require("runtime/dependencies/gl-matrix");var Base=require("runtime/base").Base,Node=require("runtime/node").Node;exports.Scene=Object.create(Base,{_rootNode:{value:null,writable:!0},rootNode:{get:function(){return this._rootNode},set:function(e){this._rootNode=e}},_id:{value:null,writable:!0},id:{get:function(){return this._id},set:function(e){this._id=e}},init:{value:function(){return this.__Base_init(),this.rootNode=Object.create(Node),this.rootNode.init(),this}},_name:{value:null,writable:!0},name:{enumerable:!0,get:function(){return this._name},set:function(e){this._name=e}}})