undo background
Browse files- app.py +1 -1
- wrdler/ui.py +2 -2
app.py
CHANGED
|
@@ -17,7 +17,7 @@ def main(opened=False):
|
|
| 17 |
)
|
| 18 |
|
| 19 |
st.markdown(
|
| 20 |
-
"<style>div[data-testid='stSidebar'] { display: none !important; }</style>",
|
| 21 |
unsafe_allow_html=True,
|
| 22 |
)
|
| 23 |
|
|
|
|
| 17 |
)
|
| 18 |
|
| 19 |
st.markdown(
|
| 20 |
+
"<style>div[data-testid='stSidebar'], .element-container.st-emotion-cache-6zw7lf.e1wguzas1:nth-child(3), .element-container.st-emotion-cache-6zw7lf.e1wguzas1:nth-child(4), .element-container.st-emotion-cache-1vo6xi6.e1wguzas1:nth-child(5), .element-container.st-emotion-cache-1vo6xi6.e1wguzas1:nth-child(2) { display: none !important; }</style>",
|
| 21 |
unsafe_allow_html=True,
|
| 22 |
)
|
| 23 |
|
wrdler/ui.py
CHANGED
|
@@ -542,7 +542,7 @@ def _on_free_letter_click(letter: str, state: GameState) -> None:
|
|
| 542 |
else:
|
| 543 |
play_sound_effect("miss", volume=(st.session_state.get("effects_volume", 50) / 100))
|
| 544 |
|
| 545 |
-
st.rerun()
|
| 546 |
|
| 547 |
def _render_free_letters(state: GameState):
|
| 548 |
"""Render the free letter selection interface."""
|
|
@@ -1768,7 +1768,7 @@ def _render_game_tab():
|
|
| 1768 |
"""
|
| 1769 |
_init_session()
|
| 1770 |
st.markdown(ocean_background_css, unsafe_allow_html=True)
|
| 1771 |
-
inject_ocean_layers() # <-- add the animated layers
|
| 1772 |
_render_header()
|
| 1773 |
|
| 1774 |
state = _to_state()
|
|
|
|
| 542 |
else:
|
| 543 |
play_sound_effect("miss", volume=(st.session_state.get("effects_volume", 50) / 100))
|
| 544 |
|
| 545 |
+
# st.rerun()
|
| 546 |
|
| 547 |
def _render_free_letters(state: GameState):
|
| 548 |
"""Render the free letter selection interface."""
|
|
|
|
| 1768 |
"""
|
| 1769 |
_init_session()
|
| 1770 |
st.markdown(ocean_background_css, unsafe_allow_html=True)
|
| 1771 |
+
# inject_ocean_layers() # <-- add the animated layers
|
| 1772 |
_render_header()
|
| 1773 |
|
| 1774 |
state = _to_state()
|