// Killer-s.c ,No greeting, 武當功夫, 南門
inherit NPC;

void create()
{
        set_name("殺手", ({"killer"}));
        set("long",
        "這是一個身材高大的江湖人，兩臂粗壯，膀闊腰圓，看起來似乎不懷好意。\n"
        );

        set("gender", "男性");
        set("attitude", "aggressive");
        set("class", "taoist");

        set("age", 20+random(30));
        set("shen_type", 1);

        set("str", 25+random(10));
        set("dex", 25+random(10));
        set("int", 25+random(10));
        set("con", 25+random(10));

        set("qi", 1500);
        set("max_qi", 1500);
        set("jing", 1000);
        set("max_jing", 1000);
        set("neili", 1000);
        set("max_neili", 1000);
        set("jiaji", 50+random(100));

        set("combat_exp", 10000+random(100000));
        set("score", 1);

        set("startroom","/d/city/nanmen");

        set_skill("force", 20+random(80));
        set_skill("taiji-shengong",20+random(80));
        set_skill("dodge", 20+random(60));
        set_skill("tiyunzong", 20+random(60));
        set_skill("unarmed", 20+random(100));
        set_skill("taiji-quan",10+random(110));
        set_skill("parry", 20+random(80));
        set_skill("sword", 20+random(100));
        set_skill("taiji-jian", 10+random(110));

        map_skill("force", "taiji-shengong");
        map_skill("dodge", "tiyunzong");
        map_skill("parry", "taiji-jian");
        map_skill("sword", "taiji-jian");
        map_skill("unarmed", "taiji-quan");

        set("chat_chance", 20);
        set("chat_msg", ({
                "殺手説道: 這次看那些玩家們往哪兒跑。\n",
                "殺手説道: 殺! 殺! 殺!!!。\n",
                (: random_move :)
        }) );

        setup();

        carry_object("/d/city/obj/gangjian")->wield();
}
