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Jan 5

Advancing Large Language Models to Capture Varied Speaking Styles and Respond Properly in Spoken Conversations

In spoken dialogue, even if two current turns are the same sentence, their responses might still differ when they are spoken in different styles. The spoken styles, containing paralinguistic and prosodic information, mark the most significant difference between text and speech modality. When using text-only LLMs to model spoken dialogue, text-only LLMs cannot give different responses based on the speaking style of the current turn. In this paper, we focus on enabling LLMs to listen to the speaking styles and respond properly. Our goal is to teach the LLM that "even if the sentences are identical if they are spoken in different styles, their corresponding responses might be different". Since there is no suitable dataset for achieving this goal, we collect a speech-to-speech dataset, StyleTalk, with the following desired characteristics: when two current speeches have the same content but are spoken in different styles, their responses will be different. To teach LLMs to understand and respond properly to the speaking styles, we propose the Spoken-LLM framework that can model the linguistic content and the speaking styles. We train Spoken-LLM using the StyleTalk dataset and devise a two-stage training pipeline to help the Spoken-LLM better learn the speaking styles. Based on extensive experiments, we show that Spoken-LLM outperforms text-only baselines and prior speech LLMs methods.

  • 3 authors
·
Feb 20, 2024

StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.

  • 8 authors
·
Jan 3, 2023

DiTalker: A Unified DiT-based Framework for High-Quality and Speaking Styles Controllable Portrait Animation

Portrait animation aims to synthesize talking videos from a static reference face, conditioned on audio and style frame cues (e.g., emotion and head poses), while ensuring precise lip synchronization and faithful reproduction of speaking styles. Existing diffusion-based portrait animation methods primarily focus on lip synchronization or static emotion transformation, often overlooking dynamic styles such as head movements. Moreover, most of these methods rely on a dual U-Net architecture, which preserves identity consistency but incurs additional computational overhead. To this end, we propose DiTalker, a unified DiT-based framework for speaking style-controllable portrait animation. We design a Style-Emotion Encoding Module that employs two separate branches: a style branch extracting identity-specific style information (e.g., head poses and movements), and an emotion branch extracting identity-agnostic emotion features. We further introduce an Audio-Style Fusion Module that decouples audio and speaking styles via two parallel cross-attention layers, using these features to guide the animation process. To enhance the quality of results, we adopt and modify two optimization constraints: one to improve lip synchronization and the other to preserve fine-grained identity and background details. Extensive experiments demonstrate the superiority of DiTalker in terms of lip synchronization and speaking style controllability. Project Page: https://thenameishope.github.io/DiTalker/

  • 6 authors
·
Jul 29, 2025

Unsupervised Pre-Training for Vietnamese Automatic Speech Recognition in the HYKIST Project

In today's interconnected globe, moving abroad is more and more prevalent, whether it's for employment, refugee resettlement, or other causes. Language difficulties between natives and immigrants present a common issue on a daily basis, especially in medical domain. This can make it difficult for patients and doctors to communicate during anamnesis or in the emergency room, which compromises patient care. The goal of the HYKIST Project is to develop a speech translation system to support patient-doctor communication with ASR and MT. ASR systems have recently displayed astounding performance on particular tasks for which enough quantities of training data are available, such as LibriSpeech. Building a good model is still difficult due to a variety of speaking styles, acoustic and recording settings, and a lack of in-domain training data. In this thesis, we describe our efforts to construct ASR systems for a conversational telephone speech recognition task in the medical domain for Vietnamese language to assist emergency room contact between doctors and patients across linguistic barriers. In order to enhance the system's performance, we investigate various training schedules and data combining strategies. We also examine how best to make use of the little data that is available. The use of publicly accessible models like XLSR-53 is compared to the use of customized pre-trained models, and both supervised and unsupervised approaches are utilized using wav2vec 2.0 as architecture.

  • 1 authors
·
Sep 26, 2023

CapSpeech: Enabling Downstream Applications in Style-Captioned Text-to-Speech

Recent advancements in generative artificial intelligence have significantly transformed the field of style-captioned text-to-speech synthesis (CapTTS). However, adapting CapTTS to real-world applications remains challenging due to the lack of standardized, comprehensive datasets and limited research on downstream tasks built upon CapTTS. To address these gaps, we introduce CapSpeech, a new benchmark designed for a series of CapTTS-related tasks, including style-captioned text-to-speech synthesis with sound events (CapTTS-SE), accent-captioned TTS (AccCapTTS), emotion-captioned TTS (EmoCapTTS), and text-to-speech synthesis for chat agent (AgentTTS). CapSpeech comprises over 10 million machine-annotated audio-caption pairs and nearly 0.36 million human-annotated audio-caption pairs. In addition, we introduce two new datasets collected and recorded by a professional voice actor and experienced audio engineers, specifically for the AgentTTS and CapTTS-SE tasks. Alongside the datasets, we conduct comprehensive experiments using both autoregressive and non-autoregressive models on CapSpeech. Our results demonstrate high-fidelity and highly intelligible speech synthesis across a diverse range of speaking styles. To the best of our knowledge, CapSpeech is the largest available dataset offering comprehensive annotations for CapTTS-related tasks. The experiments and findings further provide valuable insights into the challenges of developing CapTTS systems.

  • 13 authors
·
Jun 3, 2025 3

ESB: A Benchmark For Multi-Domain End-to-End Speech Recognition

Speech recognition applications cover a range of different audio and text distributions, with different speaking styles, background noise, transcription punctuation and character casing. However, many speech recognition systems require dataset-specific tuning (audio filtering, punctuation removal and normalisation of casing), therefore assuming a-priori knowledge of both the audio and text distributions. This tuning requirement can lead to systems failing to generalise to other datasets and domains. To promote the development of multi-domain speech systems, we introduce the End-to-end Speech Benchmark (ESB) for evaluating the performance of a single automatic speech recognition (ASR) system across a broad set of speech datasets. Benchmarked systems must use the same data pre- and post-processing algorithm across datasets - assuming the audio and text data distributions are a-priori unknown. We compare a series of state-of-the-art (SoTA) end-to-end (E2E) systems on this benchmark, demonstrating how a single speech system can be applied and evaluated on a wide range of data distributions. We find E2E systems to be effective across datasets: in a fair comparison, E2E systems achieve within 2.6% of SoTA systems tuned to a specific dataset. Our analysis reveals that transcription artefacts, such as punctuation and casing, pose difficulties for ASR systems and should be included in evaluation. We believe E2E benchmarking over a range of datasets promotes the research of multi-domain speech recognition systems. ESB is available at https://huggingface.co/esb.

  • 3 authors
·
Oct 24, 2022 1

ParaStyleTTS: Toward Efficient and Robust Paralinguistic Style Control for Expressive Text-to-Speech Generation

Controlling speaking style in text-to-speech (TTS) systems has become a growing focus in both academia and industry. While many existing approaches rely on reference audio to guide style generation, such methods are often impractical due to privacy concerns and limited accessibility. More recently, large language models (LLMs) have been used to control speaking style through natural language prompts; however, their high computational cost, lack of interpretability, and sensitivity to prompt phrasing limit their applicability in real-time and resource-constrained environments. In this work, we propose ParaStyleTTS, a lightweight and interpretable TTS framework that enables expressive style control from text prompts alone. ParaStyleTTS features a novel two-level style adaptation architecture that separates prosodic and paralinguistic speech style modeling. It allows fine-grained and robust control over factors such as emotion, gender, and age. Unlike LLM-based methods, ParaStyleTTS maintains consistent style realization across varied prompt formulations and is well-suited for real-world applications, including on-device and low-resource deployment. Experimental results show that ParaStyleTTS generates high-quality speech with performance comparable to state-of-the-art LLM-based systems while being 30x faster, using 8x fewer parameters, and requiring 2.5x less CUDA memory. Moreover, ParaStyleTTS exhibits superior robustness and controllability over paralinguistic speaking styles, providing a practical and efficient solution for style-controllable text-to-speech generation. Demo can be found at https://parastyletts.github.io/ParaStyleTTS_Demo/. Code can be found at https://github.com/haoweilou/ParaStyleTTS.

  • 4 authors
·
Oct 21, 2025

PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation

Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression, resulting in uniform outputs. In this paper, we focus on improving two key factors: lip-audio alignment and emotion control, to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control focuses on elements like speaking style and the scale of lip movements, whereas emotion control is centered on generating realistic emotional expressions, allowing for modifications in multiple attributes such as intensity. To achieve precise control of facial animation, we propose a novel framework, PC-Talk, which enables lip-audio alignment and emotion control through implicit keypoint deformations. First, our lip-audio alignment control module facilitates precise editing of speaking styles at the word level and adjusts lip movement scales to simulate varying vocal loudness levels, maintaining lip synchronization with the audio. Second, our emotion control module generates vivid emotional facial features with pure emotional deformation. This module also enables the fine modification of intensity and the combination of multiple emotions across different facial regions. Our method demonstrates outstanding control capabilities and achieves state-of-the-art performance on both HDTF and MEAD datasets in extensive experiments.

  • 5 authors
·
Mar 18, 2025

PsyPlay: Personality-Infused Role-Playing Conversational Agents

The current research on Role-Playing Conversational Agents (RPCAs) with Large Language Models (LLMs) primarily focuses on imitating specific speaking styles and utilizing character backgrounds, neglecting the depiction of deeper personality traits.~In this study, we introduce personality-infused role-playing for LLM agents, which encourages agents to accurately portray their designated personality traits during dialogues. We then propose PsyPlay, a dialogue generation framework that facilitates the expression of rich personalities among multiple LLM agents. Specifically, PsyPlay enables agents to assume roles with distinct personality traits and engage in discussions centered around specific topics, consistently exhibiting their designated personality traits throughout the interactions. Validation on generated dialogue data demonstrates that PsyPlay can accurately portray the intended personality traits, achieving an overall success rate of 80.31% on GPT-3.5. Notably, we observe that LLMs aligned with positive values are more successful in portraying positive personality roles compared to negative ones. Moreover, we construct a dialogue corpus for personality-infused role-playing, called PsyPlay-Bench. The corpus, which consists of 4745 instances of correctly portrayed dialogues using PsyPlay, aims to further facilitate research in personalized role-playing and dialogue personality detection.

  • 5 authors
·
Feb 6, 2025 1

WenetSpeech: A 10000+ Hours Multi-domain Mandarin Corpus for Speech Recognition

In this paper, we present WenetSpeech, a multi-domain Mandarin corpus consisting of 10000+ hours high-quality labeled speech, 2400+ hours weakly labeled speech, and about 10000 hours unlabeled speech, with 22400+ hours in total. We collect the data from YouTube and Podcast, which covers a variety of speaking styles, scenarios, domains, topics, and noisy conditions. An optical character recognition (OCR) based method is introduced to generate the audio/text segmentation candidates for the YouTube data on its corresponding video captions, while a high-quality ASR transcription system is used to generate audio/text pair candidates for the Podcast data. Then we propose a novel end-to-end label error detection approach to further validate and filter the candidates. We also provide three manually labelled high-quality test sets along with WenetSpeech for evaluation -- Dev for cross-validation purpose in training, Test_Net, collected from Internet for matched test, and Test\_Meeting, recorded from real meetings for more challenging mismatched test. Baseline systems trained with WenetSpeech are provided for three popular speech recognition toolkits, namely Kaldi, ESPnet, and WeNet, and recognition results on the three test sets are also provided as benchmarks. To the best of our knowledge, WenetSpeech is the current largest open-sourced Mandarin speech corpus with transcriptions, which benefits research on production-level speech recognition.

  • 12 authors
·
Oct 7, 2021

Emilia: A Large-Scale, Extensive, Multilingual, and Diverse Dataset for Speech Generation

Recent advancements in speech generation have been driven by the large-scale training datasets. However, current models fall short of capturing the spontaneity and variability inherent in real-world human speech, due to their reliance on audiobook datasets limited to formal read-aloud speech styles. To bridge this gap, we introduce Emilia-Pipe, an open-source preprocessing pipeline to extract high-quality training data from valuable yet underexplored in-the-wild data that capture spontaneous human speech in real-world contexts. By leveraging Emilia-Pipe, we construct Emilia, the first multilingual speech generation dataset derived from in-the-wild speech data. This dataset comprises over 101k hours of speech across six languages: English, Chinese, German, French, Japanese, and Korean. Besides, we expand Emilia to Emilia-Large, a dataset exceeding 216k hours, making it the largest open-source speech generation dataset available. Extensive experiments demonstrate that Emilia significantly outperforms traditional audiobook datasets in generating spontaneous and human-like speech, showcasing superior performance in capturing diverse speaker timbre and speaking styles of real-world human speech. Furthermore, this work underscores the importance of scaling dataset size to advance speech generation research and validates the effectiveness of Emilia for both multilingual and crosslingual speech generation.

  • 14 authors
·
Jan 27, 2025 2

A Survey on Non-Intrusive ASR Refinement: From Output-Level Correction to Full-Model Distillation

Automatic Speech Recognition (ASR) has become an integral component of modern technology, powering applications such as voice-activated assistants, transcription services, and accessibility tools. Yet ASR systems continue to struggle with the inherent variability of human speech, such as accents, dialects, and speaking styles, as well as environmental interference, including background noise. Moreover, domain-specific conversations often employ specialized terminology, which can exacerbate transcription errors. These shortcomings not only degrade raw ASR accuracy but also propagate mistakes through subsequent natural language processing pipelines. Because redesigning an ASR model is costly and time-consuming, non-intrusive refinement techniques that leave the model's architecture unchanged have become increasingly popular. In this survey, we systematically review current non-intrusive refinement approaches and group them into five classes: fusion, re-scoring, correction, distillation, and training adjustment. For each class, we outline the main methods, advantages, drawbacks, and ideal application scenarios. Beyond method classification, this work surveys adaptation techniques aimed at refining ASR in domain-specific contexts, reviews commonly used evaluation datasets along with their construction processes, and proposes a standardized set of metrics to facilitate fair comparisons. Finally, we identify open research gaps and suggest promising directions for future work. By providing this structured overview, we aim to equip researchers and practitioners with a clear foundation for developing more robust, accurate ASR refinement pipelines.

  • 6 authors
·
Aug 10, 2025

NaturalVoices: A Large-Scale, Spontaneous and Emotional Podcast Dataset for Voice Conversion

Everyday speech conveys far more than words, it reflects who we are, how we feel, and the circumstances surrounding our interactions. Yet, most existing speech datasets are acted, limited in scale, and fail to capture the expressive richness of real-life communication. With the rise of large neural networks, several large-scale speech corpora have emerged and been widely adopted across various speech processing tasks. However, the field of voice conversion (VC) still lacks large-scale, expressive, and real-life speech resources suitable for modeling natural prosody and emotion. To fill this gap, we release NaturalVoices (NV), the first large-scale spontaneous podcast dataset specifically designed for emotion-aware voice conversion. It comprises 5,049 hours of spontaneous podcast recordings with automatic annotations for emotion (categorical and attribute-based), speech quality, transcripts, speaker identity, and sound events. The dataset captures expressive emotional variation across thousands of speakers, diverse topics, and natural speaking styles. We also provide an open-source pipeline with modular annotation tools and flexible filtering, enabling researchers to construct customized subsets for a wide range of VC tasks. Experiments demonstrate that NaturalVoices supports the development of robust and generalizable VC models capable of producing natural, expressive speech, while revealing limitations of current architectures when applied to large-scale spontaneous data. These results suggest that NaturalVoices is both a valuable resource and a challenging benchmark for advancing the field of voice conversion. Dataset is available at: https://huggingface.co/JHU-SmileLab

  • 7 authors
·
Oct 31, 2025

Style-Talker: Finetuning Audio Language Model and Style-Based Text-to-Speech Model for Fast Spoken Dialogue Generation

The rapid advancement of large language models (LLMs) has significantly propelled the development of text-based chatbots, demonstrating their capability to engage in coherent and contextually relevant dialogues. However, extending these advancements to enable end-to-end speech-to-speech conversation bots remains a formidable challenge, primarily due to the extensive dataset and computational resources required. The conventional approach of cascading automatic speech recognition (ASR), LLM, and text-to-speech (TTS) models in a pipeline, while effective, suffers from unnatural prosody because it lacks direct interactions between the input audio and its transcribed text and the output audio. These systems are also limited by their inherent latency from the ASR process for real-time applications. This paper introduces Style-Talker, an innovative framework that fine-tunes an audio LLM alongside a style-based TTS model for fast spoken dialog generation. Style-Talker takes user input audio and uses transcribed chat history and speech styles to generate both the speaking style and text for the response. Subsequently, the TTS model synthesizes the speech, which is then played back to the user. While the response speech is being played, the input speech undergoes ASR processing to extract the transcription and speaking style, serving as the context for the ensuing dialogue turn. This novel pipeline accelerates the traditional cascade ASR-LLM-TTS systems while integrating rich paralinguistic information from input speech. Our experimental results show that Style-Talker significantly outperforms the conventional cascade and speech-to-speech baselines in terms of both dialogue naturalness and coherence while being more than 50% faster.

  • 5 authors
·
Aug 13, 2024

Audiobox: Unified Audio Generation with Natural Language Prompts

Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a single modality (speech, sound, or music) through adopting more powerful generative models and scaling data. However, these models lack controllability in several aspects: speech generation models cannot synthesize novel styles based on text description and are limited on domain coverage such as outdoor environments; sound generation models only provide coarse-grained control based on descriptions like "a person speaking" and would only generate mumbling human voices. This paper presents Audiobox, a unified model based on flow-matching that is capable of generating various audio modalities. We design description-based and example-based prompting to enhance controllability and unify speech and sound generation paradigms. We allow transcript, vocal, and other audio styles to be controlled independently when generating speech. To improve model generalization with limited labels, we adapt a self-supervised infilling objective to pre-train on large quantities of unlabeled audio. Audiobox sets new benchmarks on speech and sound generation (0.745 similarity on Librispeech for zero-shot TTS; 0.77 FAD on AudioCaps for text-to-sound) and unlocks new methods for generating audio with novel vocal and acoustic styles. We further integrate Bespoke Solvers, which speeds up generation by over 25 times compared to the default ODE solver for flow-matching, without loss of performance on several tasks. Our demo is available at https://audiobox.metademolab.com/

  • 24 authors
·
Dec 25, 2023 4

Responsive Listening Head Generation: A Benchmark Dataset and Baseline

We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset "ViCo", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired "speaking-listening" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.

  • 6 authors
·
Dec 27, 2021

VStyle: A Benchmark for Voice Style Adaptation with Spoken Instructions

Spoken language models (SLMs) have emerged as a unified paradigm for speech understanding and generation, enabling natural human machine interaction. However, while most progress has focused on semantic accuracy and instruction following, the ability of SLMs to adapt their speaking style based on spoken instructions has received limited attention. We introduce Voice Style Adaptation (VSA), a new task that examines whether SLMs can modify their speaking style, such as timbre, prosody, or persona following natural language spoken commands. To study this task, we present VStyle, a bilingual (Chinese & English) benchmark covering four categories of speech generation: acoustic attributes, natural language instruction, role play, and implicit empathy. We also introduce the Large Audio Language Model as a Judge (LALM as a Judge) framework, which progressively evaluates outputs along textual faithfulness, style adherence, and naturalness, ensuring reproducible and objective assessment. Experiments on commercial systems and open source SLMs demonstrate that current models face clear limitations in controllable style adaptation, highlighting both the novelty and challenge of this task. By releasing VStyle and its evaluation toolkit, we aim to provide the community with a foundation for advancing human centered spoken interaction. The dataset and code are publicly available at https://junzhan2000.github.io/VStyle.github.io/{project's homepage}.

  • 14 authors
·
Sep 9, 2025 2

Generalized Multilingual Text-to-Speech Generation with Language-Aware Style Adaptation

Text-to-Speech (TTS) models can generate natural, human-like speech across multiple languages by transforming phonemes into waveforms. However, multilingual TTS remains challenging due to discrepancies in phoneme vocabularies and variations in prosody and speaking style across languages. Existing approaches either train separate models for each language, which achieve high performance at the cost of increased computational resources, or use a unified model for multiple languages that struggles to capture fine-grained, language-specific style variations. In this work, we propose LanStyleTTS, a non-autoregressive, language-aware style adaptive TTS framework that standardizes phoneme representations and enables fine-grained, phoneme-level style control across languages. This design supports a unified multilingual TTS model capable of producing accurate and high-quality speech without the need to train language-specific models. We evaluate LanStyleTTS by integrating it with several state-of-the-art non-autoregressive TTS architectures. Results show consistent performance improvements across different model backbones. Furthermore, we investigate a range of acoustic feature representations, including mel-spectrograms and autoencoder-derived latent features. Our experiments demonstrate that latent encodings can significantly reduce model size and computational cost while preserving high-quality speech generation.

  • 5 authors
·
Apr 11, 2025

ControlSpeech: Towards Simultaneous and Independent Zero-shot Speaker Cloning and Zero-shot Language Style Control

In this paper, we present ControlSpeech, a text-to-speech (TTS) system capable of fully cloning the speaker's voice and enabling arbitrary control and adjustment of speaking style. Prior zero-shot TTS models only mimic the speaker's voice without further control and adjustment capabilities while prior controllable TTS models cannot perform speaker-specific voice generation. Therefore, ControlSpeech focuses on a more challenging task: a TTS system with controllable timbre, content, and style at the same time. ControlSpeech takes speech prompts, content prompts, and style prompts as inputs and utilizes bidirectional attention and mask-based parallel decoding to capture codec representations corresponding to timbre, content, and style in a discrete decoupling codec space. Moreover, we analyze the many-to-many issue in textual style control and propose the Style Mixture Semantic Density (SMSD) module, which is based on Gaussian mixture density networks, to resolve this problem. To facilitate empirical validations, we make available a new style controllable dataset called VccmDataset. Our experimental results demonstrate that ControlSpeech exhibits comparable or state-of-the-art (SOTA) performance in terms of controllability, timbre similarity, audio quality, robustness, and generalizability. The relevant code and demo are available at https://github.com/jishengpeng/ControlSpeech .

  • 11 authors
·
Jun 3, 2024

One-shot Talking Face Generation from Single-speaker Audio-Visual Correlation Learning

Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn a consistent speech style from different speakers. We observe that it would be much easier to learn a consistent speech style from a specific speaker, which leads to authentic mouth movements. Hence, we propose a novel one-shot talking face generation framework by exploring consistent correlations between audio and visual motions from a specific speaker and then transferring audio-driven motion fields to a reference image. Specifically, we develop an Audio-Visual Correlation Transformer (AVCT) that aims to infer talking motions represented by keypoint based dense motion fields from an input audio. In particular, considering audio may come from different identities in deployment, we incorporate phonemes to represent audio signals. In this manner, our AVCT can inherently generalize to audio spoken by other identities. Moreover, as face keypoints are used to represent speakers, AVCT is agnostic against appearances of the training speaker, and thus allows us to manipulate face images of different identities readily. Considering different face shapes lead to different motions, a motion field transfer module is exploited to reduce the audio-driven dense motion field gap between the training identity and the one-shot reference. Once we obtained the dense motion field of the reference image, we employ an image renderer to generate its talking face videos from an audio clip. Thanks to our learned consistent speaking style, our method generates authentic mouth shapes and vivid movements. Extensive experiments demonstrate that our synthesized videos outperform the state-of-the-art in terms of visual quality and lip-sync.

  • 4 authors
·
Dec 5, 2021

PersonaTalk: Bring Attention to Your Persona in Visual Dubbing

For audio-driven visual dubbing, it remains a considerable challenge to uphold and highlight speaker's persona while synthesizing accurate lip synchronization. Existing methods fall short of capturing speaker's unique speaking style or preserving facial details. In this paper, we present PersonaTalk, an attention-based two-stage framework, including geometry construction and face rendering, for high-fidelity and personalized visual dubbing. In the first stage, we propose a style-aware audio encoding module that injects speaking style into audio features through a cross-attention layer. The stylized audio features are then used to drive speaker's template geometry to obtain lip-synced geometries. In the second stage, a dual-attention face renderer is introduced to render textures for the target geometries. It consists of two parallel cross-attention layers, namely Lip-Attention and Face-Attention, which respectively sample textures from different reference frames to render the entire face. With our innovative design, intricate facial details can be well preserved. Comprehensive experiments and user studies demonstrate our advantages over other state-of-the-art methods in terms of visual quality, lip-sync accuracy and persona preservation. Furthermore, as a person-generic framework, PersonaTalk can achieve competitive performance as state-of-the-art person-specific methods. Project Page: https://grisoon.github.io/PersonaTalk/.

  • 4 authors
·
Sep 9, 2024

ChatAnyone: Stylized Real-time Portrait Video Generation with Hierarchical Motion Diffusion Model

Real-time interactive video-chat portraits have been increasingly recognized as the future trend, particularly due to the remarkable progress made in text and voice chat technologies. However, existing methods primarily focus on real-time generation of head movements, but struggle to produce synchronized body motions that match these head actions. Additionally, achieving fine-grained control over the speaking style and nuances of facial expressions remains a challenge. To address these limitations, we introduce a novel framework for stylized real-time portrait video generation, enabling expressive and flexible video chat that extends from talking head to upper-body interaction. Our approach consists of the following two stages. The first stage involves efficient hierarchical motion diffusion models, that take both explicit and implicit motion representations into account based on audio inputs, which can generate a diverse range of facial expressions with stylistic control and synchronization between head and body movements. The second stage aims to generate portrait video featuring upper-body movements, including hand gestures. We inject explicit hand control signals into the generator to produce more detailed hand movements, and further perform face refinement to enhance the overall realism and expressiveness of the portrait video. Additionally, our approach supports efficient and continuous generation of upper-body portrait video in maximum 512 * 768 resolution at up to 30fps on 4090 GPU, supporting interactive video-chat in real-time. Experimental results demonstrate the capability of our approach to produce portrait videos with rich expressiveness and natural upper-body movements.

  • 6 authors
·
Mar 27, 2025 3

Generative Expressive Conversational Speech Synthesis

Conversational Speech Synthesis (CSS) aims to express a target utterance with the proper speaking style in a user-agent conversation setting. Existing CSS methods employ effective multi-modal context modeling techniques to achieve empathy understanding and expression. However, they often need to design complex network architectures and meticulously optimize the modules within them. In addition, due to the limitations of small-scale datasets containing scripted recording styles, they often fail to simulate real natural conversational styles. To address the above issues, we propose a novel generative expressive CSS system, termed GPT-Talker.We transform the multimodal information of the multi-turn dialogue history into discrete token sequences and seamlessly integrate them to form a comprehensive user-agent dialogue context. Leveraging the power of GPT, we predict the token sequence, that includes both semantic and style knowledge, of response for the agent. After that, the expressive conversational speech is synthesized by the conversation-enriched VITS to deliver feedback to the user.Furthermore, we propose a large-scale Natural CSS Dataset called NCSSD, that includes both naturally recorded conversational speech in improvised styles and dialogues extracted from TV shows. It encompasses both Chinese and English languages, with a total duration of 236 hours.We conducted comprehensive experiments on the reliability of the NCSSD and the effectiveness of our GPT-Talker. Both subjective and objective evaluations demonstrate that our model outperforms other state-of-the-art CSS systems significantly in terms of naturalness and expressiveness. The Code, Dataset, and Pre-trained Model are available at: https://github.com/AI-S2-Lab/GPT-Talker.

  • 5 authors
·
Jul 31, 2024

Vevo: Controllable Zero-Shot Voice Imitation with Self-Supervised Disentanglement

The imitation of voice, targeted on specific speech attributes such as timbre and speaking style, is crucial in speech generation. However, existing methods rely heavily on annotated data, and struggle with effectively disentangling timbre and style, leading to challenges in achieving controllable generation, especially in zero-shot scenarios. To address these issues, we propose Vevo, a versatile zero-shot voice imitation framework with controllable timbre and style. Vevo operates in two core stages: (1) Content-Style Modeling: Given either text or speech's content tokens as input, we utilize an autoregressive transformer to generate the content-style tokens, which is prompted by a style reference; (2) Acoustic Modeling: Given the content-style tokens as input, we employ a flow-matching transformer to produce acoustic representations, which is prompted by a timbre reference. To obtain the content and content-style tokens of speech, we design a fully self-supervised approach that progressively decouples the timbre, style, and linguistic content of speech. Specifically, we adopt VQ-VAE as the tokenizer for the continuous hidden features of HuBERT. We treat the vocabulary size of the VQ-VAE codebook as the information bottleneck, and adjust it carefully to obtain the disentangled speech representations. Solely self-supervised trained on 60K hours of audiobook speech data, without any fine-tuning on style-specific corpora, Vevo matches or surpasses existing methods in accent and emotion conversion tasks. Additionally, Vevo's effectiveness in zero-shot voice conversion and text-to-speech tasks further demonstrates its strong generalization and versatility. Audio samples are available at https://versavoice.github.io.

  • 13 authors
·
Feb 10, 2025

DiffV2S: Diffusion-based Video-to-Speech Synthesis with Vision-guided Speaker Embedding

Recent research has demonstrated impressive results in video-to-speech synthesis which involves reconstructing speech solely from visual input. However, previous works have struggled to accurately synthesize speech due to a lack of sufficient guidance for the model to infer the correct content with the appropriate sound. To resolve the issue, they have adopted an extra speaker embedding as a speaking style guidance from a reference auditory information. Nevertheless, it is not always possible to obtain the audio information from the corresponding video input, especially during the inference time. In this paper, we present a novel vision-guided speaker embedding extractor using a self-supervised pre-trained model and prompt tuning technique. In doing so, the rich speaker embedding information can be produced solely from input visual information, and the extra audio information is not necessary during the inference time. Using the extracted vision-guided speaker embedding representations, we further develop a diffusion-based video-to-speech synthesis model, so called DiffV2S, conditioned on those speaker embeddings and the visual representation extracted from the input video. The proposed DiffV2S not only maintains phoneme details contained in the input video frames, but also creates a highly intelligible mel-spectrogram in which the speaker identities of the multiple speakers are all preserved. Our experimental results show that DiffV2S achieves the state-of-the-art performance compared to the previous video-to-speech synthesis technique.

  • 3 authors
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Aug 15, 2023

HAM-TTS: Hierarchical Acoustic Modeling for Token-Based Zero-Shot Text-to-Speech with Model and Data Scaling

Token-based text-to-speech (TTS) models have emerged as a promising avenue for generating natural and realistic speech, yet they grapple with low pronunciation accuracy, speaking style and timbre inconsistency, and a substantial need for diverse training data. In response, we introduce a novel hierarchical acoustic modeling approach complemented by a tailored data augmentation strategy and train it on the combination of real and synthetic data, scaling the data size up to 650k hours, leading to the zero-shot TTS model with 0.8B parameters. Specifically, our method incorporates a latent variable sequence containing supplementary acoustic information based on refined self-supervised learning (SSL) discrete units into the TTS model by a predictor. This significantly mitigates pronunciation errors and style mutations in synthesized speech. During training, we strategically replace and duplicate segments of the data to enhance timbre uniformity. Moreover, a pretrained few-shot voice conversion model is utilized to generate a plethora of voices with identical content yet varied timbres. This facilitates the explicit learning of utterance-level one-to-many mappings, enriching speech diversity and also ensuring consistency in timbre. Comparative experiments (Demo page: https://anonymous.4open.science/w/ham-tts/)demonstrate our model's superiority over VALL-E in pronunciation precision and maintaining speaking style, as well as timbre continuity.

  • 9 authors
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Mar 9, 2024

Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation

Recent breakthroughs in large language models (LLMs) have brought remarkable success in the field of LLM-as-Agent. Nevertheless, a prevalent assumption is that the information processed by LLMs is consistently honest, neglecting the pervasive deceptive or misleading information in human society and AI-generated content. This oversight makes LLMs susceptible to malicious manipulations, potentially resulting in detrimental outcomes. This study utilizes the intricate Avalon game as a testbed to explore LLMs' potential in deceptive environments. Avalon, full of misinformation and requiring sophisticated logic, manifests as a "Game-of-Thoughts". Inspired by the efficacy of humans' recursive thinking and perspective-taking in the Avalon game, we introduce a novel framework, Recursive Contemplation (ReCon), to enhance LLMs' ability to identify and counteract deceptive information. ReCon combines formulation and refinement contemplation processes; formulation contemplation produces initial thoughts and speech, while refinement contemplation further polishes them. Additionally, we incorporate first-order and second-order perspective transitions into these processes respectively. Specifically, the first-order allows an LLM agent to infer others' mental states, and the second-order involves understanding how others perceive the agent's mental state. After integrating ReCon with different LLMs, extensive experiment results from the Avalon game indicate its efficacy in aiding LLMs to discern and maneuver around deceptive information without extra fine-tuning and data. Finally, we offer a possible explanation for the efficacy of ReCon and explore the current limitations of LLMs in terms of safety, reasoning, speaking style, and format, potentially furnishing insights for subsequent research.

  • 10 authors
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Oct 2, 2023

Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles

User simulators are crucial for replicating human interactions with dialogue systems, supporting both collaborative training and automatic evaluation, especially for large language models (LLMs). However, existing simulators often rely solely on text utterances, missing implicit user traits such as personality, speaking style, and goals. In contrast, persona-based methods lack generalizability, as they depend on predefined profiles of famous individuals or archetypes. To address these challenges, we propose User Simulator with implicit Profiles (USP), a framework that infers implicit user profiles from human-machine conversations and uses them to generate more personalized and realistic dialogues. We first develop an LLM-driven extractor with a comprehensive profile schema. Then, we refine the simulation through conditional supervised fine-tuning and reinforcement learning with cycle consistency, optimizing it at both the utterance and conversation levels. Finally, we adopt a diverse profile sampler to capture the distribution of real-world user profiles. Experimental results demonstrate that USP outperforms strong baselines in terms of authenticity and diversity while achieving comparable performance in consistency. Furthermore, dynamic multi-turn evaluations based on USP strongly align with mainstream benchmarks, demonstrating its effectiveness in real-world applications.

  • 6 authors
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Feb 26, 2025 3

Vec-Tok Speech: speech vectorization and tokenization for neural speech generation

Language models (LMs) have recently flourished in natural language processing and computer vision, generating high-fidelity texts or images in various tasks. In contrast, the current speech generative models are still struggling regarding speech quality and task generalization. This paper presents Vec-Tok Speech, an extensible framework that resembles multiple speech generation tasks, generating expressive and high-fidelity speech. Specifically, we propose a novel speech codec based on speech vectors and semantic tokens. Speech vectors contain acoustic details contributing to high-fidelity speech reconstruction, while semantic tokens focus on the linguistic content of speech, facilitating language modeling. Based on the proposed speech codec, Vec-Tok Speech leverages an LM to undertake the core of speech generation. Moreover, Byte-Pair Encoding (BPE) is introduced to reduce the token length and bit rate for lower exposure bias and longer context coverage, improving the performance of LMs. Vec-Tok Speech can be used for intra- and cross-lingual zero-shot voice conversion (VC), zero-shot speaking style transfer text-to-speech (TTS), speech-to-speech translation (S2ST), speech denoising, and speaker de-identification and anonymization. Experiments show that Vec-Tok Speech, built on 50k hours of speech, performs better than other SOTA models. Code will be available at https://github.com/BakerBunker/VecTok .

  • 8 authors
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Oct 11, 2023

FireRedTTS: A Foundation Text-To-Speech Framework for Industry-Level Generative Speech Applications

This work proposes FireRedTTS, a foundation text-to-speech framework, to meet the growing demands for personalized and diverse generative speech applications. The framework comprises three parts: data processing, foundation system, and downstream applications. First, we comprehensively present our data processing pipeline, which transforms massive raw audio into a large-scale high-quality TTS dataset with rich annotations and a wide coverage of content, speaking style, and timbre. Then, we propose a language-model-based foundation TTS system. The speech signal is compressed into discrete semantic tokens via a semantic-aware speech tokenizer, and can be generated by a language model from the prompt text and audio. Then, a two-stage waveform generator is proposed to decode them to the high-fidelity waveform. We present two applications of this system: voice cloning for dubbing and human-like speech generation for chatbots. The experimental results demonstrate the solid in-context learning capability of FireRedTTS, which can stably synthesize high-quality speech consistent with the prompt text and audio. For dubbing, FireRedTTS can clone target voices in a zero-shot way for the UGC scenario and adapt to studio-level expressive voice characters in the PUGC scenario via few-shot fine-tuning with 1-hour recording. Moreover, FireRedTTS achieves controllable human-like speech generation in a casual style with paralinguistic behaviors and emotions via instruction tuning, to better serve spoken chatbots.

  • 7 authors
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Sep 5, 2024 1

Paralinguistics-Enhanced Large Language Modeling of Spoken Dialogue

Large Language Models (LLMs) have demonstrated superior abilities in tasks such as chatting, reasoning, and question-answering. However, standard LLMs may ignore crucial paralinguistic information, such as sentiment, emotion, and speaking style, which are essential for achieving natural, human-like spoken conversation, especially when such information is conveyed by acoustic cues. We therefore propose Paralinguistics-enhanced Generative Pretrained Transformer (ParalinGPT), an LLM that utilizes text and speech modalities to better model the linguistic content and paralinguistic attributes of spoken dialogue. The model takes the conversational context of text, speech embeddings, and paralinguistic attributes as input prompts within a serialized multitasking multimodal framework. Specifically, our framework serializes tasks in the order of current paralinguistic attribute prediction, response paralinguistic attribute prediction, and response text generation with autoregressive conditioning. We utilize the Switchboard-1 corpus, including its sentiment labels as the paralinguistic attribute, as our spoken dialogue dataset. Experimental results indicate the proposed serialized multitasking method outperforms typical sequence classification techniques on current and response sentiment classification. Furthermore, leveraging conversational context and speech embeddings significantly improves both response text generation and sentiment prediction. Our proposed framework achieves relative improvements of 6.7%, 12.0%, and 3.5% in current sentiment accuracy, response sentiment accuracy, and response text BLEU score, respectively.

  • 9 authors
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Dec 23, 2023

EmotionTalk: An Interactive Chinese Multimodal Emotion Dataset With Rich Annotations

In recent years, emotion recognition plays a critical role in applications such as human-computer interaction, mental health monitoring, and sentiment analysis. While datasets for emotion analysis in languages such as English have proliferated, there remains a pressing need for high-quality, comprehensive datasets tailored to the unique linguistic, cultural, and multimodal characteristics of Chinese. In this work, we propose EmotionTalk, an interactive Chinese multimodal emotion dataset with rich annotations. This dataset provides multimodal information from 19 actors participating in dyadic conversational settings, incorporating acoustic, visual, and textual modalities. It includes 23.6 hours of speech (19,250 utterances), annotations for 7 utterance-level emotion categories (happy, surprise, sad, disgust, anger, fear, and neutral), 5-dimensional sentiment labels (negative, weakly negative, neutral, weakly positive, and positive) and 4-dimensional speech captions (speaker, speaking style, emotion and overall). The dataset is well-suited for research on unimodal and multimodal emotion recognition, missing modality challenges, and speech captioning tasks. To our knowledge, it represents the first high-quality and versatile Chinese dialogue multimodal emotion dataset, which is a valuable contribution to research on cross-cultural emotion analysis and recognition. Additionally, we conduct experiments on EmotionTalk to demonstrate the effectiveness and quality of the dataset. It will be open-source and freely available for all academic purposes. The dataset and codes will be made available at: https://github.com/NKU-HLT/EmotionTalk.

  • 12 authors
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May 28, 2025

OSUM: Advancing Open Speech Understanding Models with Limited Resources in Academia

Large Language Models (LLMs) have made significant progress in various downstream tasks, inspiring the development of Speech Understanding Language Models (SULMs) to enable comprehensive speech-based interactions. However, most advanced SULMs are developed by the industry, leveraging large-scale datasets and computational resources that are not readily available to the academic community. Moreover, the lack of transparency in training details creates additional barriers to further innovation. In this study, we present OSUM, an Open Speech Understanding Model designed to explore the potential of training SLUMs under constrained academic resources. The OSUM model combines a Whisper encoder with a Qwen2 LLM and supports a wide range of speech tasks, including speech recognition (ASR), speech recognition with timestamps (SRWT), vocal event detection (VED), speech emotion recognition (SER), speaking style recognition (SSR), speaker gender classification (SGC), speaker age prediction (SAP), and speech-to-text chat (STTC). By employing an ASR+X training strategy, OSUM achieves efficient and stable multi-task training by simultaneously optimizing ASR alongside target tasks. Beyond delivering strong performance, OSUM emphasizes transparency by providing openly available data preparation and training methodologies, offering valuable insights and practical guidance for the academic community. By doing so, we aim to accelerate research and innovation in advanced SULM technologies.

  • 21 authors
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Jan 22, 2025