2 Morph: A Motion-free Physics Optimization Framework for Human Motion Generation Human motion generation plays a vital role in applications such as digital humans and humanoid robot control. However, most existing approaches disregard physics constraints, leading to the frequent production of physically implausible motions with pronounced artifacts such as floating and foot sliding. In this paper, we propose Morph, a Motion-free physics optimization framework, comprising a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on costly real-world motion data. Specifically, the Motion Generator is responsible for providing large-scale synthetic motion data, while the Motion Physics Refinement Module utilizes these synthetic data to train a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. These physically refined motions, in turn, are used to fine-tune the Motion Generator, further enhancing its capability. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion generation quality while improving physical plausibility drastically. 8 authors · Nov 22, 2024 2
27 PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation We present PhysGen, a novel image-to-video generation method that converts a single image and an input condition (e.g., force and torque applied to an object in the image) to produce a realistic, physically plausible, and temporally consistent video. Our key insight is to integrate model-based physical simulation with a data-driven video generation process, enabling plausible image-space dynamics. At the heart of our system are three core components: (i) an image understanding module that effectively captures the geometry, materials, and physical parameters of the image; (ii) an image-space dynamics simulation model that utilizes rigid-body physics and inferred parameters to simulate realistic behaviors; and (iii) an image-based rendering and refinement module that leverages generative video diffusion to produce realistic video footage featuring the simulated motion. The resulting videos are realistic in both physics and appearance and are even precisely controllable, showcasing superior results over existing data-driven image-to-video generation works through quantitative comparison and comprehensive user study. PhysGen's resulting videos can be used for various downstream applications, such as turning an image into a realistic animation or allowing users to interact with the image and create various dynamics. Project page: https://stevenlsw.github.io/physgen/ 4 authors · Sep 27, 2024 2