| | extends CharacterBody3D |
| |
|
| | |
| | var max_flight_speed = 30 |
| | |
| | @export var turn_speed = 5.0 |
| | @export var level_speed = 12.0 |
| | @export var turn_acc = 4.0 |
| | |
| | var pitch_speed = 2.0 |
| | |
| | |
| | var throttle_delta = 30 |
| | |
| | var acceleration = 6.0 |
| | |
| | var forward_speed = 0 |
| | |
| | var target_speed = 0 |
| |
|
| | |
| | var found_goal = false |
| | var exited_arena = false |
| | var cur_goal = null |
| | @onready var environment = get_parent() |
| | @onready var ai_controller = $AIController3D |
| | |
| | var turn_input = 0 |
| | var pitch_input = 0 |
| | var best_goal_distance := 10000.0 |
| | var transform_backup = null |
| |
|
| |
|
| | func _ready(): |
| | ai_controller.init(self) |
| | transform_backup = transform |
| |
|
| |
|
| | func game_over(): |
| | cur_goal = environment.get_next_goal(null) |
| | transform_backup = transform_backup |
| | position.x = 0 + randf_range(-2, 2) |
| | position.y = 27 + randf_range(-2, 2) |
| | position.z = 0 + randf_range(-2, 2) |
| | velocity = Vector3.ZERO |
| | rotation = Vector3.ZERO |
| | found_goal = false |
| | exited_arena = false |
| | best_goal_distance = to_local(cur_goal.position).length() |
| | ai_controller.reset() |
| |
|
| |
|
| | func update_reward(): |
| | ai_controller.reward -= 0.01 |
| | ai_controller.reward += shaping_reward() |
| |
|
| |
|
| | func shaping_reward(): |
| | var s_reward = 0.0 |
| | var goal_distance = to_local(cur_goal.position).length() |
| | if goal_distance < best_goal_distance: |
| | s_reward += best_goal_distance - goal_distance |
| | best_goal_distance = goal_distance |
| |
|
| | s_reward /= 1.0 |
| | return s_reward |
| |
|
| |
|
| | func set_heuristic(heuristic): |
| | self._heuristic = heuristic |
| |
|
| |
|
| | func _physics_process(delta): |
| | if ai_controller.needs_reset: |
| | game_over() |
| | return |
| |
|
| | if cur_goal == null: |
| | game_over() |
| | set_input() |
| | if Input.is_action_just_pressed("r_key"): |
| | game_over() |
| | |
| | transform.basis = transform.basis.rotated( |
| | transform.basis.x.normalized(), pitch_input * pitch_speed * delta |
| | ) |
| | transform.basis = transform.basis.rotated(Vector3.UP, turn_input * turn_speed * delta) |
| | $PlaneModel.rotation.z = lerp($PlaneModel.rotation.z, -float(turn_input), level_speed * delta) |
| | $PlaneModel.rotation.x = lerp($PlaneModel.rotation.x, -float(pitch_input), level_speed * delta) |
| |
|
| | |
| | velocity = -transform.basis.z.normalized() * max_flight_speed |
| | |
| | set_velocity(velocity) |
| | set_up_direction(Vector3.UP) |
| | move_and_slide() |
| | update_reward() |
| |
|
| |
|
| | func set_input(): |
| | if ai_controller.heuristic == "model": |
| | return |
| | else: |
| | turn_input = ( |
| | Input.get_action_strength("roll_left") - Input.get_action_strength("roll_right") |
| | ) |
| | pitch_input = ( |
| | Input.get_action_strength("pitch_up") - Input.get_action_strength("pitch_down") |
| | ) |
| |
|
| |
|
| | func goal_reached(goal): |
| | if goal == cur_goal: |
| | ai_controller.reward += 100.0 |
| | cur_goal = environment.get_next_goal(cur_goal) |
| |
|
| |
|
| | func exited_game_area(): |
| | ai_controller.done = true |
| | ai_controller.reward -= 10.0 |
| | exited_arena = true |
| | game_over() |
| |
|