 2 of red color of _PARAM0_","Test parameter 2 of the red color":"Test parameter 2 of the red color","Parameter 2 of red color of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 2 of red color of _PARAM0_ is _PARAM1__PARAM2_","Blue color, parameter 1":"Blue color, parameter 1","Modify parameter 1 of blue color":"Modify parameter 1 of blue color","Do _PARAM1__PARAM2_ to the parameter 1 of blue color of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 1 of blue color of _PARAM0_","Test parameter 1 of blue color":"Test parameter 1 of blue color","Parameter 1 of blue color of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 1 of blue color of _PARAM0_ is _PARAM1__PARAM2_","Blue color, parameter 2":"Blue color, parameter 2","Modify parameter 2 of blue color":"Modify parameter 2 of blue color","Do _PARAM1__PARAM2_ to the parameter 2 of blue color of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 2 of blue color of _PARAM0_","Test parameter 2 of blue color":"Test parameter 2 of blue color","Parameter 2 of blue color of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 2 of blue color of _PARAM0_ is _PARAM1__PARAM2_","Green color, parameter 1":"Green color, parameter 1","Modify parameter 1 of green color":"Modify parameter 1 of green color","Do _PARAM1__PARAM2_ to the parameter 1 of green color of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 1 of green color of _PARAM0_","Test parameter 1 of green color":"Test parameter 1 of green color","Parameter 1 of green color of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 1 of green color of _PARAM0_ is _PARAM1__PARAM2_","Green color, parameter 2":"Green color, parameter 2","Modify the parameter 2 of the green color":"Modify the parameter 2 of the green color","Do _PARAM1__PARAM2_ to the parameter 2 of green color of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 2 of green color of _PARAM0_","Test the parameter 2 of the green color":"Test the parameter 2 of the green color","Parameter 2 of green color of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 2 of green color of _PARAM0_ is _PARAM1__PARAM2_","SIze, parameter 1":"SIze, parameter 1","Modify parameter 1 of the size of particles":"Modify parameter 1 of the size of particles","Do _PARAM1__PARAM2_ to the parameter 1 of size of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 1 of size of _PARAM0_","Test parameter 1 of the size of particles":"Test parameter 1 of the size of particles","Parameter 1 of the size of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 1 of the size of _PARAM0_ is _PARAM1__PARAM2_","Size, parameter 2":"Size, parameter 2","Modify parameter 2 of the size of particles":"Modify parameter 2 of the size of particles","Do _PARAM1__PARAM2_ to the parameter 2 of size of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 2 of size of _PARAM0_","Test parameter 2 of the size of particles":"Test parameter 2 of the size of particles","Parameter 2 of the size of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 2 of the size of _PARAM0_ is _PARAM1__PARAM2_","Angle, parameter 1":"Angle, parameter 1","Modify parameter 1 of the angle of particles":"Modify parameter 1 of the angle of particles","Do _PARAM1__PARAM2_ to the parameter 1 of angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 1 of angle of _PARAM0_","Test parameter 1 of the angle of particles":"Test parameter 1 of the angle of particles","Parameter 1 of angle of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 1 of angle of _PARAM0_ is _PARAM1__PARAM2_","Angle, parameter 2":"Angle, parameter 2","Modify parameter 2 of the angle of particles":"Modify parameter 2 of the angle of particles","Do _PARAM1__PARAM2_ to the parameter 2 of angle of _PARAM0_":"Do _PARAM1__PARAM2_ to the parameter 2 of angle of _PARAM0_","Test parameter 2 of the angle of particles":"Test parameter 2 of the angle of particles","Parameter 2 of angle of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 2 of angle of _PARAM0_ is _PARAM1__PARAM2_","Transparency, parameter 1":"Transparency, parameter 1","Modify parameter 1 of the transparency of particles":"Modify parameter 1 of the transparency of particles","Do _PARAM1__PARAM2_ to parameter 1 of the transparency of _PARAM0_":"Do _PARAM1__PARAM2_ to parameter 1 of the transparency of _PARAM0_","Test parameter 1 of the transparency of particles":"Test parameter 1 of the transparency of particles","Parameter 1 of the transparency of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 1 of the transparency of _PARAM0_ is _PARAM1__PARAM2_","Transparency, parameter 2":"Transparency, parameter 2","Modify parameter 2 of the transparency of particles":"Modify parameter 2 of the transparency of particles","Do _PARAM1__PARAM2_ to parameter 2 of the transparency of _PARAM0_":"Do _PARAM1__PARAM2_ to parameter 2 of the transparency of _PARAM0_","Test parameter 2 of the transparency of particles":"Test parameter 2 of the transparency of particles","Parameter 2 of the transparency of _PARAM0_ is _PARAM1__PARAM2_":"Parameter 2 of the transparency of _PARAM0_ is _PARAM1__PARAM2_","No more particles":"No more particles","Return true if the object does not emit particles anylonger, so as to destroy it for example.":"Return true if the object does not emit particles anylonger, so as to destroy it for example.","_PARAM0_ does not emit anylonger.":"_PARAM0_ does not emit anylonger.","Particles number":"Particles number","Recreate particles":"Recreate particles","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Destroy and recreate particles, so as to take changes made to setup of the emitter in account.","Recreate particles of _PARAM0_":"Recreate particles of _PARAM0_","Setup":"Setup","Rendering first parameter":"Rendering first parameter","Modify first parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"Modify first parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.","Do _PARAM1__PARAM2_ to rendering 1st parameter of _PARAM0_":"Do _PARAM1__PARAM2_ to rendering 1st parameter of _PARAM0_","Test the first parameter of rendering ( Size/Length ).":"Test the first parameter of rendering ( Size/Length ).","The 1nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_":"The 1nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_","Rendering second parameter":"Rendering second parameter","Modify the second parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"Modify the second parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.","Do _PARAM1__PARAM2_ to rendering 2nd parameter of _PARAM0_":"Do _PARAM1__PARAM2_ to rendering 2nd parameter of _PARAM0_","Test the second parameter of rendering ( Size/Length ).":"Test the second parameter of rendering ( Size/Length ).","The 2nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_":"The 2nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_","Capacity":"Capacity","Change the capacity of the emitter.":"Change the capacity of the emitter.","Do _PARAM1__PARAM2_ to the capacity of _PARAM0_":"Do _PARAM1__PARAM2_ to the capacity of _PARAM0_","Test the capacity of the emitter.":"Test the capacity of the emitter.","The capacity of _PARAM0_ is _PARAM1__PARAM2_":"The capacity of _PARAM0_ is _PARAM1__PARAM2_","Flow":"Flow","Change the flow of the emitter.":"Change the flow of the emitter.","Do _PARAM1__PARAM2_ to flow of _PARAM0_":"Do _PARAM1__PARAM2_ to flow of _PARAM0_","Test the flow of the emitter.":"Test the flow of the emitter.","The flow of _PARAM0_ is _PARAM2_ _PARAM1_":"The flow of _PARAM0_ is _PARAM2_ _PARAM1_","Change the image of particles ( if displayed ).":"Change the image of particles ( if displayed ).","Change the image of particles of _PARAM0_ to _PARAM1_":"Change the image of particles of _PARAM0_ to _PARAM1_","New image":"New image","Test the name of the image displayed by particles.":"Test the name of the image displayed by particles.","Image displayed by particles of _PARAM0_ is _PARAM1__PARAM2_":"Image displayed by particles of _PARAM0_ is _PARAM1__PARAM2_","Text to test":"Text to test","Particles image":"Particles image","Name of the image displayed by particles":"Name of the image displayed by particles","Particles":"Particles","Emission angle A":"Emission angle A","Emission angle B":"Emission angle B","Radius of the emission zone":"Radius of the emission zone","X Gravity of particles":"X Gravity of particles","Y Gravity of particles":"Y Gravity of particles","Z Gravity of particles":"Z Gravity of particles","Gravity value":"Gravity value","Particles friction":"Particles friction","Minimum lifetime of particles":"Minimum lifetime of particles","Maximum lifetime of particles":"Maximum lifetime of particles","Parameter 1 of red color":"Parameter 1 of red color","Parameter 2 of red color":"Parameter 2 of red color","Parameter 1 of blue color":"Parameter 1 of blue color","Parameter 2 of blue color":"Parameter 2 of blue color","Parameter 1 of green color":"Parameter 1 of green color","Parameter 2 of green color":"Parameter 2 of green color","Parameter 1 of transparency":"Parameter 1 of transparency","Parameter 2 of transparency":"Parameter 2 of transparency","Parameter 1 of size":"Parameter 1 of size","Parameter 2 of size":"Parameter 2 of size","Parameter 1 of angle":"Parameter 1 of angle","Parameter 2 of angle":"Parameter 2 of angle","Skeleton":"Skeleton","Enables the use of animated skeleton objects.\nCurrently supported formats:\n    *DragonBones":"Enables the use of animated skeleton objects.\nCurrently supported formats:\n    *DragonBones","Object animated through bones":"Object animated through bones","Scale X":"Scale X","Check the object scale X.":"Check the object scale X.","Current scale X of _PARAM0_ is _PARAM1__PARAM2_":"Current scale X of _PARAM0_ is _PARAM1__PARAM2_","Change the object scale X.":"Change the object scale X.","Set _PARAM0_ scale X _PARAM1__PARAM2_":"Set _PARAM0_ scale X _PARAM1__PARAM2_","Object scale X":"Object scale X","Scale Y":"Scale Y","Check the object scale Y.":"Check the object scale Y.","Current scale Y of _PARAM0_ is _PARAM1__PARAM2_":"Current scale Y of _PARAM0_ is _PARAM1__PARAM2_","Change the object scale Y.":"Change the object scale Y.","Set _PARAM0_ scale Y _PARAM1__PARAM2_":"Set _PARAM0_ scale Y _PARAM1__PARAM2_","Object scale Y":"Object scale Y","Check the object width.":"Check the object width.","Current width of _PARAM0_ is _PARAM1__PARAM2_":"Current width of _PARAM0_ is _PARAM1__PARAM2_","Change the object width.":"Change the object width.","Set _PARAM0_ width _PARAM1__PARAM2_":"Set _PARAM0_ width _PARAM1__PARAM2_","Object width":"Object width","Check the object height.":"Check the object height.","Current height of _PARAM0_ is _PARAM1__PARAM2_":"Current height of _PARAM0_ is _PARAM1__PARAM2_","Change the object height.":"Change the object height.","Set _PARAM0_ height _PARAM1__PARAM2_":"Set _PARAM0_ height _PARAM1__PARAM2_","Object height":"Object height","Default hitbox":"Default hitbox","Change the object default hitbox to be used by other conditions and behaviors.":"Change the object default hitbox to be used by other conditions and behaviors.","Set _PARAM0_ default hitbox to _PARAM1_":"Set _PARAM0_ default hitbox to _PARAM1_","Slot path":"Slot path","Paused":"Paused","Test if the animation for the skeleton is paused":"Test if the animation for the skeleton is paused","Animation of _PARAM0_ is paused":"Animation of _PARAM0_ is paused","Pause":"Pause","Pauses animation for the skeleton":"Pauses animation for the skeleton","Pause animation for _PARAM0_":"Pause animation for _PARAM0_","Unpause":"Unpause","Unpauses animation for the skeleton":"Unpauses animation for the skeleton","Unpause animation for _PARAM0_":"Unpause animation for _PARAM0_","Finished":"Finished","Test if the animation has finished on this frame":"Test if the animation has finished on this frame","Animation of _PARAM0_ has finished":"Animation of _PARAM0_ has finished","Current time":"Current time","Check the current animation elapsed time.":"Check the current animation elapsed time.","Current animation time of _PARAM0_ is _PARAM1_ _PARAM2_":"Current animation time of _PARAM0_ is _PARAM1_ _PARAM2_","Change the current animation elapsed time.":"Change the current animation elapsed time.","Set _PARAM0_ current animation time _PARAM1__PARAM2_":"Set _PARAM0_ current animation time _PARAM1__PARAM2_","Current animation elapsed time":"Current animation elapsed time","Animation time length":"Animation time length","Current animation time length":"Current animation time length","Current frame":"Current frame","Check the current animation frame.\nIf the animation is set as smooth, a float can be (and probably will be) returned.":"Check the current animation frame.\nIf the animation is set as smooth, a float can be (and probably will be) returned.","Current animation frame of _PARAM0_ is _PARAM1__PARAM2_":"Current animation frame of _PARAM0_ is _PARAM1__PARAM2_","Change the current animation frame":"Change the current animation frame","Set _PARAM0_ current animation frame _PARAM1__PARAM2_":"Set _PARAM0_ current animation frame _PARAM1__PARAM2_","Current animation frame":"Current animation frame","Animation frame length":"Animation frame length","Current animation frame length":"Current animation frame length","Animation index":"Animation index","Check the current animation index.\nIf not sure about the index, you can use the \"by name\" action":"Check the current animation index.\nIf not sure about the index, you can use the \"by name\" action","Current animation of _PARAM0_ is _PARAM1__PARAM2_":"Current animation of _PARAM0_ is _PARAM1__PARAM2_","Change the current animation from the animation index.\nIf not sure about the index, you can use the \"by name\" action":"Change the current animation from the animation index.\nIf not sure about the index, you can use the \"by name\" action","Set _PARAM0_ animation _PARAM1__PARAM2_":"Set _PARAM0_ animation _PARAM1__PARAM2_","Blend time (0 for automatic blending)":"Blend time (0 for automatic blending)","Loops (0 for infinite loops)":"Loops (0 for infinite loops)","Current animation index":"Current animation index","Animation name":"Animation name","Check the current animation name.":"Check the current animation name.","Change the current animation from the animation name.":"Change the current animation from the animation name.","Set _PARAM0_ animation to _PARAM1_":"Set _PARAM0_ animation to _PARAM1_","Current animation name":"Current animation name","Smooth":"Smooth","Check if the object animation interpolator is smooth.":"Check if the object animation interpolator is smooth.","Animation mode of _PARAM0_ is smooth":"Animation mode of _PARAM0_ is smooth","Change the object animation interpolator.":"Change the object animation interpolator.","Set animation mode of _PARAM0_ as smooth: _PARAM1_":"Set animation mode of _PARAM0_ as smooth: _PARAM1_","Time scale":"Time scale","Check the animation time scale.":"Check the animation time scale.","Animation time scale of _PARAM0_ is _PARAM1__PARAM2_":"Animation time scale of _PARAM0_ is _PARAM1__PARAM2_","Change the animation time scale":"Change the animation time scale","Set _PARAM0_ animation time scale _PARAM1__PARAM2_":"Set _PARAM0_ animation time scale _PARAM1__PARAM2_","Animation time scale":"Animation time scale","Reset current animation":"Reset current animation","Reset _PARAM0_ current animation":"Reset _PARAM0_ current animation","Position X":"Position X","Check the bone position X.":"Check the bone position X.","Current position X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current position X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Bone":"Bone","Bone path":"Bone path","Change the bone position X.":"Change the bone position X.","Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_","Bone position X":"Bone position X","Position Y":"Position Y","Check the bone position Y.":"Check the bone position Y.","Current position Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current position Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone position Y.":"Change the bone position Y.","Set _PARAM0_:_PARAM1_ position Y _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ position Y _PARAM2__PARAM3_","Bone position Y":"Bone position Y","Position":"Position","Change the bone position.":"Change the bone position.","Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_":"Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_","Check the bone angle (in degrees).":"Check the bone angle (in degrees).","Current angle of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current angle of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone angle (in degrees).":"Change the bone angle (in degrees).","Set _PARAM0_:_PARAM1_ angle _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ angle _PARAM2__PARAM3_","Slot angle (in degrees)":"Slot angle (in degrees)","Check the bone scale X.":"Check the bone scale X.","Current scale X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current scale X of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone scale X.":"Change the bone scale X.","Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_","Slot scale X":"Slot scale X","Check the bone scale Y.":"Check the bone scale Y.","Current scale Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Current scale Y of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the bone scale Y.":"Change the bone scale Y.","Set _PARAM0_:_PARAM1_ scale Y _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ scale Y _PARAM2__PARAM3_","Slot scale Y":"Slot scale Y","Change the bone scale.":"Change the bone scale.","Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_":"Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_","Reset the bone transformation.":"Reset the bone transformation.","Reset _PARAM0_:_PARAM1_ transformation":"Reset _PARAM0_:_PARAM1_ transformation","Change the slot color.":"Change the slot color.","Set _PARAM0_:_PARAM1_ color to _PARAM2_":"Set _PARAM0_:_PARAM1_ color to _PARAM2_","Slot":"Slot","Sloth path":"Sloth path","Visible":"Visible","Check the slot visibility.":"Check the slot visibility.","_PARAM0_:_PARAM1_ is visible":"_PARAM0_:_PARAM1_ is visible","Show":"Show","Show the slot, making it visible.":"Show the slot, making it visible.","Show _PARAM0_:_PARAM1_":"Show _PARAM0_:_PARAM1_","Hide the slot, making it invisible.":"Hide the slot, making it invisible.","Hide _PARAM0_:_PARAM1_":"Hide _PARAM0_:_PARAM1_","Z-order":"Z-order","Check the slot Z-order.":"Check the slot Z-order.","Z-order of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_":"Z-order of _PARAM0_:_PARAM1_ is _PARAM2__PARAM3_","Change the slot Z-order.":"Change the slot Z-order.","Set _PARAM0_:_PARAM1_ Z-order _PARAM2__PARAM3_":"Set _PARAM0_:_PARAM1_ Z-order _PARAM2__PARAM3_","Slot Z-order":"Slot Z-order","Point inside slot":"Point inside slot","Check if the point is inside the slot":"Check if the point is inside the slot","The point _PARAM2_;_PARAM3_ is inside _PARAM0_:_PARAM1_":"The point _PARAM2_;_PARAM3_ is inside _PARAM0_:_PARAM1_","Point X":"Point X","Point Y":"Point Y","Slot collides with object":"Slot collides with object","Check if the slot collides with an object":"Check if the slot collides with an object","_PARAM0_:_PARAM1_ collides with _PARAM2_":"_PARAM0_:_PARAM1_ collides with _PARAM2_","Slot collides with slot":"Slot collides with slot","Check if the slot collides with another skeleton slot":"Check if the slot collides with another skeleton slot","_PARAM0_:_PARAM1_ collides with _PARAM2_:_PARAM3_":"_PARAM0_:_PARAM1_ collides with _PARAM2_:_PARAM3_","Other skeleton":"Other skeleton","Raycast slot":"Raycast slot","Same as Raycast, but intersects specific slots instead.":"Same as Raycast, but intersects specific slots instead.","Raycast _PARAM0_:_PARAM1_ from _PARAM2_;_PARAM3_":"Raycast _PARAM0_:_PARAM1_ from _PARAM2_;_PARAM3_","Skeleton to test against the ray":"Skeleton to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray angle (in degrees)":"Ray angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Variable where to store the X position of the intersection":"Variable where to store the X position of the intersection","Variable where to store the Y position of the intersection":"Variable where to store the Y position of the intersection","Skeletal data filename":"Skeletal data filename","Main armature name":"Main armature name","Texture data filename":"Texture data filename","Texture":"Texture","API":"API","Debug Polygons":"Debug Polygons","Text entry object":"Text entry object","This Extension enables the use of an object that captures text entered with a keyboard by a player.":"This Extension enables the use of an object that captures text entered with a keyboard by a player.","Text entry":"Text entry","Invisible object used to get the text entered with the keyboard":"Invisible object used to get the text entered with the keyboard","Text in memory":"Text in memory","Modify text in memory of the object":"Modify text in memory of the object","Do _PARAM1__PARAM2_ to the text in memory of _PARAM0_":"Do _PARAM1__PARAM2_ to the text in memory of _PARAM0_","Test the text of a Text Entry object.":"Test the text of a Text Entry object.","The text of _PARAM0_ is _PARAM1__PARAM2_":"The text of _PARAM0_ is _PARAM1__PARAM2_","De/activate capturing text input":"De/activate capturing text input","Activate or deactivate the capture of text entered with keyboard.":"Activate or deactivate the capture of text entered with keyboard.","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_","Activate":"Activate","Text input":"Text input","Test if the object captured text entered with keyboard.":"Test if the object captured text entered with keyboard.","_PARAM0_ capture the text entered with keyboard":"_PARAM0_ capture the text entered with keyboard","Text entered with keyboard":"Text entered with keyboard","Activated ?":"Activated ?","Anchor":"Anchor","Anchor objects to the window's bounds.":"Anchor objects to the window's bounds.","Behavior that anchors objects to the window's bounds.":"Behavior that anchors objects to the window's bounds.","Window left":"Window left","Window right":"Window right","Proportional":"Proportional","No anchor":"No anchor","Window top":"Window top","Window bottom":"Window bottom","Relative to original window size":"Relative to original window size","Left edge anchor":"Left edge anchor","Right edge anchor":"Right edge anchor","Top edge anchor":"Top edge anchor","Bottom edge anchor":"Bottom edge anchor","Inventory":"Inventory","Provides actions and conditions to add an inventory to your game, with items in memory.":"Provides actions and conditions to add an inventory to your game, with items in memory.","Add an item":"Add an item","Add an item in an inventory.":"Add an item in an inventory.","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventories":"Inventories","Inventory name":"Inventory name","Item name":"Item name","Remove an item":"Remove an item","Remove an item from an inventory.":"Remove an item from an inventory.","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","Item count":"Item count","Compare the number of an item in an inventory.":"Compare the number of an item in an inventory.","Count of _PARAM2_ in _PARAM1_ is _PARAM3__PARAM4_":"Count of _PARAM2_ in _PARAM1_ is _PARAM3__PARAM4_","Count":"Count","Has an item":"Has an item","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","Set a maximum count for an item":"Set a maximum count for an item","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_","Maximum count":"Maximum count","Set unlimited count for an item":"Set unlimited count for an item","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Allow an unlimited amount?","Item full":"Item full","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Equip an item":"Equip an item","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip?":"Equip?","Item equipped":"Item equipped","Check if an item is equipped.":"Check if an item is equipped.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Save an inventory in a variable":"Save an inventory in a variable","Save all the items of the inventory in a variable, so that it can be restored later.":"Save all the items of the inventory in a variable, so that it can be restored later.","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Inventories/Variables":"Inventories/Variables","Scene variable":"Scene variable","Load an inventory from a variable":"Load an inventory from a variable","Load the content of the inventory from a variable.":"Load the content of the inventory from a variable.","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Get the number of an item in the inventory":"Get the number of an item in the inventory","System information":"System information","Provides information about the system running the game":"Provides information about the system running the game","Is a mobile device":"Is a mobile device","Check if the device running the game is a mobile device":"Check if the device running the game is a mobile device","The device is a mobile device":"The device is a mobile device","Tiled Sprite Object":"Tiled Sprite Object","This Extension enables the use of Tiled Sprite Objects.":"This Extension enables the use of Tiled Sprite Objects.","Tiled Sprite":"Tiled Sprite","Displays an image repeated over an area":"Displays an image repeated over an area","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).","Change Tiled Sprite opacity":"Change Tiled Sprite opacity","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).","Change the global color of a Tiled Sprite. The default color is white.":"Change the global color of a Tiled Sprite. The default color is white.","Modify the width of a Tiled Sprite.":"Modify the width of a Tiled Sprite.","Test the width of a Tiled Sprite.":"Test the width of a Tiled Sprite.","Modify the height of a Tiled Sprite.":"Modify the height of a Tiled Sprite.","Test the height of a Tiled Sprite.":"Test the height of a Tiled Sprite.","Modify the angle of a Tiled Sprite.":"Modify the angle of a Tiled Sprite.","Test the angle of a Tiled Sprite.":"Test the angle of a Tiled Sprite.","Image X Offset":"Image X Offset","Modify the offset used on the X axis when displaying the image.":"Modify the offset used on the X axis when displaying the image.","Do _PARAM1__PARAM2_ to the X offset of _PARAM0_":"Do _PARAM1__PARAM2_ to the X offset of _PARAM0_","Image offset":"Image offset","Test the offset used on the X axis when displaying the image.":"Test the offset used on the X axis when displaying the image.","The X offset of _PARAM0_ is _PARAM1__PARAM2_":"The X offset of _PARAM0_ is _PARAM1__PARAM2_","Image Y Offset":"Image Y Offset","Modify the offset used on the Y axis when displaying the image.":"Modify the offset used on the Y axis when displaying the image.","Do _PARAM1__PARAM2_ to the Y offset of _PARAM0_":"Do _PARAM1__PARAM2_ to the Y offset of _PARAM0_","Test the offset used on the Y axis when displaying the image.":"Test the offset used on the Y axis when displaying the image.","The Y offset of _PARAM0_ is _PARAM1__PARAM2_":"The Y offset of _PARAM0_ is _PARAM1__PARAM2_","Top-down movement":"Top-down movement","Move objects in either 4 or 8 directions":"Move objects in either 4 or 8 directions","Top-down movement (4 or 8 directions)":"Top-down movement (4 or 8 directions)","The object can be moved left, up, right, and down (and, optionally, diagonally).":"The object can be moved left, up, right, and down (and, optionally, diagonally).","Simulate left key press":"Simulate left key press","Simulate a press of left key.":"Simulate a press of left key.","Simulate pressing Left for _PARAM0_":"Simulate pressing Left for _PARAM0_","Controls":"Controls","Simulate right key press":"Simulate right key press","Simulate a press of right key.":"Simulate a press of right key.","Simulate pressing Right for _PARAM0_":"Simulate pressing Right for _PARAM0_","Simulate up key press":"Simulate up key press","Simulate a press of up key.":"Simulate a press of up key.","Simulate pressing Up for _PARAM0_":"Simulate pressing Up for _PARAM0_","Simulate down key press":"Simulate down key press","Simulate a press of down key.":"Simulate a press of down key.","Simulate pressing Down for _PARAM0_":"Simulate pressing Down for _PARAM0_","Simulate control":"Simulate control","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Up, Down.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simulate pressing _PARAM2_ key for _PARAM0_","Key":"Key","Ignore default controls":"Ignore default controls","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignore default controls for _PARAM0_: _PARAM2_","Ignore controls":"Ignore controls","Is moving":"Is moving","Check if the object is moving.":"Check if the object is moving.","_PARAM0_ is moving":"_PARAM0_ is moving","Acceleration":"Acceleration","Change the acceleration of the object":"Change the acceleration of the object","Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_":"Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_","Compare the acceleration of the object":"Compare the acceleration of the object","Acceleration of _PARAM0_ is _PARAM2__PARAM3_":"Acceleration of _PARAM0_ is _PARAM2__PARAM3_","Deceleration":"Deceleration","Change the deceleration of the object":"Change the deceleration of the object","Do _PARAM2__PARAM3_ to the deceleration of _PARAM0_":"Do _PARAM2__PARAM3_ to the deceleration of _PARAM0_","Compare the deceleration of the object":"Compare the deceleration of the object","Deceleration of _PARAM0_ is _PARAM2__PARAM3_":"Deceleration of _PARAM0_ is _PARAM2__PARAM3_","Maximum speed":"Maximum speed","Change the maximum speed of the object":"Change the maximum speed of the object","Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_","Compare the maximum speed of the object":"Compare the maximum speed of the object","Max. speed of _PARAM0_ is _PARAM2__PARAM3_":"Max. speed of _PARAM0_ is _PARAM2__PARAM3_","Speed":"Speed","Compare the speed of the object":"Compare the speed of the object","Speed of _PARAM0_ is _PARAM2__PARAM3_":"Speed of _PARAM0_ is _PARAM2__PARAM3_","Angular maximum speed":"Angular maximum speed","Change the maximum angular speed of the object":"Change the maximum angular speed of the object","Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_","Compare the maximum angular speed of the object":"Compare the maximum angular speed of the object","Max. angular speed of _PARAM0_ is _PARAM2__PARAM3_":"Max. angular speed of _PARAM0_ is _PARAM2__PARAM3_","Rotation offset":"Rotation offset","Change the rotation offset applied when moving the object":"Change the rotation offset applied when moving the object","Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_":"Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_","Compare the rotation offset applied when moving the object":"Compare the rotation offset applied when moving the object","Rotation offset of _PARAM0_ is _PARAM2__PARAM3_":"Rotation offset of _PARAM0_ is _PARAM2__PARAM3_","Angle of movement":"Angle of movement","Compare the angle of the top-down movemement of the object.":"Compare the angle of the top-down movemement of the object.","Angle of movemement of _PARAM0_ is _PARAM2__PARAM3_":"Angle of movemement of _PARAM0_ is _PARAM2__PARAM3_","Speed on X axis":"Speed on X axis","Compare the velocity of the top-down movemement of the object on the X axis.":"Compare the velocity of the top-down movemement of the object on the X axis.","Speed of movemement on X axis of _PARAM0_ is _PARAM2__PARAM3_":"Speed of movemement on X axis of _PARAM0_ is _PARAM2__PARAM3_","Speed on Y axis":"Speed on Y axis","Compare the velocity of the top-down movemement of the object on the Y axis.":"Compare the velocity of the top-down movemement of the object on the Y axis.","Speed of movemement on Y axis of _PARAM0_ is _PARAM2__PARAM3_":"Speed of movemement on Y axis of _PARAM0_ is _PARAM2__PARAM3_","Diagonal movement":"Diagonal movement","Allow or restrict diagonal movemment":"Allow or restrict diagonal movemment","Allow diagonal moves for _PARAM0_: _PARAM2_":"Allow diagonal moves for _PARAM0_: _PARAM2_","Allow?":"Allow?","Return true if the object is allowed to move diagonally":"Return true if the object is allowed to move diagonally","Allow diagonal moves for _PARAM0_":"Allow diagonal moves for _PARAM0_","Rotate the object":"Rotate the object","Enable or disable rotation of the object":"Enable or disable rotation of the object","Enable rotation of _PARAM0_: _PARAM2_":"Enable rotation of _PARAM0_: _PARAM2_","Rotate object?":"Rotate object?","Object rotated":"Object rotated","Return true if the object is rotated while traveling on its path.":"Return true if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Acceleration of the object":"Acceleration of the object","Deceleration of the object":"Deceleration of the object","Maximum speed of the object":"Maximum speed of the object","Speed of the object":"Speed of the object","Angular maximum speed of the object":"Angular maximum speed of the object","Rotation offset applied to the object":"Rotation offset applied to the object","Angle of the movement":"Angle of the movement","Angle, in degrees, of the movement":"Angle, in degrees, of the movement","Speed on the X axis":"Speed on the X axis","Speed on the X axis of the movement":"Speed on the X axis of the movement","Speed on the Y axis":"Speed on the Y axis","Speed on the Y axis of the movement":"Speed on the Y axis of the movement","Allows diagonals":"Allows diagonals","Max. speed":"Max. speed","Rotate speed":"Rotate speed","Rotate object":"Rotate object","Angle offset":"Angle offset","Default controls":"Default controls","Pathfinding behavior":"Pathfinding behavior","Compute paths for objects avoiding obstacles.":"Compute paths for objects avoiding obstacles.","Pathfinding":"Pathfinding","With this, characters will move while avoiding all objects that are flagged as obstacles.":"With this, characters will move while avoiding all objects that are flagged as obstacles.","Move to a position":"Move to a position","Move the object to a position":"Move the object to a position","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Move _PARAM0_ to _PARAM3_;_PARAM4_","Destination X position":"Destination X position","Destination Y position":"Destination Y position","Path found":"Path found","Return true if a path has been found.":"Return true if a path has been found.","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Destination reached":"Destination reached","Return true if the destination was reached.":"Return true if the destination was reached.","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Width of the cells":"Width of the cells","Change the width of the cells of the virtual grid.":"Change the width of the cells of the virtual grid.","Do _PARAM2__PARAM3_ to the width of the virtual cells of _PARAM0_":"Do _PARAM2__PARAM3_ to the width of the virtual cells of _PARAM0_","Virtual grid":"Virtual grid","Width (pixels)":"Width (pixels)","Width of the virtual grid":"Width of the virtual grid","Compare the width of the cells of the virtual grid.":"Compare the width of the cells of the virtual grid.","Width of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_":"Width of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_","Height of the cells":"Height of the cells","Change the height of the cells of the virtual grid.":"Change the height of the cells of the virtual grid.","Do _PARAM2__PARAM3_ to the height of the virtual cells of _PARAM0_":"Do _PARAM2__PARAM3_ to the height of the virtual cells of _PARAM0_","Height (pixels)":"Height (pixels)","Height of the virtual grid":"Height of the virtual grid","Compare the height of the cells of the virtual grid.":"Compare the height of the cells of the virtual grid.","Height of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_":"Height of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_","Change the acceleration when moving the object":"Change the acceleration when moving the object","Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_ on the path":"Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_ on the path","Path":"Path","Compare the acceleration when moving the object":"Compare the acceleration when moving the object","Change the maximum speed when moving the object":"Change the maximum speed when moving the object","Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_ on the path":"Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_ on the path","Compare the maximum speed when moving the object":"Compare the maximum speed when moving the object","Change the speed of the object on the path":"Change the speed of the object on the path","Do _PARAM2__PARAM3_ to the speed of _PARAM0_ on the path":"Do _PARAM2__PARAM3_ to the speed of _PARAM0_ on the path","Compare the speed of the object on the path":"Compare the speed of the object on the path","Change the maximum angular speed when moving the object":"Change the maximum angular speed when moving the object","Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_ on the path":"Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_ on the path","Compare the maximum angular speed when moving the object":"Compare the maximum angular speed when moving the object","Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_ on the path":"Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_ on the path","Compare the rotation offset when moving the object":"Compare the rotation offset when moving the object","Extra border":"Extra border","Change the size of the extra border applied to the object when planning a path":"Change the size of the extra border applied to the object when planning a path","Do _PARAM2__PARAM3_ to the extra border of _PARAM0_ on the path":"Do _PARAM2__PARAM3_ to the extra border of _PARAM0_ on the path","Value (in pixels)":"Value (in pixels)","Compare the size of the extra border applied to the object when planning a path":"Compare the size of the extra border applied to the object when planning a path","Size of the extra border applied to _PARAM0_ is _PARAM2__PARAM3_":"Size of the extra border applied to _PARAM0_ is _PARAM2__PARAM3_","Allow or restrict diagonal movement on the path":"Allow or restrict diagonal movement on the path","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Allow diagonal movement for _PARAM0_ on the path: _PARAM2_","Return true if the object is allowed to move diagonally on the path":"Return true if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"Diagonal moves allowed for _PARAM0_","Enable or disable rotation of the object on the path":"Enable or disable rotation of the object on the path","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","Return true if the object is rotated when traveling on its path.":"Return true if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Get a waypoint X position":"Get a waypoint X position","Get next waypoint X position":"Get next waypoint X position","Node index (start at 0!)":"Node index (start at 0!)","Get a waypoint Y position":"Get a waypoint Y position","Get next waypoint Y position":"Get next waypoint Y position","Index of the next waypoint":"Index of the next waypoint","Get the index of the next waypoint to reach":"Get the index of the next waypoint to reach","Waypoint count":"Waypoint count","Get the number of waypoints on the path":"Get the number of waypoints on the path","Last waypoint X position":"Last waypoint X position","Last waypoint Y position":"Last waypoint Y position","Acceleration of the object on the path":"Acceleration of the object on the path","Maximum speed of the object on the path":"Maximum speed of the object on the path","Speed of the object on the path":"Speed of the object on the path","Angular maximum speed of the object on the path":"Angular maximum speed of the object on the path","Rotation offset applied the object on the path":"Rotation offset applied the object on the path","Extra border size":"Extra border size","Extra border applied the object on the path":"Extra border applied the object on the path","Width of a cell":"Width of a cell","Height of a cell":"Height of a cell","Obstacle for pathfinding":"Obstacle for pathfinding","Flag the object as being an obstacle for pathfinding.":"Flag the object as being an obstacle for pathfinding.","Cost":"Cost","Change the cost of going through the object.":"Change the cost of going through the object.","Do _PARAM2__PARAM3_ to the cost of _PARAM0_":"Do _PARAM2__PARAM3_ to the cost of _PARAM0_","Obstacles":"Obstacles","Difficulty":"Difficulty","Compare the cost of going through the object":"Compare the cost of going through the object","Cost of _PARAM0_ is _PARAM2__PARAM3_":"Cost of _PARAM0_ is _PARAM2__PARAM3_","Should object be impassable?":"Should object be impassable?","Decide if the object is an impassable obstacle":"Decide if the object is an impassable obstacle","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Set _PARAM0_ as an impassable obstacle: _PARAM2_","Impassable?":"Impassable?","Is object impassable?":"Is object impassable?","Return true if the obstacle is impassable":"Return true if the obstacle is impassable","_PARAM0_ is impassable":"_PARAM0_ is impassable","Obstacle cost":"Obstacle cost","Virtual cell width":"Virtual cell width","Virtual cell height":"Virtual cell height","Impassable obstacle":"Impassable obstacle","Cost (if not impassable)":"Cost (if not impassable)","Platform Behavior":"Platform Behavior","This Extension enables the use of controllable objects that can run and jump on platforms.":"This Extension enables the use of controllable objects that can run and jump on platforms.","Platformer character":"Platformer character","Controllable character that can jump and run on platforms.":"Controllable character that can jump and run on platforms.","Check if the object is moving (whether it is on the floor or in the air).":"Check if the object is moving (whether it is on the floor or in the air).","Is on floor":"Is on floor","Check if the object is on a platform.":"Check if the object is on a platform.","_PARAM0_ is on floor":"_PARAM0_ is on floor","Is on ladder":"Is on ladder","Check if the object is on a ladder.":"Check if the object is on a ladder.","_PARAM0_ is on ladder":"_PARAM0_ is on ladder","Is jumping":"Is jumping","Check if the object is jumping.":"Check if the object is jumping.","_PARAM0_ is jumping":"_PARAM0_ is jumping","Is falling":"Is falling","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.","_PARAM0_ is falling":"_PARAM0_ is falling","Is grabbing platform ledge":"Is grabbing platform ledge","Check if the object is grabbing a platform ledge.":"Check if the object is grabbing a platform ledge.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ is grabbing a platform ledge","Compare the gravity applied on the object (in pixels per second per second).":"Compare the gravity applied on the object (in pixels per second per second).","Gravity of _PARAM0_ is _PARAM2__PARAM3_":"Gravity of _PARAM0_ is _PARAM2__PARAM3_","Options":"\u05D0\u05E4\u05E9\u05E8\u05D5\u05D9\u05D5\u05EA","Change the gravity applied on an object (in pixels per second per second).":"Change the gravity applied on an object (in pixels per second per second).","Do _PARAM2__PARAM3_ to the gravity applied on _PARAM0_":"Do _PARAM2__PARAM3_ to the gravity applied on _PARAM0_","Maximum falling speed":"Maximum falling speed","Compare the maximum falling speed of the object (in pixels per second).":"Compare the maximum falling speed of the object (in pixels per second).","The maximum falling speed of _PARAM0_ is _PARAM2__PARAM3_":"The maximum falling speed of _PARAM0_ is _PARAM2__PARAM3_","Change the maximum falling speed of an object (in pixels per second).":"Change the maximum falling speed of an object (in pixels per second).","Do _PARAM2__PARAM3_ to the maximum falling speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the maximum falling speed of _PARAM0_","Compare the acceleration of the object (in pixels per second per second).":"Compare the acceleration of the object (in pixels per second per second).","The acceleration of _PARAM0_ is _PARAM2__PARAM3_":"The acceleration of _PARAM0_ is _PARAM2__PARAM3_","Change the acceleration of an object (in pixels per second per second).":"Change the acceleration of an object (in pixels per second per second).","Compare the deceleration of the object (in pixels per second per second).":"Compare the deceleration of the object (in pixels per second per second).","The deceleration of _PARAM0_ is _PARAM2__PARAM3_":"The deceleration of _PARAM0_ is _PARAM2__PARAM3_","Change the deceleration of an object (in pixels per second per second).":"Change the deceleration of an object (in pixels per second per second).","Compare the maximum speed of the object (in pixels per second).":"Compare the maximum speed of the object (in pixels per second).","The maximum speed of _PARAM0_ is _PARAM2__PARAM3_":"The maximum speed of _PARAM0_ is _PARAM2__PARAM3_","Change the maximum speed of an object (in pixels per second).":"Change the maximum speed of an object (in pixels per second).","Do _PARAM2__PARAM3_ to the maximum speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the maximum speed of _PARAM0_","Jump speed":"Jump speed","Compare the jump speed of the object (in pixels per second).":"Compare the jump speed of the object (in pixels per second).","The jump speed of _PARAM0_ is _PARAM2__PARAM3_":"The jump speed of _PARAM0_ is _PARAM2__PARAM3_","Change the jump speed of an object (in pixels per second).":"Change the jump speed of an object (in pixels per second).","Do _PARAM2__PARAM3_ to the jump speed of _PARAM0_":"Do _PARAM2__PARAM3_ to the jump speed of _PARAM0_","Allow again jumping":"Allow again jumping","Allow the object to jump again, even if it is in the air: this can be useful to allow double jump for example.":"Allow the object to jump again, even if it is in the air: this can be useful to allow double jump for example.","Allow _PARAM0_ to jump again":"Allow _PARAM0_ to jump again","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate a press of the up key (used when on a ladder).":"Simulate a press of the up key (used when on a ladder).","Simulate a press of the down key (used when on a ladder).":"Simulate a press of the down key (used when on a ladder).","Simulate ladder key press":"Simulate ladder key press","Simulate a press of the ladder key (used to grab a ladder).":"Simulate a press of the ladder key (used to grab a ladder).","Simulate pressing Ladder key for _PARAM0_":"Simulate pressing Ladder key for _PARAM0_","Simulate jump key press":"Simulate jump key press","Simulate a press of the jump key.":"Simulate a press of the jump key.","Simulate pressing Jump key for _PARAM0_":"Simulate pressing Jump key for _PARAM0_","Simulate release key press":"Simulate release key press","Simulate a press of the release key (used when grabbing a platform ledge).":"Simulate a press of the release key (used when grabbing a platform ledge).","Simulate pressing Release key for _PARAM0_":"Simulate pressing Release key for _PARAM0_","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Up, Down.","Get the gravity applied on the object":"Get the gravity applied on the object","Get the maximum falling speed":"Get the maximum falling speed","Platform":"\u05E4\u05DC\u05D8\u05E4\u05D5\u05E8\u05DE\u05D4","Platform that Platformer characters can run on.":"Platform that Platformer characters can run on.","Change platform type":"Change platform type","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Change the platform type of the object: Platform, Jump-Through, or Ladder.","Set platform type of _PARAM0_ to _PARAM2_":"Set platform type of _PARAM0_ to _PARAM2_","Platforms":"Platforms","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")","Ladder":"Ladder","Jumpthru platform":"Jumpthru platform","Ledges can be grabbed":"Ledges can be grabbed","Grab offset on Y axis":"Grab offset on Y axis","Max. falling speed":"Max. falling speed","Slope max. angle":"Slope max. angle","Can grab platform ledges":"Can grab platform ledges","Grab tolerance on X axis":"Grab tolerance on X axis","Round coordinates":"Round coordinates","Primitive drawing":"Primitive drawing","This Extension allows you to draw shapes and manipulate images.":"This Extension allows you to draw shapes and manipulate images.","Shape painter":"Shape painter","Allows you to draw simple shapes on the screen":"Allows you to draw simple shapes on the screen","Rectangle":"Rectangle","Draw a rectangle on screen":"Draw a rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_","Drawing":"Drawing","Shape Painter object":"Shape Painter object","Top left side: X Position":"Top left side: X Position","Top left side : Y Position":"Top left side : Y Position","Bottom right side : X Position":"Bottom right side : X Position","Bottom right side : Y Position":"Bottom right side : Y Position","Draw a circle on screen":"Draw a circle on screen","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_","X position of center":"X position of center","Y position of center":"Y position of center","Radius ( in pixels )":"Radius ( in pixels )","Draw a line on screen":"Draw a line on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness : _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness : _PARAM5_) with _PARAM0_","X Position of start point":"X Position of start point","Y Position of start point":"Y Position of start point","X Position of end point":"X Position of end point","Y Position of end point":"Y Position of end point","Thickness ( in pixels )":"Thickness ( in pixels )","Change the color used when filling":"Change the color used when filling","Change fill color of _PARAM0_ to _PARAM1_":"Change fill color of _PARAM0_ to _PARAM1_","Modify the color of the outline of future drawings.":"Modify the color of the outline of future drawings.","Change outline color of _PARAM0_ to _PARAM1_":"Change outline color of _PARAM0_ to _PARAM1_","Outline size":"Outline size","Modify the size of the outline of future drawings.":"Modify the size of the outline of future drawings.","Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_":"Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_","Size in pixels":"Size in pixels","Test the size of the outline.":"Test the size of the outline.","The size of the outline of _PARAM0_ is _PARAM1__PARAM2_":"The size of the outline of _PARAM0_ is _PARAM1__PARAM2_","Fill opacity":"Fill opacity","Modify the opacity level used when filling future drawings.":"Modify the opacity level used when filling future drawings.","Do _PARAM1__PARAM2_ to the opacity of filling of _PARAM0_":"Do _PARAM1__PARAM2_ to the opacity of filling of _PARAM0_","Test the value of the opacity level used when filling.":"Test the value of the opacity level used when filling.","The opacity level when filling of _PARAM0_ is _PARAM1__PARAM2_":"The opacity level when filling of _PARAM0_ is _PARAM1__PARAM2_","Outline opacity":"Outline opacity","Modify the opacity of the outline of future drawings.":"Modify the opacity of the outline of future drawings.","Do _PARAM1__PARAM2_ to the opacity of the outline of _PARAM0_":"Do _PARAM1__PARAM2_ to the opacity of the outline of _PARAM0_","Test the opacity of the outline.":"Test the opacity of the outline.","The opacity of the outline of _PARAM0_ is _PARAM1__PARAM2_":"The opacity of the outline of _PARAM0_ is _PARAM1__PARAM2_","Copy an image on another":"Copy an image on another","Copy an image on another.\nNote that the source image must be preferably kept loaded in memory.":"Copy an image on another.\nNote that the source image must be preferably kept loaded in memory.","Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_":"Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_","Images":"Images","Name of the image to modify":"Name of the image to modify","Name of the source image":"Name of the source image","Should the copy take in account the source transparency?":"Should the copy take in account the source transparency?","Capture the screen":"Capture the screen","Capture the screen and save it into the specified folder and/or\nin the specified image.":"Capture the screen and save it into the specified folder and/or\nin the specified image.","Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )":"Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )","File where save capture":"File where save capture","Name of the image where capture must be saved":"Name of the image where capture must be saved","Create an image in memory":"Create an image in memory","Create an image in memory.":"Create an image in memory.","Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )":"Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )","Name of the image":"Name of the image","Open an image from a file":"Open an image from a file","Load in memory an image from a file.":"Load in memory an image from a file.","Load in memory file _PARAM1_ inside image _PARAM2_":"Load in memory file _PARAM1_ inside image _PARAM2_","Save an image to a file":"Save an image to a file","Save image _PARAM2_ to file _PARAM1_":"Save image _PARAM2_ to file _PARAM1_","Display a video on the scene.":"Display a video on the scene.","Video opacity (0-255)":"Video opacity (0-255)","Loop the video":"Loop the video","Video volume (0-100)":"Video volume (0-100)","Video resource":"Video resource","Video":"Video","Displays a video.":"Displays a video.","Play a video":"Play a video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).","Play the video of _PARAM0_":"Play the video of _PARAM0_","Video object":"Video object","Pause a video":"Pause a video","Pause the specified video.":"Pause the specified video.","Pause video _PARAM0_":"Pause video _PARAM0_","Loop a video":"Loop a video","Loop the specified video.":"Loop the specified video.","Loop video of _PARAM0_: _PARAM1_":"Loop video of _PARAM0_: _PARAM1_","Activate loop":"Activate loop","Mute a video":"Mute a video","Mute, or unmute, the specified video.":"Mute, or unmute, the specified video.","Mute video of _PARAM0_: _PARAM1_":"Mute video of _PARAM0_: _PARAM1_","Activate mute":"Activate mute","Set time":"Set time","Set the time of the video object in seconds":"Set the time of the video object in seconds","Set time of _PARAM0_: _PARAM1__PARAM2_ seconds":"Set time of _PARAM0_: _PARAM1__PARAM2_ seconds","Time in seconds":"Time in seconds","Set volume":"Set volume","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Set the volume of the video object, between 0 (muted) and 100 (maximum).","Do _PARAM1__PARAM2_ to the volume of _PARAM0_":"Do _PARAM1__PARAM2_ to the volume of _PARAM0_","Get the volume":"Get the volume","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Get the volume of a video object, between 0 (muted) and 100 (maximum).","Is played":"Is played","Check if a video is played.":"Check if a video is played.","_PARAM0_ is played":"_PARAM0_ is played","Is paused":"Is paused","Check if the video is paused.":"Check if the video is paused.","_PARAM0_ is paused":"_PARAM0_ is paused","Is looped":"Is looped","Check if the video is looped.":"Check if the video is looped.","_PARAM0_ is looped":"_PARAM0_ is looped","Volume":"Volume","Compare the current volume of a video object.":"Compare the current volume of a video object.","Volume of _PARAM0_ is _PARAM1__PARAM2_":"Volume of _PARAM0_ is _PARAM1__PARAM2_","Value (0-100)":"Value (0-100)","Is muted":"Is muted","Check if a video is muted.":"Check if a video is muted.","_PARAM0_ is muted":"_PARAM0_ is muted","Get current time":"Get current time","Return the current time of a video object (in seconds).":"Return the current time of a video object (in seconds).","Get the duration":"Get the duration","Return the duration of a video object (in seconds).":"Return the duration of a video object (in seconds).","Duration":"Duration","Compare the duration of a video object":"Compare the duration of a video object","Duration of _PARAM0_ is _PARAM1__PARAM2_ seconds":"Duration of _PARAM0_ is _PARAM1__PARAM2_ seconds","Compare the current time of a video object":"Compare the current time of a video object","Current time of _PARAM0_ is _PARAM1__PARAM2_ seconds":"Current time of _PARAM0_ is _PARAM1__PARAM2_ seconds","Is ended":"Is ended","Check if a video is ended":"Check if a video is ended","_PARAM0_ is ended":"_PARAM0_ is ended","Set opacity":"Set opacity","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).","Opacity (0-255)":"Opacity (0-255)","Compare the opacity of a video object":"Compare the opacity of a video object","Opacity of _PARAM0_ is _PARAM1__PARAM2_":"Opacity of _PARAM0_ is _PARAM1__PARAM2_","Get current opacity":"Get current opacity","Return the opacity of a video object":"Return the opacity of a video object","Set playback speed":"Set playback speed","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).","Do _PARAM1__PARAM2_ to the playback speed of _PARAM0_":"Do _PARAM1__PARAM2_ to the playback speed of _PARAM0_","Speed ":"Speed ","Playback speed ":"Playback speed ","Compare the playback speed of a video object":"Compare the playback speed of a video object","Playback speed of _PARAM0_ is _PARAM1__PARAM2_":"Playback speed of _PARAM0_ is _PARAM1__PARAM2_","Speed (0-100)":"Speed (0-100)","Get current playback speed":"Get current playback speed","Return the playback speed of a video object":"Return the playback speed of a video object","Screenshot":"Screenshot","Save screenshots of a running game.":"Save screenshots of a running game.","Take screenshot":"Take screenshot","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Take a screenshot and save at _PARAM1_","Save path":"Save path","Device vibration":"Device vibration","Use the vibration of mobile devices.":"Use the vibration of mobile devices.","Vibrate":"Vibrate","Vibrate (Duration in ms).":"Vibrate (Duration in ms).","Start vibration for _PARAM0_ ms":"Start vibration for _PARAM0_ ms","Vibration":"Vibration","Vibrate by pattern":"Vibrate by pattern","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.","Intervals (for example \"500,100,200\"":"Intervals (for example \"500,100,200\"","Stop vibration":"Stop vibration","Stop the vibration":"Stop the vibration","Facebook Instant Games":"Facebook Instant Games","Allow your game to send scores and interact with Facebook Instant Games":"Allow your game to send scores and interact with Facebook Instant Games","Save player data":"Save player data","Save the content of the given variable in the player data, stored on Facebook Instant Games servers":"Save the content of the given variable in the player data, stored on Facebook Instant Games servers","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)","Facebook Instant Games/Player data":"Facebook Instant Games/Player data","Variable where to store the success message (optional)":"Variable where to store the success message (optional)","Variable where to error message (optional, if an error occurs)":"Variable where to error message (optional, if an error occurs)","Load player data":"Load player data","Load the player data with the given key in a variable":"Load the player data with the given key in a variable","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)","Data key name (e.g: \"Lives\")":"Data key name (e.g: \"Lives\")","Variable where to store loaded data":"Variable where to store loaded data","Save player score":"Save player score","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Save the score, and optionally the content of the given variable in the player score, for the given metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)","Facebook Instant Games/Leaderboards":"Facebook Instant Games/Leaderboards","Optional variable with metadata to save":"Optional variable with metadata to save","Load player entry":"Load player entry","Load the player entry in the given leaderboard":"Load the player entry in the given leaderboard","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Leaderboard name (e.g: \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variable where to store the player rank (of -1 if not ranked)","Variable where to store the player score (of -1 if no score)":"Variable where to store the player score (of -1 if no score)","Variable where to store extra data (if any)":"Variable where to store extra data (if any)","Check if ads are supported":"Check if ads are supported","Check if showing ads is supported on this device (only mobile phones can show ads)":"Check if showing ads is supported on this device (only mobile phones can show ads)","Ads can be shown on this device":"Ads can be shown on this device","Facebook Instant Games/Ads":"Facebook Instant Games/Ads","Is the interstitial ad ready":"Is the interstitial ad ready","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Check if the interstitial ad requested from Facebook is loaded and ready to be shown.","The interstitial ad is loaded and ready to be shown":"The interstitial ad is loaded and ready to be shown","Load and prepare an interstitial ad":"Load and prepare an interstitial ad","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Request and load an interstitial ad from Facebook, so that it is ready to be shown.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"The Ad Placement id (can be found while setting up the ad on Facebook)","Show the loaded interstitial ad":"Show the loaded interstitial ad","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)","Is the rewarded video ready":"Is the rewarded video ready","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Check if the rewarded video requested from Facebook is loaded and ready to be shown.","The rewarded video is loaded and ready to be shown":"The rewarded video is loaded and ready to be shown","Load and prepare a rewarded video":"Load and prepare a rewarded video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Request and load a rewarded video from Facebook, so that it is ready to be shown.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","Show the loaded rewarded video":"Show the loaded rewarded video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)","Player identifier":"Player identifier","Get the player unique identifier":"Get the player unique identifier","Player name":"Player name","Get the player name":"Get the player name","Tween animation":"Tween animation","Animate object properties via tweening.":"Animate object properties via tweening.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of the object":"Smoothly animate position, angle, scale and other properties of the object","Add object variable tween":"Add object variable tween","Add a tween animation for an object variable.":"Add a tween animation for an object variable.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_","Variables":"Variables","Tween Identifier":"Tween Identifier","Object variable":"Object variable","From value":"From value","To value":"To value","Easing":"Easing","Destroy this object when tween finishes":"Destroy this object when tween finishes","Add object position tween":"Add object position tween","Add a tween animation for the object position.":"Add a tween animation for the object position.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To X":"To X","To Y":"To Y","Add object position X tween":"Add object position X tween","Add a tween animation for the object X position.":"Add a tween animation for the object X position.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object position Y tween":"Add object position Y tween","Add a tween animation for the object Y position.":"Add a tween animation for the object Y position.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object angle tween":"Add object angle tween","Add a tween animation for the object angle.":"Add a tween animation for the object angle.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To angle (in degrees)":"To angle (in degrees)","Add object scale tween":"Add object scale tween","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"Add a tween animation for the object scale (Note: the scale can never be less than 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"To scale X","To scale Y":"To scale Y","Add object X-scale tween":"Add object X-scale tween","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object X-scale (Note: the scale can never be less than 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Add object Y-scale tween","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Add text size tween","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"Add a tween animation for the text object character size (Note: the size can never be less than 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To character size":"To character size","Add object opacity tween":"Add object opacity tween","Add a tween animation for the object opacity (Value between 0 and 255).":"Add a tween animation for the object opacity (Value between 0 and 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To opacity":"To opacity","Add object color tween":"Add object color tween","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To color":"To color","Items":"Items","Tween exists":"Tween exists","Check if the tween animation exists.":"Check if the tween animation exists.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ on _PARAM0_ exists","Tween is playing":"Tween is playing","Check if the tween animation is currently playing.":"Check if the tween animation is currently playing.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ on _PARAM0_ is playing","Tween finished playing":"Tween finished playing","Check if the tween animation has finished playing.":"Check if the tween animation has finished playing.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ on _PARAM0_ has finished playing","Pause a tween":"Pause a tween","Pause the running tween animation.":"Pause the running tween animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause the tween _PARAM2_ on _PARAM0_","Stop a tween":"Stop a tween","Stop the running tween animation.":"Stop the running tween animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop the tween _PARAM2_ on _PARAM0_","Jump to end":"Jump to end","Resume a tween":"Resume a tween","Resume the tween animation.":"Resume the tween animation.","Resume the tween _PARAM2_ on _PARAM0_":"Resume the tween _PARAM2_ on _PARAM0_","Remove a tween":"Remove a tween","Remove the tween animation from the object.":"Remove the tween animation from the object.","Remove the tween _PARAM2_ from _PARAM0_":"Remove the tween _PARAM2_ from _PARAM0_","Progress of a tween":"Progress of a tween","Progress of a tween (between 0.0 and 1.0)":"Progress of a tween (between 0.0 and 1.0)","AdMob":"AdMob","Allow the game to display AdMob banner, interstitial and reward video ads":"Allow the game to display AdMob banner, interstitial and reward video ads","Banner loading":"Banner loading","Check if a banner is currently loading.":"Check if a banner is currently loading.","Banner is loading":"Banner is loading","Banner ready":"Banner ready","Check if a banner is ready to be displayed.":"Check if a banner is ready to be displayed.","Banner is ready":"Banner is ready","Banner showing":"Banner showing","Check if there is a banner being displayed.":"Check if there is a banner being displayed.","Banner is showing":"Banner is showing","Banner exists":"Banner exists","Check if there is a banner in memory (visible or hidden).":"Check if there is a banner in memory (visible or hidden).","Load banner":"Load banner","Start loading a banner, you can display it automatically when finish loading.\nIf test mode is set to true a test banner will be displayed.":"Start loading a banner, you can display it automatically when finish loading.\nIf test mode is set to true a test banner will be displayed.","Load banner (at top: _PARAM2_, overlap: _PARAM3_, show on load: _PARAM4_, test mode: _PARAM5_)":"Load banner (at top: _PARAM2_, overlap: _PARAM3_, show on load: _PARAM4_, test mode: _PARAM5_)","Android banner ID":"Android banner ID","iOS banner ID":"iOS banner ID","Display at top? (bottom otherwise)":"Display at top? (bottom otherwise)","Overlap webview?":"Overlap webview?","Display on load complete?":"Display on load complete?","Test mode?":"Test mode?","Show banner":"Show banner","Show the banner, will work only when the banner is fully loaded.":"Show the banner, will work only when the banner is fully loaded.","Hide banner":"Hide banner","Hide the banner. You can show it again with the corresponding action.":"Hide the banner. You can show it again with the corresponding action.","Remove banner":"Remove banner","Remove the banner. You have to load another banner to show it again.":"Remove the banner. You have to load another banner to show it again.","Interstitial loading":"Interstitial loading","Check if an interstitial is currently loading.":"Check if an interstitial is currently loading.","Interstitial is loading":"Interstitial is loading","Interstitial ready":"Interstitial ready","Check if an interstitial is ready to be displayed.":"Check if an interstitial is ready to be displayed.","Interstitial is ready":"Interstitial is ready","Interstitial showing":"Interstitial showing","Check if there is an interstitial being displayed.":"Check if there is an interstitial being displayed.","Interstitial is showing":"Interstitial is showing","Load interstitial":"Load interstitial","Start loading an interstitial, you can display it automatically when finish loading.\nIf test mode is set to true a test interstitial will be displayed.":"Start loading an interstitial, you can display it automatically when finish loading.\nIf test mode is set to true a test interstitial will be displayed.","Load interstitial (show on load: _PARAM2_, test mode: _PARAM3_)":"Load interstitial (show on load: _PARAM2_, test mode: _PARAM3_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Show interstitial":"Show interstitial","Show the interstitial, will work only when the interstitial is fully loaded.":"Show the interstitial, will work only when the interstitial is fully loaded.","Video loading":"Video loading","Check if a reward video is currently loading.":"Check if a reward video is currently loading.","Reward video is loading":"Reward video is loading","Video ready":"Video ready","Check if a reward video is ready to be displayed.":"Check if a reward video is ready to be displayed.","Reward video is ready":"Reward video is ready","Video showing":"Video showing","Check if there is a reward video being displayed.":"Check if there is a reward video being displayed.","Reward video is showing":"Reward video is showing","Video reward":"Video reward","Check if there is a video reward.\nYou can mark it as non-claimed yet, so you can check this reward in other events.":"Check if there is a video reward.\nYou can mark it as non-claimed yet, so you can check this reward in other events.","Video reward given":"Video reward given","Mark as claimed":"Mark as claimed","Load video":"Load video","Start loading a reward video, you can display it automatically when finish loading.\nIf test mode is set to true a test video will be displayed.":"Start loading a reward video, you can display it automatically when finish loading.\nIf test mode is set to true a test video will be displayed.","Load reward video (show on load: _PARAM2_, test mode: _PARAM3_)":"Load reward video (show on load: _PARAM2_, test mode: _PARAM3_)","Android reward video ID":"Android reward video ID","iOS reward video ID":"iOS reward video ID","Show video":"Show video","Show the reward video, will work only when the video is fully loaded.":"Show the reward video, will work only when the video is fully loaded.","Show reward video":"Show reward video","Claim reward":"Claim reward","Mark the video reward as claimed.":"Mark the video reward as claimed.","Claim video reward":"Claim video reward","Filesystem":"Filesystem","Access the filesystem of the operating system.":"Access the filesystem of the operating system.","File or directory exists":"File or directory exists","Check if the file or directory exists.":"Check if the file or directory exists.","The path _PARAM0_ exists":"The path _PARAM0_ exists","Filesystem/Windows, Linux, MacOS":"Filesystem/Windows, Linux, MacOS","Path to file or directory":"Path to file or directory","Create a directory":"Create a directory","Create a new directory at the specified path.":"Create a new directory at the specified path.","Create directory _PARAM0_":"Create directory _PARAM0_","Directory":"Directory","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.","Save a text into a file":"Save a text into a file","Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Save _PARAM0_ into file _PARAM1_":"Save _PARAM0_ into file _PARAM1_","Save a text into a file (Async)":"Save a text into a file (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Filesystem/Windows, Linux, MacOS/Asynchronous":"Filesystem/Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Save a scene variable into a JSON file","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Save scene variable _PARAM0_ into file _PARAM1_ as JSON","Save a scene variable into a JSON file (Async)":"Save a scene variable into a JSON file (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Load a text from a file (Async)":"Load a text from a file (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Load text from _PARAM1_ into scene variable _PARAM0_ (Async)","Load path":"Load path","Load a text from a file":"Load a text from a file","Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Load text from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file":"Load a scene variable from a JSON file","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Load JSON from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file (Async)":"Load a scene variable from a JSON file (Async)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Delete a file":"Delete a file","Delete a file from the filesystem.":"Delete a file from the filesystem.","Delete the file _PARAM0_":"Delete the file _PARAM0_","File path":"File path","Delete a file (Async)":"Delete a file (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Desktop folder":"Desktop folder","Get the path to the desktop folder.":"Get the path to the desktop folder.","Documents folder":"Documents folder","Get the path to the documents folder.":"Get the path to the documents folder.","Pictures folder":"Pictures folder","Get the path to the pictures folder.":"Get the path to the pictures folder.","This games executable folder":"This games executable folder","Get the path to this games executable folder.":"Get the path to this games executable folder.","Userdata folder (For application settings)":"Userdata folder (For application settings)","Get the path to userdata folder. (For application settings)":"Get the path to userdata folder. (For application settings)","Temp folder":"Temp folder","Get the path to temp folder.":"Get the path to temp folder.","Path delimiter":"Path delimiter","Get the operating system agnostic path delimiter.":"Get the operating system agnostic path delimiter.","Physics Engine 2.0":"Physics Engine 2.0","Simulate realistic object physics, with gravity, forces, joints, etc.":"Simulate realistic object physics, with gravity, forces, joints, etc.","Gravity X":"Gravity X","Test the world gravity on X.":"Test the world gravity on X.","Gravity on X is _PARAM2__PARAM3_":"Gravity on X is _PARAM2__PARAM3_","Global":"Global","Gravity Y":"Gravity Y","Test the world gravity on Y.":"Test the world gravity on Y.","Gravity on Y is _PARAM2__PARAM3_":"Gravity on Y is _PARAM2__PARAM3_","Modify the world gravity.":"Modify the world gravity.","Set the gravity to _PARAM2_;_PARAM3_":"Set the gravity to _PARAM2_;_PARAM3_","Test the world time scale.":"Test the world time scale.","Time scale is _PARAM2__PARAM3_":"Time scale is _PARAM2__PARAM3_","Modify the world time scale.":"Modify the world time scale.","Set the world time scale to _PARAM2_":"Set the world time scale to _PARAM2_","Is dynamic":"Is dynamic","Test if an object is dynamic.":"Test if an object is dynamic.","Dynamics":"Dynamics","Set as dynamic":"Set as dynamic","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Set an object as dynamic. Is affected by gravity, forces and velocities.","Set _PARAM0_ as dynamic":"Set _PARAM0_ as dynamic","Is static":"Is static","Test if an object is static.":"Test if an object is static.","_PARAM0_ is static":"_PARAM0_ is static","Set as static":"Set as static","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.","Set _PARAM0_ as static":"Set _PARAM0_ as static","Is kinematic":"Is kinematic","Test if an object is kinematic.":"Test if an object is kinematic.","_PARAM0_ is kinematic":"_PARAM0_ is kinematic","Set as kinematic":"Set as kinematic","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Set an object as kinematic. Is like a static body but can be moved through its velocity.","Set _PARAM0_ as kinematic":"Set _PARAM0_ as kinematic","Is treat as bullet":"Is treat as bullet","Test if an object is being treat as a bullet.":"Test if an object is being treat as a bullet.","_PARAM0_ is bullet":"_PARAM0_ is bullet","Treat as bullet":"Treat as bullet","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.","Treat _PARAM0_ as bullet: _PARAM2_":"Treat _PARAM0_ as bullet: _PARAM2_","Treat as bullet?":"Treat as bullet?","Has fixed rotation":"Has fixed rotation","Test if an object has fixed rotation.":"Test if an object has fixed rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ has fixed rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.","Set _PARAM0_ fixed rotation: _PARAM2_":"Set _PARAM0_ fixed rotation: _PARAM2_","Fixed rotation?":"Fixed rotation?","Is sleeping allowed":"Is sleeping allowed","Test if an object can sleep.":"Test if an object can sleep.","_PARAM0_ can sleep":"_PARAM0_ can sleep","Sleeping allowed":"Sleeping allowed","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.","Allow _PARAM0_ to sleep: _PARAM2_":"Allow _PARAM0_ to sleep: _PARAM2_","Can sleep?":"Can sleep?","Is sleeping":"Is sleeping","Test if an object is sleeping.":"Test if an object is sleeping.","_PARAM0_ is sleeping":"_PARAM0_ is sleeping","Shape scale":"Shape scale","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.","Do _PARAM2__PARAM3_ to the shape scale of _PARAM0_":"Do _PARAM2__PARAM3_ to the shape scale of _PARAM0_","Body settings":"Body settings","Density":"Density","Test an object density.":"Test an object density.","_PARAM0_ density is _PARAM2__PARAM3_":"_PARAM0_ density is _PARAM2__PARAM3_","Modify an object density. The body's density and volume determine its mass.":"Modify an object density. The body's density and volume determine its mass.","Do _PARAM2__PARAM3_ to the density of _PARAM0_":"Do _PARAM2__PARAM3_ to the density of _PARAM0_","Value (non-negative)":"Value (non-negative)","Density of the object":"Density of the object","Get the density of an object.":"Get the density of an object.","Test an object friction.":"Test an object friction.","_PARAM0_ friction is _PARAM2__PARAM3_":"_PARAM0_ friction is _PARAM2__PARAM3_","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","Do _PARAM2__PARAM3_ to the friction of _PARAM0_":"Do _PARAM2__PARAM3_ to the friction of _PARAM0_","Friction of the object":"Friction of the object","Get the friction of an object.":"Get the friction of an object.","Restitution":"Restitution","Test an object restitution.":"Test an object restitution.","_PARAM0_ restitution is _PARAM2__PARAM3_":"_PARAM0_ restitution is _PARAM2__PARAM3_","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","Do _PARAM2__PARAM3_ to the restitution of _PARAM0_":"Do _PARAM2__PARAM3_ to the restitution of _PARAM0_","Restitution of the object":"Restitution of the object","Get the restitution of an object.":"Get the restitution of an object.","Test an object linear damping.":"Test an object linear damping.","_PARAM0_ linear damping is _PARAM2__PARAM3_":"_PARAM0_ linear damping is _PARAM2__PARAM3_","Modify an object linear damping. How much movement speed is lost across the time.":"Modify an object linear damping. How much movement speed is lost across the time.","Do _PARAM2__PARAM3_ to the linear damping of _PARAM0_":"Do _PARAM2__PARAM3_ to the linear damping of _PARAM0_","Linear damping of the object":"Linear damping of the object","Get the linear damping of an object.":"Get the linear damping of an object.","Test an object angular damping.":"Test an object angular damping.","_PARAM0_ angular damping is _PARAM2__PARAM3_":"_PARAM0_ angular damping is _PARAM2__PARAM3_","Modify an object angular damping. How much angular speed is lost across the time.":"Modify an object angular damping. How much angular speed is lost across the time.","Do _PARAM2__PARAM3_ to the angular damping of _PARAM0_":"Do _PARAM2__PARAM3_ to the angular damping of _PARAM0_","Angular damping of the object":"Angular damping of the object","Get the angular damping of an object.":"Get the angular damping of an object.","Gravity scale":"Gravity scale","Test an object gravity scale.":"Test an object gravity scale.","_PARAM0_ gravity scale is _PARAM2__PARAM3_":"_PARAM0_ gravity scale is _PARAM2__PARAM3_","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","Do _PARAM2__PARAM3_ to the gravity scale of _PARAM0_":"Do _PARAM2__PARAM3_ to the gravity scale of _PARAM0_","Gravity scale of the object":"Gravity scale of the object","Get the gravity scale of an object.":"Get the gravity scale of an object.","Layer enabled":"Layer enabled","Test if an object has a specific layer enabled.":"Test if an object has a specific layer enabled.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ has layer _PARAM2_ enabled","Filtering":"Filtering","Layer (1 - 16)":"Layer (1 - 16)","Enable layer":"Enable layer","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Enable layer _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Enable?","Mask enabled":"Mask enabled","Test if an object has a specific mask enabled.":"Test if an object has a specific mask enabled.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ has mask _PARAM2_ enabled","Mask (1 - 16)":"Mask (1 - 16)","Enable mask":"Enable mask","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Enable mask _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Linear velocity X","Test an object linear velocity on X.":"Test an object linear velocity on X.","Linear velocity on X of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity on X of _PARAM0_ is _PARAM2__PARAM3_","Velocity":"Velocity","Modify an object linear velocity on X.":"Modify an object linear velocity on X.","Do _PARAM2__PARAM3_ to the linear velocity on X of _PARAM0_":"Do _PARAM2__PARAM3_ to the linear velocity on X of _PARAM0_","Value (pixels/second)":"Value (pixels/second)","Linear velocity on X axis":"Linear velocity on X axis","Get the linear velocity of an object on X axis.":"Get the linear velocity of an object on X axis.","Linear velocity Y":"Linear velocity Y","Test an object linear velocity on Y.":"Test an object linear velocity on Y.","Linear velocity on Y of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity on Y of _PARAM0_ is _PARAM2__PARAM3_","Modify an object linear velocity on Y.":"Modify an object linear velocity on Y.","Do _PARAM2__PARAM3_ to the linear velocity on Y of _PARAM0_":"Do _PARAM2__PARAM3_ to the linear velocity on Y of _PARAM0_","Linear velocity on Y axis":"Linear velocity on Y axis","Get the linear velocity of an object on Y axis.":"Get the linear velocity of an object on Y axis.","Test an object linear velocity length.":"Test an object linear velocity length.","Linear velocity length of _PARAM0_ is _PARAM2__PARAM3_":"Linear velocity length of _PARAM0_ is _PARAM2__PARAM3_","Get the linear velocity of an object.":"Get the linear velocity of an object.","Angular velocity":"Angular velocity","Test an object angular velocity.":"Test an object angular velocity.","Angular velocity of _PARAM0_ is _PARAM2__PARAM3_":"Angular velocity of _PARAM0_ is _PARAM2__PARAM3_","Modify an object angular velocity.":"Modify an object angular velocity.","Do _PARAM2__PARAM3_ to the angular velocity of _PARAM0_":"Do _PARAM2__PARAM3_ to the angular velocity of _PARAM0_","Value (\xBA/s)":"Value (\xBA/s)","Get the angular velocity of an object.":"Get the angular velocity of an object.","Apply force":"Apply force","Apply a force to the object. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_","Forces & impulses":"Forces & impulses","X component (N)":"X component (N)","Y component (N)":"Y component (N)","Applying X position":"Applying X position","Applying Y position":"Applying Y position","Apply polar force":"Apply polar force","Apply a force to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_","Length (N)":"Length (N)","Apply force toward position":"Apply force toward position","Apply a force to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_","Apply impulse":"Apply impulse","Apply an impulse to the object. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_","X component (N.m)":"X component (N.m)","Y component (N.m)":"Y component (N.m)","Apply polar impulse":"Apply polar impulse","Apply an impulse to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)","Length (N.m)":"Length (N.m)","Apply impulse toward position":"Apply impulse toward position","Apply an impulse to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)","Apply torque":"Apply torque","Apply a torque to the object.":"Apply a torque to the object.","Apply to _PARAM0_ a torque of _PARAM2_":"Apply to _PARAM0_ a torque of _PARAM2_","Torque (N.m)":"Torque (N.m)","Apply angular impulse":"Apply angular impulse","Apply an angular impulse to the object.":"Apply an angular impulse to the object.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Apply to _PARAM0_ an angular impulse of _PARAM2_","Angular impulse (N.m.s":"Angular impulse (N.m.s","Mass center X":"Mass center X","Mass center Y":"Mass center Y","Joint first object":"Joint first object","Test if an object is the first object on a joint.":"Test if an object is the first object on a joint.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ is the first object for joint _PARAM2_","Joint ID":"Joint ID","Joint second object":"Joint second object","Test if an object is the second object on a joint.":"Test if an object is the second object on a joint.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ is the second object for joint _PARAM2_","Joint first anchor X":"Joint first anchor X","Joint first anchor Y":"Joint first anchor Y","Joint second anchor X":"Joint second anchor X","Joint second anchor Y":"Joint second anchor Y","Joint reaction force":"Joint reaction force","Test a joint reaction force.":"Test a joint reaction force.","Joint _PARAM2_ reaction force is _PARAM3__PARAM4_":"Joint _PARAM2_ reaction force is _PARAM3__PARAM4_","Joint reaction torque":"Joint reaction torque","Test a joint reaction torque.":"Test a joint reaction torque.","Joint _PARAM2_ reaction torque is _PARAM3__PARAM4_":"Joint _PARAM2_ reaction torque is _PARAM3__PARAM4_","Remove joint":"Remove joint","Remove a joint from the scene.":"Remove a joint from the scene.","Remove joint _PARAM2_":"Remove joint _PARAM2_","Add distance joint":"Add distance joint","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.","Add a distance joint between _PARAM0_ and _PARAM4_":"Add a distance joint between _PARAM0_ and _PARAM4_","Joints/Distance":"Joints/Distance","First object":"First object","Anchor X on first body":"Anchor X on first body","Anchor Y on first body":"Anchor Y on first body","Second object":"Second object","Anchor X on second body":"Anchor X on second body","Anchor Y on second body":"Anchor Y on second body","Length (-1 to use current objects distance) (default: -1)":"Length (-1 to use current objects distance) (default: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequency (Hz) (non-negative) (default: 0)","Damping ratio (non-negative) (default: 1)":"Damping ratio (non-negative) (default: 1)","Allow collision between connected bodies? (default: no)":"Allow collision between connected bodies? (default: no)","Variable where to store the joint ID (default: none)":"Variable where to store the joint ID (default: none)","Distance joint length":"Distance joint length","Modify a distance joint length.":"Modify a distance joint length.","Do _PARAM3__PARAM4_ to the length for distance joint _PARAM2_":"Do _PARAM3__PARAM4_ to the length for distance joint _PARAM2_","Distance joint frequency":"Distance joint frequency","Modify a distance joint frequency.":"Modify a distance joint frequency.","Do _PARAM3__PARAM4_ to the frequency for distance joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Distance joint damping ratio","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for distance joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints/Revolute":"Joints/Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Test if a revolute joint limits are enabled.":"Test if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Test if a revolute joint motor is enabled.":"Test if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","Do _PARAM3__PARAM4_ to the motor speed for revolute joint _PARAM2_":"Do _PARAM3__PARAM4_ to the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","Do _PARAM3__PARAM4_ to the maximum motor torque for revolute joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Add a prismatic joint between _PARAM0_ and _PARAM4_","Joints/Prismatic":"Joints/Prismatic","Axis angle":"Axis angle","Enable limits? (default: no)":"Enable limits? (default: no)","Minimum translation (default: 0)":"Minimum translation (default: 0)","Maximum translation (default: 0)":"Maximum translation (default: 0)","Motor maximum force (default: 0)":"Motor maximum force (default: 0)","Prismatic joint axis angle":"Prismatic joint axis angle","Prismatic joint reference angle":"Prismatic joint reference angle","Prismatic joint current translation":"Prismatic joint current translation","Prismatic joint current speed":"Prismatic joint current speed","Prismatic joint speed":"Prismatic joint speed","Prismatic joint limits enabled":"Prismatic joint limits enabled","Test if a prismatic joint limits are enabled.":"Test if a prismatic joint limits are enabled.","Limits for prismatic joint _PARAM2_ are enabled":"Limits for prismatic joint _PARAM2_ are enabled","Enable prismatic joint limits":"Enable prismatic joint limits","Enable or disable a prismatic joint limits.":"Enable or disable a prismatic joint limits.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Enable limits for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint limits":"Prismatic joint limits","Modify a prismatic joint limits.":"Modify a prismatic joint limits.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_","Minimum translation":"Minimum translation","Maximum translation":"Maximum translation","Prismatic joint minimum translation":"Prismatic joint minimum translation","Prismatic joint maximum translation":"Prismatic joint maximum translation","Prismatic joint motor enabled":"Prismatic joint motor enabled","Test if a prismatic joint motor is enabled.":"Test if a prismatic joint motor is enabled.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatic joint _PARAM2_ is enabled","Enable prismatic joint motor":"Enable prismatic joint motor","Enable or disable a prismatic joint motor.":"Enable or disable a prismatic joint motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Enable motor for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Prismatic joint motor speed","Modify a prismatic joint motor speed.":"Modify a prismatic joint motor speed.","Do _PARAM3__PARAM4_ to the motor force for prismatic joint _PARAM2_":"Do _PARAM3__PARAM4_ to the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"Prismatic joint max motor force","Modify a prismatic joint maximum motor force.":"Modify a prismatic joint maximum motor force.","Do _PARAM3__PARAM4_ to the maximum motor force for prismatic joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"Prismatic joint maximum motor force","Prismatic joint motor force":"Prismatic joint motor force","Add pulley joint":"Add pulley joint","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Add a pulley joint between _PARAM0_ and _PARAM4_","Joints/Pulley":"Joints/Pulley","Ground anchor X for first object":"Ground anchor X for first object","Ground anchor Y for first object":"Ground anchor Y for first object","Ground anchor X for second object":"Ground anchor X for second object","Ground anchor Y for second object":"Ground anchor Y for second object","Length for first object (-1 to use anchor positions) (default: -1)":"Length for first object (-1 to use anchor positions) (default: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Length for second object (-1 to use anchor positions) (default: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints/Gear":"Joints/Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","Do _PARAM3__PARAM4_ to the ratio for gear joint _PARAM2_":"Do _PARAM3__PARAM4_ to the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint between two joints.":"Add a mouse joint between two joints.","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"Target X","Target Y":"Target Y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Do _PARAM3_;_PARAM4_ to the target position of mouse joint _PARAM2_":"Do _PARAM3_;_PARAM4_ to the target position of mouse joint _PARAM2_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","Do _PARAM3__PARAM4_ to the maximum force for mouse joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","Do _PARAM3__PARAM4_ to the frequency for mouse joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for mouse joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints/Wheel":"Joints/Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Wheel joint current speed","Wheel joint speed":"Wheel joint speed","Wheel joint motor enabled":"Wheel joint motor enabled","Test if a wheel joint motor is enabled.":"Test if a wheel joint motor is enabled.","Motor for wheel joint _PARAM2_ is enabled":"Motor for wheel joint _PARAM2_ is enabled","Enable wheel joint motor":"Enable wheel joint motor","Enable or disable a wheel joint motor.":"Enable or disable a wheel joint motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Enable motor for wheel joint _PARAM2_: _PARAM3_","Wheel joint motor speed":"Wheel joint motor speed","Modify a wheel joint motor speed.":"Modify a wheel joint motor speed.","Do _PARAM3__PARAM4_ to the motor speed for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Wheel joint max motor torque","Modify a wheel joint maximum motor torque.":"Modify a wheel joint maximum motor torque.","Do _PARAM3__PARAM4_ to the maximum motor torque for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Wheel joint maximum motor torque","Wheel joint motor torque":"Wheel joint motor torque","Wheel joint frequency":"Wheel joint frequency","Modify a wheel joint frequency.":"Modify a wheel joint frequency.","Do _PARAM3__PARAM4_ to the frequency for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for wheel joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","Do _PARAM3__PARAM4_ to the frequency for weld joint _PARAM2_":"Do _PARAM3__PARAM4_ to the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","Do _PARAM3__PARAM4_ to the damping ratio for weld joint _PARAM2_":"Do _PARAM3__PARAM4_ to the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","Do _PARAM3__PARAM4_ to the maximum length for rope joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints/Friction":"Joints/Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","Do _PARAM3__PARAM4_ to the maximum force for friction joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","Do _PARAM3__PARAM4_ to the maximum torque for friction joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","Do _PARAM3__PARAM4_ to the angular offset for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","Do _PARAM3__PARAM4_ to the maximum force for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","Do _PARAM3__PARAM4_ to the maximum torque for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","Do _PARAM3__PARAM4_ to the correction factor for motor joint _PARAM2_":"Do _PARAM3__PARAM4_ to the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Test if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Dummy condition example":"Dummy condition example","This is an example of a condition displayed in the events sheet. Will return true if the number is less than 10 and the length of the text is less than 5.":"This is an example of a condition displayed in the events sheet. Will return true if the number is less than 10 and the length of the text is less than 5.","Call the example condition with _PARAM0_ and _PARAM1_":"Call the example condition with _PARAM0_ and _PARAM1_","Dummy Extension":"Dummy Extension","Number 1":"Number 1","Text 1":"Text 1","Dummy expression example":"Dummy expression example","This is an example of an expression":"This is an example of an expression","Maximum":"Maximum","Dummy string expression example":"Dummy string expression example","This is an example of an expression returning a string":"This is an example of an expression returning a string","Dummy behavior for testing":"Dummy behavior for testing","This dummy behavior does nothing":"This dummy behavior does nothing","Dummy behavior with shared data for testing":"Dummy behavior with shared data for testing","This dummy behavior uses shared data and does nothing":"This dummy behavior uses shared data and does nothing","Image resource (won't be shown, just for demonstration purpose)":"Image resource (won't be shown, just for demonstration purpose)","Dummy object for testing":"Dummy object for testing","This dummy object does nothing":"This dummy object does nothing","Display a dummy text in Developer console":"Display a dummy text in Developer console","Display a dummy text in Developer console. Open it with CTRL-SHIFT-J (Cmd-Alt-J on macOS).":"Display a dummy text in Developer console. Open it with CTRL-SHIFT-J (Cmd-Alt-J on macOS).","Display a dummy text for _PARAM0_, with params: _PARAM1_, _PARAM2_":"Display a dummy text for _PARAM0_, with params: _PARAM1_, _PARAM2_","Device sensors":"Device sensors","Allow the game to access the sensors of a mobile device.":"Allow the game to access the sensors of a mobile device.","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"Orientation sensor is active","Sensors/Orientation":"Sensors/Orientation","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","Orientation alpha is _PARAM0__PARAM1_":"Orientation alpha is _PARAM0__PARAM1_","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","Orientation beta is _PARAM0__PARAM1_":"Orientation beta is _PARAM0__PARAM1_","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","Orientation gamma is _PARAM0__PARAM1_":"Orientation gamma is _PARAM0__PARAM1_","Activate orientation sensor":"Activate orientation sensor","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"Activate the orientation sensor.","Deactivate orientation sensor":"Deactivate orientation sensor","Deactivate the orientation sensor.":"Deactivate the orientation sensor.","Is Absolute":"Is Absolute","Get if the devices orientation is absolute and not relative":"Get if the devices orientation is absolute and not relative","Alpha value":"Alpha value","Get the devices orientation Alpha (compass)":"Get the devices orientation Alpha (compass)","Beta value":"Beta value","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"Gamma value","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Sensors/Motion":"Sensors/Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","Rotation alpha is _PARAM0__PARAM1_":"Rotation alpha is _PARAM0__PARAM1_","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","Rotation beta is _PARAM0__PARAM1_":"Rotation beta is _PARAM0__PARAM1_","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","Rotation gamma is _PARAM0__PARAM1_":"Rotation gamma is _PARAM0__PARAM1_","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","Acceleration X is _PARAM0__PARAM1_":"Acceleration X is _PARAM0__PARAM1_","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","Acceleration Y is _PARAM0__PARAM1_":"Acceleration Y is _PARAM0__PARAM1_","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","Acceleration Z is _PARAM0__PARAM1_":"Acceleration Z is _PARAM0__PARAM1_","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","Unable to copy \"":"Unable to copy \"","\" to \"":"\" to \"","\".":"\".","Operator":"Operator","Relational operator":"Relational operator","Mouse button":"Mouse button","Yes or no":"Yes or no","True or False":"True or False","Music":"Music","Sound":"Sound","Joystick axis":"Joystick axis","Variable of the object":"Variable of the object","Global variable":"Global variable","Unknown":"Unknown","Window features":"Window features","Built-in extension allowing to manipulate the game window and canvas":"Built-in extension allowing to manipulate the game window and canvas","De/activate fullscreen":"De/activate fullscreen","This action activates or deactivates fullscreen.":"This action activates or deactivates fullscreen.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)","Game's window":"Game's window","Activate fullscreen":"Activate fullscreen","Keep aspect ratio (HTML5 games only, yes by default)":"Keep aspect ratio (HTML5 games only, yes by default)","Change the window's margins":"Change the window's margins","This action changes the margins, in pixels, of the game's window.":"This action changes the margins, in pixels, of the game's window.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Top":"Top","Right":"Right","Bottom":"Bottom","Left":"Left","Change the size of the window":"Change the size of the window","This action changes the size of the game's window.":"This action changes the size of the game's window.","Change window size: _PARAM1_x_PARAM2_":"Change window size: _PARAM1_x_PARAM2_","Do you want to use this size as the default size for new scene cameras?\n(Yes to change the size of the game's viewable area,\nNo to stretch the game to the window's size).":"Do you want to use this size as the default size for new scene cameras?\n(Yes to change the size of the game's viewable area,\nNo to stretch the game to the window's size).","Change the window's icon":"Change the window's icon","This action changes the icon of the game's window.":"This action changes the icon of the game's window.","Use _PARAM1_ as the icon for the game's window.":"Use _PARAM1_ as the icon for the game's window.","Name of the image to be used as the icon":"Name of the image to be used as the icon","Change the window's title":"Change the window's title","This action changes the title of the game's window.":"This action changes the title of the game's window.","Change window title to _PARAM1_":"Change window title to _PARAM1_","New title":"New title","Width of the scene window":"Width of the scene window","Width of the scene window (or scene canvas for HTML5 games)":"Width of the scene window (or scene canvas for HTML5 games)","Screen":"Screen","Height of the scene window":"Height of the scene window","Height of the scene window (or scene canvas for HTML5 games)":"Height of the scene window (or scene canvas for HTML5 games)","Width of the screen/page":"Width of the screen/page","Width of the screen (or the page for HTML5 games in browser)":"Width of the screen (or the page for HTML5 games in browser)","Height of the screen/page":"Height of the screen/page","Height of the screen (or the page for HTML5 games in browser)":"Height of the screen (or the page for HTML5 games in browser)","Color depth":"Color depth","Window's title":"Window's title","Variable features":"Variable features","Built-in extension allowing to manipulate variables":"Built-in extension allowing to manipulate variables","Value of a scene variable":"Value of a scene variable","Compare the value of a scene variable.":"Compare the value of a scene variable.","Scene variable _PARAM0_ is _PARAM1__PARAM2_":"Scene variable _PARAM0_ is _PARAM1__PARAM2_","Variable":"Variable","Text of a scene variable":"Text of a scene variable","Compare the text of a scene variable.":"Compare the text of a scene variable.","The text of scene variable _PARAM0_ is _PARAM1__PARAM2_":"The text of scene variable _PARAM0_ is _PARAM1__PARAM2_","Child existence":"Child existence","Return true if the specified child of the scene variable exists.":"Return true if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Child _PARAM1_ of scene variable _PARAM0_ exists","Variables/Structures":"Variables/Structures","Name of the child":"Name of the child","Return true if the specified child of the global variable exists.":"Return true if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Child _PARAM1_ of global variable _PARAM0_ exists","Variables/Global variables/Structures":"Variables/Global variables/Structures","Test if a scene variable is defined":"Test if a scene variable is defined","Test if the scene variable exists.":"Test if the scene variable exists.","Scene variable _PARAM0_ is defined":"Scene variable _PARAM0_ is defined","Value of a global variable":"Value of a global variable","Compare the value of a global variable.":"Compare the value of a global variable.","Global variable _PARAM0_ is _PARAM1__PARAM2_":"Global variable _PARAM0_ is _PARAM1__PARAM2_","Variables/Global variables":"Variables/Global variables","Text of a global variable":"Text of a global variable","Compare the text of a global variable.":"Compare the text of a global variable.","The text of the global variable _PARAM0_ is _PARAM1__PARAM2_":"The text of the global variable _PARAM0_ is _PARAM1__PARAM2_","Test if a global variable is defined":"Test if a global variable is defined","Test if a global variable exists":"Test if a global variable exists","Global variable _PARAM0_ is defined":"Global variable _PARAM0_ is defined","Modify the value of a scene variable.":"Modify the value of a scene variable.","Do _PARAM1__PARAM2_ to scene variable _PARAM0_":"Do _PARAM1__PARAM2_ to scene variable _PARAM0_","String of a scene variable":"String of a scene variable","Modify the text of a scene variable.":"Modify the text of a scene variable.","Do _PARAM1__PARAM2_ to the text of scene variable _PARAM0_":"Do _PARAM1__PARAM2_ to the text of scene variable _PARAM0_","Modify the value of a global variable":"Modify the value of a global variable","Do _PARAM1__PARAM2_ to global variable _PARAM0_":"Do _PARAM1__PARAM2_ to global variable _PARAM0_","String of a global variable":"String of a global variable","Modify the text of a global variable.":"Modify the text of a global variable.","Do _PARAM1__PARAM2_ to the text of global variable _PARAM0_":"Do _PARAM1__PARAM2_ to the text of global variable _PARAM0_","Remove a child":"Remove a child","Remove a child from a scene variable.":"Remove a child from a scene variable.","Remove child _PARAM1_ from scene variable _PARAM0_":"Remove child _PARAM1_ from scene variable _PARAM0_","Variables/Structure":"Variables/Structure","Child's name":"Child's name","Remove a child from a global variable.":"Remove a child from a global variable.","Remove child _PARAM1_ from global variable _PARAM0_":"Remove child _PARAM1_ from global variable _PARAM0_","Variables/Global variables/Structure":"Variables/Global variables/Structure","Clear scene variable":"Clear scene variable","Remove all the children from the scene variable.":"Remove all the children from the scene variable.","Clear children from scene variable _PARAM0_":"Clear children from scene variable _PARAM0_","Clear global variable":"Clear global variable","Remove all the children from the global variable.":"Remove all the children from the global variable.","Clear children from global variable _PARAM0_":"Clear children from global variable _PARAM0_","Number of children of a global variable":"Number of children of a global variable","Get the number of children of a global variable":"Get the number of children of a global variable","Number of children of a scene variable":"Number of children of a scene variable","Get the number of children of a scene variable":"Get the number of children of a scene variable","Name of the global variable":"Name of the global variable","Advanced control features":"Advanced control features","Built-in extension providing advanced control features.":"Built-in extension providing advanced control features.","Always":"Always","This condition always returns true (or always false, if the condition is inverted).":"This condition always returns true (or always false, if the condition is inverted).","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"Set return value to number _PARAM0_","Set text return value":"Set text return value","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","Set condition return value":"Set condition return value","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value":"Get function parameter (also called \"argument\") value","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text ":"Get function parameter (also called \"argument\") text ","Joysticks features":"Joysticks features","Built-in extension that enables the use of joysticks":"Built-in extension that enables the use of joysticks","A button on a joystick is pressed":"A button on a joystick is pressed","Test if a button on a joystick is pressed.":"Test if a button on a joystick is pressed.","The button _PARAM2_ of joystick _PARAM1_ is pressed":"The button _PARAM2_ of joystick _PARAM1_ is pressed","Joystick":"Joystick","Joystick number (first joystick: 0)":"Joystick number (first joystick: 0)","Button":"Button","Value of an axis of a joystick":"Value of an axis of a joystick","Test the value of an axis of a joystick.":"Test the value of an axis of a joystick.","The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_":"The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_","Axis":"\u05E6\u05D9\u05E8","Get the value of the axis of a joystick":"Get the value of the axis of a joystick","Save the value of the axis of the joystick (from -100 to 100).":"Save the value of the axis of the joystick (from -100 to 100).","Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_":"Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_","Save the result to the scene variable":"Save the result to the scene variable","Scene management features":"Scene management features","Built-in extension allowing to manipulate scenes and providing common features":"Built-in extension allowing to manipulate scenes and providing common features","Random integer":"Random integer","Random":"Random","Maximum value":"Maximum value","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"Random float","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"Step","Current scene name":"Current scene name","Name of the current scene":"Name of the current scene","Scene":"\u05E1\u05E6\u05E0\u05D4","At the beginning of the scene":"At the beginning of the scene","Is true only when scene just begins.":"Is true only when scene just begins.","Change the scene":"Change the scene","Stop this scene and start the specified one instead.":"Stop this scene and start the specified one instead.","Change to scene _PARAM1_":"Change to scene _PARAM1_","Name of the new scene":"Name of the new scene","Stop any other paused scenes?":"Stop any other paused scenes?","Pause and start a new scene":"Pause and start a new scene","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.","Pause the scene and start _PARAM1_":"Pause the scene and start _PARAM1_","Stop and go back to previous scene":"Stop and go back to previous scene","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.","Stop the scene and go back to the previous paused one":"Stop the scene and go back to the previous paused one","Quit the game":"Quit the game","Change background color":"Change background color","Change the background color of the scene.":"Change the background color of the scene.","Set background color to _PARAM1_":"Set background color to _PARAM1_","Disable input when focus is lost":"Disable input when focus is lost","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Disable input when focus is lost: _PARAM1_","Deactivate input when focus is lost":"Deactivate input when focus is lost","Compare two numbers":"Compare two numbers","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","First expression":"First expression","Second expression":"Second expression","Compare two strings":"Compare two strings","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Keyboard features":"Keyboard features","Built-in extension that enables the use of a keyboard":"Built-in extension that enables the use of a keyboard","Key pressed":"Key pressed","Test if a key is pressed":"Test if a key is pressed","_PARAM1_ key is pressed":"_PARAM1_ key is pressed","Keyboard":"Keyboard","Key released":"Key released","Test if a key was just released":"Test if a key was just released","_PARAM1_ key is released":"_PARAM1_ key is released","Key pressed (text expression)":"Key pressed (text expression)","Test if a key, retrieved from the result of the expression, is pressed":"Test if a key, retrieved from the result of the expression, is pressed","Expression generating the key to test":"Expression generating the key to test","Key released (text expression)":"Key released (text expression)","Test if a key, retrieved from the result of the expression, was just released":"Test if a key, retrieved from the result of the expression, was just released","Any key pressed":"Any key pressed","Test if any key is pressed":"Test if any key is pressed","Any key is pressed":"Any key is pressed","Last pressed key":"Last pressed key","Get the name of the latest key pressed on the keyboard":"Get the name of the latest key pressed on the keyboard","Mathematical tools":"Mathematical tools","Built-in extension providing mathematical tools":"Built-in extension providing mathematical tools","Difference between two angles":"Difference between two angles","First angle":"First angle","Second angle":"Second angle","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (as in x mod y)","y (as in x mod y)":"y (as in x mod y)","Minimum of two numbers":"Minimum of two numbers","Maximum of two numbers":"Maximum of two numbers","Absolute value":"Absolute value","Arccosine":"Arccosine","Hyperbolic arccosine":"Hyperbolic arccosine","Arcsine":"Arcsine","Arctangent":"Arctangent","2 argument arctangent":"2 argument arctangent","2 argument arctangent (atan2)":"2 argument arctangent (atan2)","Hyperbolic arctangent":"Hyperbolic arctangent","Cube root":"Cube root","Ceil (round up)":"Ceil (round up)","Round number up to an integer":"Round number up to an integer","Floor (round down)":"Floor (round down)","Round number down to an integer":"Round number down to an integer","Cosine":"Cosine","Cosine of a number":"Cosine of a number","Hyperbolic cosine":"Hyperbolic cosine","Cotangent":"Cotangent","Cotangent of a number":"Cotangent of a number","Cosecant":"Cosecant","Cosecant of a number":"Cosecant of a number","Round":"Round","Round a number":"Round a number","Exponential":"Exponential","Exponential of a number":"Exponential of a number","Logarithm":"Logarithm","Base-2 logarithm":"Base-2 logarithm","Base 2 Logarithm":"Base 2 Logarithm","Base-10 logarithm":"Base-10 logarithm","Nth root":"Nth root","Nth root of a number":"Nth root of a number","N":"N","Power":"Power","Raise a number to power n":"Raise a number to power n","The exponent (n in x^n)":"The exponent (n in x^n)","Secant":"Secant","Sign of a number":"Sign of a number","Return the sign of a number (1,-1 or 0)":"Return the sign of a number (1,-1 or 0)","Sine":"Sine","Sine of a number":"Sine of a number","Hyperbolic sine":"Hyperbolic sine","Square root":"Square root","Square root of a number":"Square root of a number","Tangent":"Tangent","Tangent of a number":"Tangent of a number","Hyperbolic tangent":"Hyperbolic tangent","Truncation":"Truncation","Troncate a number":"Troncate a number","Lerp (Linear interpolation)":"Lerp (Linear interpolation)","Linearly interpolate a to b by x":"Linearly interpolate a to b by x","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","Built-in extension providing functions to store data.":"Built-in extension providing functions to store data.","Existence of a group":"Existence of a group","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"Storage name","Group":"Group","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Close a storage","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Write a value":"Write a value","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"Write a text","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"Read a value","Read the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Scene variables":"Scene variables","Read a text":"Read a text","Read the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"Delete an element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"A storage exists","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Open a URL or a file":"Open a URL or a file","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).","Open URL (or file) _PARAM0_":"Open URL (or file) _PARAM0_","Files":"Files","URL (or filename)":"URL (or filename)","Execute a command":"Execute a command","This action executes the specified command.":"This action executes the specified command.","Execute _PARAM0_":"Execute _PARAM0_","Command":"Command","Basic internet features":"Basic internet features","Built-in extension providing network features.":"Built-in extension providing network features.","Send a request to a web page":"Send a request to a web page","Send a request to the specified web page.\n\nPlease note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send a request to the specified web page.\n\nPlease note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_":"Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_","Network":"Network","Host (example: http://www.some-server.org/)":"Host (example: http://www.some-server.org/)","Path to page (Example: /page.php)":"Path to page (Example: /page.php)","Request body content":"Request body content","Method: \"POST\" or \"GET\" (if empty, GET will be used)":"Method: \"POST\" or \"GET\" (if empty, GET will be used)","Content type (application/x-www-form-urlencoded by default)":"Content type (application/x-www-form-urlencoded by default)","Store the response in this variable":"Store the response in this variable","Download a file":"Download a file","Download a file from a web site":"Download a file from a web site","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_","Host (for example : http://www.website.com)":"Host (for example : http://www.website.com)","Path to file (for example : /folder/file.txt)":"Path to file (for example : /folder/file.txt)","Save as":"Save as","Convert JSON to a variable":"Convert JSON to a variable","Parse a JSON object and store it into a variable":"Parse a JSON object and store it into a variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM1_","JSON string":"JSON string","Variable where store the JSON object":"Variable where store the JSON object","Convert JSON to global variable":"Convert JSON to global variable","Parse a JSON object and store it into a global variable":"Parse a JSON object and store it into a global variable","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into global variable _PARAM1_","Global variable where store the JSON object":"Global variable where store the JSON object","Convert JSON to object variable":"Convert JSON to object variable","Parse a JSON object and store it into an object variable":"Parse a JSON object and store it into an object variable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_","Object variable where store the JSON object":"Object variable where store the JSON object","Convert variable to JSON":"Convert variable to JSON","Convert a variable to JSON":"Convert a variable to JSON","Conversion":"Conversion","The variable to be stringified":"The variable to be stringified","Convert global variable to JSON":"Convert global variable to JSON","Convert a global variable to JSON":"Convert a global variable to JSON","The global variable to be stringified":"The global variable to be stringified","Convert object variable to JSON":"Convert object variable to JSON","Convert an object variable to JSON":"Convert an object variable to JSON","The object with the variable":"The object with the variable","The object variable to be stringified":"The object variable to be stringified","Audio":"Audio","Builtin audio extension":"Builtin audio extension","Play a sound on a channel":"Play a sound on a channel","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Sounds on channels":"Audio/Sounds on channels","Audio file (or audio resource name)":"Audio file (or audio resource name)","Channel identifier":"Channel identifier","Repeat the sound":"Repeat the sound","Volume (from 0 to 100, 100 by default)":"Volume (from 0 to 100, 100 by default)","Pitch (speed) (1 by default)":"Pitch (speed) (1 by default)","Stop the sound of a channel":"Stop the sound of a channel","Stop the sound on the specified channel.":"Stop the sound on the specified channel.","Stop the sound of channel _PARAM1_":"Stop the sound of channel _PARAM1_","Pause the sound of a channel":"Pause the sound of a channel","Pause the sound played on the specified channel.":"Pause the sound played on the specified channel.","Pause the sound of channel _PARAM1_":"Pause the sound of channel _PARAM1_","Play the sound of a channel":"Play the sound of a channel","Play the sound of the channel.":"Play the sound of the channel.","Play the sound of channel _PARAM1_":"Play the sound of channel _PARAM1_","Play a music file on a channel":"Play a music file on a channel","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Play a music file on a specific channel,\nso you'll be able to interact with it later.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Music on channels":"Audio/Music on channels","Stop the music on a channel":"Stop the music on a channel","Stop the music on the specified channel":"Stop the music on the specified channel","Stop the music of channel _PARAM1_":"Stop the music of channel _PARAM1_","Pause the music of a channel":"Pause the music of a channel","Pause the music on the specified channel.":"Pause the music on the specified channel.","Pause the music of channel _PARAM1_":"Pause the music of channel _PARAM1_","Play the music of a channel":"Play the music of a channel","Play the music of the channel.":"Play the music of the channel.","Play the music of channel _PARAM1_":"Play the music of channel _PARAM1_","Volume of the sound on a channel":"Volume of the sound on a channel","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.","Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"Volume of the music on a channel","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.","Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_","Game global volume":"Game global volume","This action modifies the global volume of the game. The volume is between 0 and 100.":"This action modifies the global volume of the game. The volume is between 0 and 100.","Do _PARAM1__PARAM2_ to global sound level":"Do _PARAM1__PARAM2_ to global sound level","Pitch of the sound of a channel":"Pitch of the sound of a channel","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.","Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_","Pitch of the music on a channel":"Pitch of the music on a channel","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"This action modifies the pitch of the music on the specified channel. 1 is the default pitch","Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"Playing offset of the sound on a channel","This action modifies the playing offset of the sound on a channel":"This action modifies the playing offset of the sound on a channel","Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Playing offset of the music on a channel","This action modifies the playing offset of the music on the specified channel":"This action modifies the playing offset of the music on the specified channel","Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_":"Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_","Play a sound":"Play a sound","Play a sound.":"Play a sound.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Play a music file","Play a music file.":"Play a music file.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","A music file is being played":"A music file is being played","Test if the music on a channel is being played":"Test if the music on a channel is being played","Music on channel _PARAM1_ is being played":"Music on channel _PARAM1_ is being played","Channel":"Channel","A music file is paused":"A music file is paused","Test if the music on the specified channel is paused.":"Test if the music on the specified channel is paused.","Music on channel _PARAM1_ is paused":"Music on channel _PARAM1_ is paused","A music file is stopped":"A music file is stopped","Test if the music on the specified channel is stopped.":"Test if the music on the specified channel is stopped.","Music on channel _PARAM1_ is stopped":"Music on channel _PARAM1_ is stopped","A sound is being played":"A sound is being played","Test if the sound on a channel is being played.":"Test if the sound on a channel is being played.","Sound on channel _PARAM1_ is being played":"Sound on channel _PARAM1_ is being played","A sound is paused":"A sound is paused","Test if the sound on the specified channel is paused.":"Test if the sound on the specified channel is paused.","Sound on channel _PARAM1_ is paused":"Sound on channel _PARAM1_ is paused","A sound is stopped":"A sound is stopped","Test if the sound on the specified channel is stopped.":"Test if the sound on the specified channel is stopped.","Sound on channel _PARAM1_ is stopped":"Sound on channel _PARAM1_ is stopped","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"Test the volume of the sound on the specified channel. The volume is between 0 and 100.","The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_":"The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_","Volume to test":"Volume to test","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Test the volume of the music on a specified channel. The volume is between 0 and 100.","The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_":"The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_","Global volume":"Global volume","Test the global sound level. The volume is between 0 and 100.":"Test the global sound level. The volume is between 0 and 100.","The global game volume is _PARAM1__PARAM2_":"The global game volume is _PARAM1__PARAM2_","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Test the pitch of the sound on the specified channel. 1 is the default pitch.","The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_":"The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_","Pitch to test":"Pitch to test","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.","The pitch of the music on channel _PARAM1_ is _PARAM2__PARAM3_":"The pitch of the music on channel _PARAM1_ is _PARAM2__PARAM3_","Test the playing offset of the sound on the specified channel.":"Test the playing offset of the sound on the specified channel.","The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_":"The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_","Playing position (in seconds)":"Playing position (in seconds)","Test the playing offset of the music on the specified channel.":"Test the playing offset of the music on the specified channel.","The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_":"The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_","Sound playing offset":"Sound playing offset","Sounds":"Sounds","Music playing offset":"Music playing offset","Sound volume":"Sound volume","Music volume":"Music volume","Sound's pitch":"Sound's pitch","Music's pitch":"Music's pitch","Global volume value":"Global volume value","Sound level":"Sound level","Text manipulation":"Text manipulation","Built-in extension providing expressions for manipulating text objects.":"Built-in extension providing expressions for manipulating text objects.","Insert a new line":"Insert a new line","Manipulation of text":"Manipulation of text","Get character from code point":"Get character from code point","Code point":"Code point","Uppercase a text":"Uppercase a text","Lowercase a text":"Lowercase a text","Get a portion of a text":"Get a portion of a text","Start position of the portion (the first letter is at position 0)":"Start position of the portion (the first letter is at position 0)","Length of the portion":"Length of the portion","Get a character from a text":"Get a character from a text","Position of the character (the first letter is at position 0)":"Position of the character (the first letter is at position 0)","Repeat a text":"Repeat a text","Text to repeat":"Text to repeat","Repetition count":"Repetition count","Length of a text":"Length of a text","Search in a text":"Search in a text","Search in a text (return the position of the result or -1 if not found)":"Search in a text (return the position of the result or -1 if not found)","Text to search for":"Text to search for","Search in a text from the end":"Search in a text from the end","Search in a text from the end (return the position of the result or -1 if not found)":"Search in a text from the end (return the position of the result or -1 if not found)","Search in a text, starting from a position":"Search in a text, starting from a position","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Search in a text, starting from a position (return the position of the result or -1 if not found)","Position of the first character in the string to be considered in the search":"Position of the first character in the string to be considered in the search","Search in a text from the end, starting from a position":"Search in a text from the end, starting from a position","Search in a text from the end, starting from a position (return the position of the result or -1 if not found)":"Search in a text from the end, starting from a position (return the position of the result or -1 if not found)","Position of the last character in the string to be considered in the search":"Position of the last character in the string to be considered in the search","Standard Conversions":"Standard Conversions","Built-in extension providing standard conversions expressions.":"Built-in extension providing standard conversions expressions.","Text > Number":"Text > Number","Convert the text to a number":"Convert the text to a number","Text to convert to a number":"Text to convert to a number","Number > Text":"Number > Text","Convert the result of the expression to text":"Convert the result of the expression to text","Expression to be converted to text":"Expression to be converted to text","Number > Text ( without scientific notation )":"Number > Text ( without scientific notation )","Convert the result of the expression to text, without using the scientific notation":"Convert the result of the expression to text, without using the scientific notation","Degrees > Radians":"Degrees > Radians","Converts the angle, expressed in degrees, into radians":"Converts the angle, expressed in degrees, into radians","Angle, in degrees":"Angle, in degrees","Radians > Degrees":"Radians > Degrees","Converts the angle, expressed in radians, into degrees":"Converts the angle, expressed in radians, into degrees","Angle, in radians":"Angle, in radians","Time":"Time","Built-in extension providing actions and conditions related to time.":"Built-in extension providing actions and conditions related to time.","Value of a scene timer":"Value of a scene timer","Test the elapsed time of a scene timer.":"Test the elapsed time of a scene timer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"The timer _PARAM2_ is greater than _PARAM1_ seconds","Timers and time":"Timers and time","Timer's name":"Timer's name","Test the time scale.":"Test the time scale.","The time scale is _PARAM1__PARAM2_":"The time scale is _PARAM1__PARAM2_","Scene timer paused":"Scene timer paused","Test if the specified scene timer is paused.":"Test if the specified scene timer is paused.","The timer _PARAM1_ is paused":"The timer _PARAM1_ is paused","Start (or reset) a scene timer":"Start (or reset) a scene timer","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset the specified scene timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_":"Reset the timer _PARAM1_","Pause a scene timer":"Pause a scene timer","Pause a scene timer.":"Pause a scene timer.","Pause timer _PARAM1_":"Pause timer _PARAM1_","Unpause a scene timer":"Unpause a scene timer","Unpause a scene timer.":"Unpause a scene timer.","Unpause timer _PARAM1_":"Unpause timer _PARAM1_","Delete a scene timer":"Delete a scene timer","Delete a scene timer from memory.":"Delete a scene timer from memory.","Delete timer _PARAM1_ from memory":"Delete timer _PARAM1_ from memory","Change time scale":"Change time scale","Change the time scale of the game.":"Change the time scale of the game.","Set time scale to _PARAM1_":"Set time scale to _PARAM1_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)","Time elapsed since the last image":"Time elapsed since the last image","Scene timer value":"Scene timer value","Time elapsed since the beginning of the scene":"Time elapsed since the beginning of the scene","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Animate even if hidden or far from the screen":"Animate even if hidden or far from the screen","Sprite":"Sprite","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game":"Animated object which can be used for most elements of a game","Change Sprite opacity":"Change Sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"Change the animation","Change the animation of the object, using the animation number in the animations list.":"Change the animation of the object, using the animation number in the animations list.","Do _PARAM1__PARAM2_ to the number of current animation of _PARAM0_":"Do _PARAM1__PARAM2_ to the number of current animation of _PARAM0_","Animations and images":"Animations and images","Change the animation (by name)":"Change the animation (by name)","Change the animation of the object, using the name of the animation.":"Change the animation of the object, using the name of the animation.","Set animation of _PARAM0_ to _PARAM1_":"Set animation of _PARAM0_ to _PARAM1_","Change the direction":"Change the direction","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7","Do _PARAM1__PARAM2_ to the direction of _PARAM0_":"Do _PARAM1__PARAM2_ to the direction of _PARAM0_","Modify the current frame of the object":"Modify the current frame of the object","Do _PARAM1__PARAM2_ to animation frame of _PARAM0_":"Do _PARAM1__PARAM2_ to animation frame of _PARAM0_","Pause the animation":"Pause the animation","Pause the current animation of the object":"Pause the current animation of the object","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Play the animation":"Play the animation","Play the current animation of the object":"Play the current animation of the object","Play the current animation of _PARAM0_":"Play the current animation of _PARAM0_","Animation speed scale":"Animation speed scale","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).","Do _PARAM1__PARAM2_ to the animation speed scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the animation speed scale of _PARAM0_","Rotate an object toward a position":"Rotate an object toward a position","Rotate an object towards a position.":"Rotate an object towards a position.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_","Object to be rotated":"Object to be rotated","Angular speed (degrees per second)":"Angular speed (degrees per second)","Modify the scale of the specified object.":"Modify the scale of the specified object.","Modify the scale of the width of an object.":"Modify the scale of the width of an object.","Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_","Modify the scale of the height of an object.":"Modify the scale of the height of an object.","Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_":"Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_","Change the width of a Sprite object.":"Change the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Current animation":"Current animation","Compare the number of the current animation of the object.":"Compare the number of the current animation of the object.","The number of the current animation of _PARAM0_ is _PARAM1__PARAM2_":"The number of the current animation of _PARAM0_ is _PARAM1__PARAM2_","Number to test":"Number to test","Check the current animation of the object.":"Check the current animation of the object.","The animation of _PARAM0_ is _PARAM1_":"The animation of _PARAM0_ is _PARAM1_","Current direction":"Current direction","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.","Direction of _PARAM0_ is _PARAM1__PARAM2_":"Direction of _PARAM0_ is _PARAM1__PARAM2_","Direction to test":"Direction to test","Test the number of the current animation frame.":"Test the number of the current animation frame.","The animation frame of _PARAM0_ is _PARAM1__PARAM2_":"The animation frame of _PARAM0_ is _PARAM1__PARAM2_","Animation frame to test":"Animation frame to test","Animation paused":"Animation paused","Test if the animation of an object is paused":"Test if the animation of an object is paused","The animation of _PARAM0_ is paused":"The animation of _PARAM0_ is paused","Animation finished":"Animation finished","Check if the animation being played by the Sprite object is finished.":"Check if the animation being played by the Sprite object is finished.","The animation of _PARAM0_ is finished":"The animation of _PARAM0_ is finished","Compare the scale of the width of an object.":"Compare the scale of the width of an object.","The width's scale of _PARAM0_ is _PARAM1__PARAM2_":"The width's scale of _PARAM0_ is _PARAM1__PARAM2_","Compare the scale of the height of an object.":"Compare the scale of the height of an object.","The height's scale of _PARAM0_ is _PARAM1__PARAM2_":"The height's scale of _PARAM0_ is _PARAM1__PARAM2_","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"Blend mode","Compare the number of the blend mode currently used by an object":"Compare the number of the blend mode currently used by an object","The number of the current blend mode of _PARAM0_ is _PARAM1__PARAM2_":"The number of the current blend mode of _PARAM0_ is _PARAM1__PARAM2_","Value to compare (0: Alpha, 1: Add, 2: Multiply, 3: None)":"Value to compare (0: Alpha, 1: Add, 2: Multiply, 3: None)","Copy an image on the current one of an object":"Copy an image on the current one of an object","Copy an image on the current image of an object.\nNote that the source image must be preferably kept loaded in memory.":"Copy an image on the current image of an object.\nNote that the source image must be preferably kept loaded in memory.","Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_":"Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_","Make a color of the image of an object transparent":"Make a color of the image of an object transparent","Make a color of the image of an object transparent.":"Make a color of the image of an object transparent.","Make color _PARAM1_ of the current image of _PARAM0_ transparent":"Make color _PARAM1_ of the current image of _PARAM0_ transparent","Color to make transparent":"Color to make transparent","Change the global color of an object. The default color is white.":"Change the global color of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Alpha).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Alpha).","Change Blend mode of _PARAM0_ to _PARAM1_":"Change Blend mode of _PARAM0_ to _PARAM1_","Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)":"Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)","Flip the object horizontally":"Flip the object horizontally","Flip horizontally _PARAM0_ : _PARAM1_":"Flip horizontally _PARAM0_ : _PARAM1_","Activate flipping":"Activate flipping","Flip the object vertically":"Flip the object vertically","Flip vertically _PARAM0_ : _PARAM1_":"Flip vertically _PARAM0_ : _PARAM1_","Horizontally flipped":"Horizontally flipped","Return true if the object is horizontally flipped":"Return true if the object is horizontally flipped","_PARAM0_ is horizontally flipped":"_PARAM0_ is horizontally flipped","Vertically flipped":"Vertically flipped","Return true if the object is vertically flipped":"Return true if the object is vertically flipped","_PARAM0_ is vertically flipped":"_PARAM0_ is vertically flipped","Rotate an object toward another":"Rotate an object toward another","Rotate an object towards another.":"Rotate an object towards another.","Rotate _PARAM0_ towards _PARAM1_":"Rotate _PARAM0_ towards _PARAM1_","Rotate toward this object":"Rotate toward this object","X position of a point":"X position of a point","Name of the point":"Name of the point","Y position of a point":"Y position of a point","Direction of the object":"Direction of the object","Animation of the object":"Animation of the object","Name of the animation of the object":"Name of the animation of the object","Animation frame of the object":"Animation frame of the object","Scale of the width of an object":"Scale of the width of an object","Scale of the height of an object":"Scale of the height of an object","Collision (Pixel perfect)":"Collision (Pixel perfect)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ is in collision with _PARAM1_ (pixel perfect)","Standard events":"Standard events","Built-in extension providing standard events.":"Built-in extension providing standard events.","Or":"Or","Return true if one of the sub conditions is true":"Return true if one of the sub conditions is true","If one of these conditions is true:":"If one of these conditions is true:","And":"And","Return true if all sub conditions are true":"Return true if all sub conditions are true","If all of these conditions are true:":"If all of these conditions are true:","Not":"Not","Return the contrary of the result of the sub conditions":"Return the contrary of the result of the sub conditions","Invert the logical result of these conditions:":"Invert the logical result of these conditions:","Trigger once while true":"Trigger once while true","Run actions only once, for each time the conditions have been met.":"Run actions only once, for each time the conditions have been met.","Trigger once":"Trigger once","Standard event":"Standard event","Standard event: Actions are run if conditions are fulfilled.":"Standard event: Actions are run if conditions are fulfilled.","Link":"Link","Link to some external events":"Link to some external events","Comment":"Comment","Event displaying a text in the events editor":"Event displaying a text in the events editor","While":"While","The event is repeated while the conditions are true":"The event is repeated while the conditions are true","Repeat":"Repeat","Event repeated a number of times":"Event repeated a number of times","For each object":"For each object","Repeat the event for each specified object.":"Repeat the event for each specified object.","Group containing events":"Group containing events","Base object":"Base object","Compare X position of an object":"Compare X position of an object","Compare the X position of the object.":"Compare the X position of the object.","The X position of _PARAM0_ is _PARAM1__PARAM2_":"The X position of _PARAM0_ is _PARAM1__PARAM2_","X position of an object":"X position of an object","Change the X position of an object.":"Change the X position of an object.","Do _PARAM1__PARAM2_ to the X position of _PARAM0_":"Do _PARAM1__PARAM2_ to the X position of _PARAM0_","Compare Y position of an object":"Compare Y position of an object","Compare the Y position of an object.":"Compare the Y position of an object.","The Y position of _PARAM0_ is _PARAM1__PARAM2_":"The Y position of _PARAM0_ is _PARAM1__PARAM2_","Y position of an object":"Y position of an object","Change the Y position of an object.":"Change the Y position of an object.","Do _PARAM1__PARAM2_ to the Y position of _PARAM0_":"Do _PARAM1__PARAM2_ to the Y position of _PARAM0_","Position of an object":"Position of an object","Change the position of an object.":"Change the position of an object.","Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_":"Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_","Put an object around a position":"Put an object around a position","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.","Change the angle of rotation of an object.":"Change the angle of rotation of an object.","Do _PARAM1__PARAM2_ to angle of _PARAM0_":"Do _PARAM1__PARAM2_ to angle of _PARAM0_","Rotate":"Rotate","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.","Rotate _PARAM0_ at speed _PARAM1_deg/second":"Rotate _PARAM0_ at speed _PARAM1_deg/second","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Rotate toward angle":"Rotate toward angle","Rotate an object towards an angle with the specified speed.":"Rotate an object towards an angle with the specified speed.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second":"Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second","Angle to rotate towards (in degrees)":"Angle to rotate towards (in degrees)","Angular speed (in degrees per second) (0 for immediate rotation)":"Angular speed (in degrees per second) (0 for immediate rotation)","Rotate toward position":"Rotate toward position","Rotate an object towards a position, with the specified speed.":"Rotate an object towards a position, with the specified speed.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second","Add a force to an object. The object will move according to all of the forces it has.":"Add a force to an object. The object will move according to all of the forces it has.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Speed on X axis (in pixels per second)":"Speed on X axis (in pixels per second)","Speed on Y axis (in pixels per second)":"Speed on Y axis (in pixels per second)","Force multiplier":"Force multiplier","Add a force (angle)":"Add a force (angle)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Speed (in pixels per second)":"Speed (in pixels per second)","Add a force to move toward a position":"Add a force to move toward a position","Add a force to an object to make it move toward a position.":"Add a force to an object to make it move toward a position.","Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Add a force to move around a position":"Add a force to move around a position","Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\".":"Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\".","Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away":"Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away","X position of the center":"X position of the center","Y position of the center":"Y position of the center","Speed (in Degrees per seconds)":"Speed (in Degrees per seconds)","Distance (in pixels)":"Distance (in pixels)","Stop the object":"Stop the object","Stop the object by deleting all of its forces.":"Stop the object by deleting all of its forces.","Stop object _PARAM0_":"Stop object _PARAM0_","Delete an object":"Delete an object","Delete the specified object.":"Delete the specified object.","Delete object _PARAM0_":"Delete object _PARAM0_","Z order":"\u05E1\u05D3\u05E8 Z","Modify the Z-order of an object":"Modify the Z-order of an object","Do _PARAM1__PARAM2_ to Z-order of _PARAM0_":"Do _PARAM1__PARAM2_ to Z-order of _PARAM0_","Move the object to a different layer.":"Move the object to a different layer.","Put _PARAM0_ on the layer _PARAM1_":"Put _PARAM0_ on the layer _PARAM1_","Layers and cameras":"Layers and cameras","Move it to this layer (base layer if empty)":"Move it to this layer (base layer if empty)","Modify a variable of an object":"Modify a variable of an object","Modify the value of a variable of an object":"Modify the value of a variable of an object","Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_":"Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_","Modify the text of a variable of an object":"Modify the text of a variable of an object","Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_":"Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_","Return true if the specified child of the variable exists.":"Return true if the specified child of the variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists","Remove a child from a variable of an object.":"Remove a child from a variable of an object.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_","Clear variable":"Clear variable","Remove all the children from the object variable.":"Remove all the children from the object variable.","Clear children from variable _PARAM1_ of _PARAM0_":"Clear children from variable _PARAM1_ of _PARAM0_","Hide the specified object.":"Hide the specified object.","Hide the object _PARAM0_":"Hide the object _PARAM0_","Show the specified object":"Show the specified object","Show object _PARAM0_":"Show object _PARAM0_","Compare the angle of the specified object.":"Compare the angle of the specified object.","Angle of _PARAM0_ is _PARAM1__PARAM2_ deg.":"Angle of _PARAM0_ is _PARAM1__PARAM2_ deg.","Value to compare (in degrees)":"Value to compare (in degrees)","Compare Z order":"Compare Z order","Compare the Z-order of the specified object.":"Compare the Z-order of the specified object.","Z Order of _PARAM0_ is _PARAM1__PARAM2_":"Z Order of _PARAM0_ is _PARAM1__PARAM2_","Compare layer":"Compare layer","Check if the object is on the specified layer.":"Check if the object is on the specified layer.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ is on layer _PARAM1_","Visibility of an object":"Visibility of an object","Check if an object is visible.":"Check if an object is visible.","The object _PARAM0_ is visible":"The object _PARAM0_ is visible","Invisibility of an object":"Invisibility of an object","Check if an object is hidden.":"Check if an object is hidden.","_PARAM0_ is hidden":"_PARAM0_ is hidden","Object is stopped":"Object is stopped","Check if an object is not moving":"Check if an object is not moving","_PARAM0_ is stopped":"_PARAM0_ is stopped","Compare the overall speed of an object":"Compare the overall speed of an object","Overall speed of _PARAM0_ is _PARAM1__PARAM2_":"Overall speed of _PARAM0_ is _PARAM1__PARAM2_","Compare the angle of displacement of an object":"Compare the angle of displacement of an object","Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)":"Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)","Tolerance":"Tolerance","Value of an object's variable":"Value of an object's variable","Compare the value of a variable of an object.":"Compare the value of a variable of an object.","Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_":"Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_","Text of an object's variable":"Text of an object's variable","Compare the text of a variable of an object.":"Compare the text of a variable of an object.","The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_":"The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_","Variable defined":"Variable defined","Check if the variable is defined.":"Check if the variable is defined.","Variable _PARAM1 of _PARAM0_ is defined":"Variable _PARAM1 of _PARAM0_ is defined","Behavior activated":"Behavior activated","Return true if the behavior is activated for the object.":"Return true if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Behavior _PARAM1_ of _PARAM0_ is activated","De/activate a behavior":"De/activate a behavior","De/activate the behavior for the object.":"De/activate the behavior for the object.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_","Activate?":"Activate?","Add a force to move toward an object":"Add a force to move toward an object","Add a force to an object to make it move toward another.":"Add a force to an object to make it move toward another.","Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Target Object","Add a force to move around an object":"Add a force to move around an object","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away","Rotate around this object":"Rotate around this object","Speed (in degrees per second)":"Speed (in degrees per second)","Put an object around another":"Put an object around another","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.","\"Center\" Object":"\"Center\" Object","Move an object away from another":"Move an object away from another","Move an object away from another, using forces.":"Move an object away from another, using forces.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)","Object 2 (won't move)":"Object 2 (won't move)","Move an object away from another without using forces.":"Move an object away from another without using forces.","Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)","Separate two objects":"Separate two objects","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Point inside object","Test if a point is inside the object collision masks.":"Test if a point is inside the object collision masks.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","Value of a timer":"Value of a timer","Test the elapsed time of a timer.":"Test the elapsed time of a timer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timers":"Timers","Timer paused":"Timer paused","Test if specified timer is paused.":"Test if specified timer is paused.","The timer _PARAM1_ of _PARAM0_ is paused":"The timer _PARAM1_ of _PARAM0_ is paused","Start (or reset) a timer":"Start (or reset) a timer","Reset the specified timer, if the timer doesn't exist it's created and started.":"Reset the specified timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_ of _PARAM0_":"Reset the timer _PARAM1_ of _PARAM0_","Pause a timer":"Pause a timer","Pause a timer.":"Pause a timer.","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause a timer":"Unpause a timer","Unpause a timer.":"Unpause a timer.","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete a timer":"Delete a timer","Delete a timer from memory.":"Delete a timer from memory.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"X position of the object","Y position of the object":"Y position of the object","Current angle, in degrees, of the object":"Current angle, in degrees, of the object","Average X coordinates of forces":"Average X coordinates of forces","Average Y coordinates of forces":"Average Y coordinates of forces","Average angle of the forces":"Average angle of the forces","Average length of the forces":"Average length of the forces","Width of the object":"Width of the object","Height of the object":"Height of the object","Z order of an object":"Z order of an object","Distance between two objects":"Distance between two objects","Square distance between two objects":"Square distance between two objects","Object's variable":"Object's variable","Object's variable number of children":"Object's variable number of children","Get the number of children from an object":"Get the number of children from an object","Text of variable of an object":"Text of variable of an object","Timer value":"Timer value","Create an object":"Create an object","Create an object at specified position":"Create an object at specified position","Create object _PARAM1_ at position _PARAM2_;_PARAM3_":"Create object _PARAM1_ at position _PARAM2_;_PARAM3_","Object to create":"Object to create","Layer (base layer if empty)":"Layer (base layer if empty)","Create an object from its name":"Create an object from its name","Among the objects of the specified group, this action will create the object with the specified name.":"Among the objects of the specified group, this action will create the object with the specified name.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_":"Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_","Groups containing objects that can be created by the action":"Groups containing objects that can be created by the action","Text representing the name of the object to create":"Text representing the name of the object to create","Pick all objects":"Pick all objects","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick a random object":"Pick a random object","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.","Pick a random _PARAM1_":"Pick a random _PARAM1_","Apply movement to all objects":"Apply movement to all objects","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.","An object is moving toward another":"An object is moving toward another","Check if an object moves toward another.\nThe first object must move.":"Check if an object moves toward another.\nThe first object must move.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ is moving toward _PARAM1_","Angle of tolerance":"Angle of tolerance","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels","Pick nearest object":"Pick nearest object","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"Number of objects","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","The number of _PARAM0_ objects is _PARAM1__PARAM2_":"The number of _PARAM0_ objects is _PARAM1__PARAM2_","Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.":"Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ is in collision with _PARAM1_","An object is turned toward another":"An object is turned toward another","Check if an object is turned toward another":"Check if an object is turned toward another","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ is rotated towards _PARAM1_","Name of the object":"Name of the object","Name of the second object":"Name of the second object","Angle of tolerance, in degrees (0: minimum tolerance)":"Angle of tolerance, in degrees (0: minimum tolerance)","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the result in _PARAM5_, _PARAM6_":"Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects to test against the ray","Raycast to position":"Raycast to position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Count the number of the specified objects being currently picked in the event","Return the name of the object":"Return the name of the object","Object layer":"Object layer","Return the name of the layer the object is on":"Return the name of the layer the object is on","Mouse features":"Mouse features","Built-in extension that enables the use of a mouse":"Built-in extension that enables the use of a mouse","The cursor/touch is on an object":"The cursor/touch is on an object","Test if the cursor is over an object, or if the object is being touched.":"Test if the cursor is over an object, or if the object is being touched.","The cursor/touch is on _PARAM0_":"The cursor/touch is on _PARAM0_","Mouse and touch":"Mouse and touch","Accurate test (yes by default)":"Accurate test (yes by default)","The mouse wheel is scrolling up":"The mouse wheel is scrolling up","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"The mouse wheel is scrolling down","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","De/activate moving the mouse cursor with touches":"De/activate moving the mouse cursor with touches","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.","Move mouse cursor when touching screen: _PARAM1_":"Move mouse cursor when touching screen: _PARAM1_","Activate (yes by default when game is launched)":"Activate (yes by default when game is launched)","Center cursor horizontally":"Center cursor horizontally","Put the cursor in the middle of the screen horizontally.":"Put the cursor in the middle of the screen horizontally.","Center cursor vertically":"Center cursor vertically","Put the cursor in the middle of the screen vertically.":"Put the cursor in the middle of the screen vertically.","Hide the cursor":"Hide the cursor","Hide the cursor.":"Hide the cursor.","Show the cursor":"Show the cursor","Show the cursor.":"Show the cursor.","Position the cursor of the mouse":"Position the cursor of the mouse","Position the cursor at the given coordinates.":"Position the cursor at the given coordinates.","Position cursor at _PARAM1_;_PARAM2_":"Position cursor at _PARAM1_;_PARAM2_","Center the cursor":"Center the cursor","Center the cursor on the screen.":"Center the cursor on the screen.","Cursor X position":"Cursor X position","Compare the X position of the cursor or of a touch.":"Compare the X position of the cursor or of a touch.","Cursor X position is _PARAM1__PARAM2_":"Cursor X position is _PARAM1__PARAM2_","Camera number (default : 0)":"Camera number (default : 0)","Cursor Y position":"Cursor Y position","Compare the Y position of the cursor or of a touch.":"Compare the Y position of the cursor or of a touch.","Cursor Y position is _PARAM1__PARAM2_":"Cursor Y position is _PARAM1__PARAM2_","Mouse button pressed or touch held":"Mouse button pressed or touch held","Return true if the specified mouse button is pressed or if a touch is in contact with the screen.":"Return true if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"Touch or _PARAM1_ mouse button is down","Button to test":"Button to test","Mouse button released":"Mouse button released","Return true if the specified mouse button was released.":"Return true if the specified mouse button was released.","_PARAM1_ mouse button was released":"_PARAM1_ mouse button was released","Touch X position":"Touch X position","Compare the X position of a specific touch.":"Compare the X position of a specific touch.","Touch #_PARAM1_ X position is _PARAM2__PARAM3_":"Touch #_PARAM1_ X position is _PARAM2__PARAM3_","Mouse and touch/Multitouch":"Mouse and touch/Multitouch","Touch identifier":"Touch identifier","Touch Y position":"Touch Y position","Compare the Y position of a specific touch.":"Compare the Y position of a specific touch.","Touch #_PARAM1_ Y position is _PARAM2__PARAM3_":"Touch #_PARAM1_ Y position is _PARAM2__PARAM3_","A new touch has started":"A new touch has started","Return true if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Return true if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"A touch has ended","Return true if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Return true if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Mouse cursor":"Mouse cursor","Camera":"Camera","Mouse wheel: Displacement":"Mouse wheel: Displacement","Mouse wheel displacement":"Mouse wheel displacement","Multitouch":"Multitouch","Identifier of the last touch":"Identifier of the last touch","Identifier of the last ended touch":"Identifier of the last ended touch","Cameras and layers features":"Cameras and layers features","Built-in camera extension":"Built-in camera extension","Camera center X position":"Camera center X position","Compare the X position of the center of a camera.":"Compare the X position of the center of a camera.","X position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)":"X position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)","Camera center Y position":"Camera center Y position","Compare the Y position of the center of a camera.":"Compare the Y position of the center of a camera.","The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)":"The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ (layer: _PARAM3_)","Change the X position of the center of the specified camera.":"Change the X position of the center of the specified camera.","Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ (layer: _PARAM3_)":"Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ (layer: _PARAM3_)","Change the Y position of the center of the specified camera.":"Change the Y position of the center of the specified camera.","Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ (layer: _PARAM3_)":"Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ (layer: _PARAM3_)","Width of a camera":"Width of a camera","Test the width of a camera of a layer":"Test the width of a camera of a layer","The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_":"The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_","Camera number":"Camera number","Height of a camera":"Height of a camera","Test the height of a camera of a layer":"Test the height of a camera of a layer","The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_":"The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_","Angle of a camera of a layer":"Angle of a camera of a layer","Test a camera angle.":"Test a camera angle.","Angle of camera is _PARAM1__PARAM2_ (layer: _PARAM3_, camera: _PARAM4_)":"Angle of camera is _PARAM1__PARAM2_ (layer: _PARAM3_, camera: _PARAM4_)","Change camera angle":"Change camera angle","This action modifies the angle of a camera in the specified layer.":"This action modifies the angle of a camera in the specified layer.","Do _PARAM1__PARAM2_ to angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"Do _PARAM1__PARAM2_ to angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"Add a camera to a layer","This action adds a camera to a layer":"This action adds a camera to a layer","Add a camera to layer _PARAM1_":"Add a camera to layer _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Render zone: Top left side: X Position (between 0 and 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Render zone: Top left side: Y Position (between 0 and 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Render zone: Bottom right side: X Position (between 0 and 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Render zone: Bottom right side: Y Position (between 0 and 1)","Delete a camera of a layer":"Delete a camera of a layer","Remove the specified camera from a layer":"Remove the specified camera from a layer","Delete camera _PARAM2_ from layer _PARAM1_":"Delete camera _PARAM2_ from layer _PARAM1_","Modify the size of a camera":"Modify the size of a camera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"This action modifies the size of a camera of the specified layer. The zoom will be reset.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Modify the render zone of a camera","This action modifies the render zone of a camera of the specified layer.":"This action modifies the render zone of a camera of the specified layer.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Change camera zoom.":"Change camera zoom.","Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : _PARAM3_)":"Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)","Center the camera on an object within limits":"Center the camera on an object within limits","Center the camera on the specified object, without leaving the specified limits.":"Center the camera on the specified object, without leaving the specified limits.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)","Top left side of the boundary: X Position":"Top left side of the boundary: X Position","Top left side of the boundary: Y Position":"Top left side of the boundary: Y Position","Bottom right side of the boundary: X Position":"Bottom right side of the boundary: X Position","Bottom right side of the boundary: Y Position":"Bottom right side of the boundary: Y Position","Anticipate the movement of the object (yes by default)":"Anticipate the movement of the object (yes by default)","Center the camera on an object":"Center the camera on an object","Center the camera on the specified object.":"Center the camera on the specified object.","Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)":"Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)","Show a layer":"Show a layer","Show a layer.":"Show a layer.","Show layer _PARAM1_":"Show layer _PARAM1_","Hide a layer":"Hide a layer","Hide a layer.":"Hide a layer.","Hide layer _PARAM1_":"Hide layer _PARAM1_","Visibility of a layer":"Visibility of a layer","Test if a layer is set as visible.":"Test if a layer is set as visible.","Layer _PARAM1_ is visible":"Layer _PARAM1_ is visible","Effect parameter":"Effect parameter","Change the parameter of an effect":"Change the parameter of an effect","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_","Layers and cameras/Effects":"Layers and cameras/Effects","Effect":"Effect","Parameter name":"Parameter name","Layer time scale":"Layer time scale","Compare the time scale applied to the objects of the layer.":"Compare the time scale applied to the objects of the layer.","The time scale of layer _PARAM1_ is _PARAM2__PARAM3_":"The time scale of layer _PARAM1_ is _PARAM2__PARAM3_","Layers and cameras/Time":"Layers and cameras/Time","Change layer time scale":"Change layer time scale","Change the time scale applied to the objects of the layer.":"Change the time scale applied to the objects of the layer.","Set time scale of layer _PARAM1_ to _PARAM2_":"Set time scale of layer _PARAM1_ to _PARAM2_","Width of a camera of a layer":"Width of a camera of a layer","Height of a camera of a layer":"Height of a camera of a layer","X position of the top left side point of a render zone":"X position of the top left side point of a render zone","Y position of the top left side point of a render zone":"Y position of the top left side point of a render zone","X position of the bottom right side point of a render zone":"X position of the bottom right side point of a render zone","Y position of the bottom right side point of a render zone":"Y position of the bottom right side point of a render zone","Camera X position":"Camera X position","Camera Y position":"Camera Y position","Built-in extension providing actions and conditions related to external layouts":"Built-in extension providing actions and conditions related to external layouts","Create objects from an external layout":"Create objects from an external layout","Create objects from an external layout.":"Create objects from an external layout.","Create objects from the external layout named _PARAM1_":"Create objects from the external layout named _PARAM1_","Name of the external layout":"Name of the external layout","X position of the origin":"X position of the origin","Y position of the origin":"Y position of the origin","Smooth the image":"Smooth the image","Always loaded in memory":"Always loaded in memory","Project":"Project","The version of GDevelop used to create this game seems to be a new version.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.":"The version of GDevelop used to create this game seems to be a new version.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.","The version of GDevelop used to create this game seems to be greater.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.":"The version of GDevelop used to create this game seems to be greater.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.","The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version.":"The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version.","Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n":"Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n","You may have to slightly change the position of some objects if you have changed their size.\n\n":"You may have to slightly change the position of some objects if you have changed their size.\n\n","Thank you for your understanding.\n":"Thank you for your understanding.\n","The project is using the pathfinding behavior. This behavior has been replaced by a new one:\n":"The project is using the pathfinding behavior. This behavior has been replaced by a new one:\n","You must add the new 'Pathfinding' behavior to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles.":"You must add the new 'Pathfinding' behavior to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles.","Please use only letters, digits\nand underscores ( _ ).":"Please use only letters, digits\nand underscores ( _ ).","Cannot find an expression with this name: ":"Cannot find an expression with this name: ","Double check that you've not made any typo in the name.":"Double check that you've not made any typo in the name.","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"The number of parameters must be: ","A text must start with a double quote (\").":"A text must start with a double quote (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"A text must end with a double quote (\"). Add a double quote to terminate the text.","A number was expected. You must enter a number here.":"A number was expected. You must enter a number here.","Expecting a variable name.":"Expecting a variable name.","Expecting ]":"Expecting ]","Number expected":"Number expected","Syntax error":"Syntax error","Syntax error in a number.":"Syntax error in a number.","Operator missing before a number":"Operator missing before a number","Superfluous operator before a paranthesis":"Superfluous operator before a paranthesis","Bad closing paranthesis":"Bad closing paranthesis","Empty paranthesis":"Empty paranthesis","Operator missing before a paranthesis":"Operator missing before a paranthesis","Operators without any number between them":"Operators without any number between them","Paranthesis mismatch":"Paranthesis mismatch","Alone operator at the end of the expression":"Alone operator at the end of the expression","Paranthesis not closed":"Paranthesis not closed","Incorrect number of parameters":"Incorrect number of parameters","Expected (maximum) :":"Expected (maximum) :","Parameters' parenthesis missing":"Parameters' parenthesis missing","The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function.":"The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function.","Quotes not closed.":"Quotes not closed.","Function not recognized.":"Function not recognized.","Symbol missing between two +.":"Symbol missing between two +.","Bad symbol at the end of the expression.":"Bad symbol at the end of the expression.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"The expression has extra character at the end that should be removed (or completed if your expression is not finished).","You entered a text, but a number was expected.":"You entered a text, but a number was expected.","You entered a text, but this type was expected:":"You entered a text, but this type was expected:","You entered a number, but a text was expected (in quotes).":"You entered a number, but a text was expected (in quotes).","You entered a number, but this type was expected:":"You entered a number, but this type was expected:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.","You must wrap your text inside double quotes (example: \"Hello world\").":"You must wrap your text inside double quotes (example: \"Hello world\").","You must enter a number.":"You must enter a number.","You've entered a name, but this type was expected:":"You've entered a name, but this type was expected:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Missing a closing bracket. Add a closing bracket for each opening bracket.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).","An opening parenthesis was expected here to call a function.":"An opening parenthesis was expected here to call a function.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You must enter a number or a valid expression call.":"You must enter a number or a valid expression call.","You must enter a text (between quotes) or a valid expression call.":"You must enter a text (between quotes) or a valid expression call.","You must enter a variable name.":"You must enter a variable name.","You must enter a valid object name.":"You must enter a valid object name.","You must enter a valid expression.":"You must enter a valid expression."}};