/*

  Copyright 2011 Etay Meiri

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef TECHNIQUE_H
#define  TECHNIQUE_H

#include <list>
#include <GL/glew.h>

class Technique
{
public:

    Technique();

    virtual ~Technique();

    virtual bool Init(char*, char*);

    void Enable();

protected:

    bool AddShader(GLenum ShaderType, const char* pFilename);

    bool Finalize();

    GLint GetUniformLocation(const char* pUniformName);
    
    GLint GetProgramParam(GLint param);
    
    GLuint m_shaderProg;    
    
private:

    typedef std::list<GLuint> ShaderObjList;
    ShaderObjList m_shaderObjList;
};

#endif  /* TECHNIQUE_H */

