//
//  SWCircle.h
//  SWGameLib
//
//  Copyright (c) 2010 Sangwoo Im
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in
//  all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//  THE SOFTWARE.
//  
//
//  Created by Sangwoo Im on 9/6/10.
//  Copyright 2010 Sangwoo Im. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "SWPhysicsObject.h"

/**
 * A class to provide an easy access to chipmunk primitives.
 * It creates a SWPhysicsObject instance with a circle shape without
 * having any presentation in cocos2d space.
 * 
 */
@interface SWCircle : SWPhysicsObject {
}
/**
 * Initializes a circle based SWPhysicsObject instance with a given radius.
 *
 * @param r the radius of the circle.
 * @return the intialized object.
 */
-(id)initWithRadius:(CGFloat)r;
@end
