/*************************************************************************/
/*  reference_rect.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef REFERENCE_RECT_H
#define REFERENCE_RECT_H

#include "scene/gui/control.h"

class GODOT_EXPORT ReferenceRect : public Control {

	GDCLASS(ReferenceRect,Control)

	Color border_color;
	bool editor_only;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	ReferenceRect();

	void set_border_color(const Color &p_color);
	Color get_border_color() const;

	void set_editor_only(const bool &p_enabled);
	bool get_editor_only() const;
};

#endif // REFERENCE_RECT_H
