/*****************************************************************************
 *                                                                           *
 *   D2Structs.h                                                             *
 *   Copyright (C) Olivier Verville                                          *
 *                                                                           *
 *   Licensed under the Apache License, Version 2.0 (the "License");         *
 *   you may not use this file except in compliance with the License.        *
 *   You may obtain a copy of the License at                                 *
 *                                                                           *
 *   http://www.apache.org/licenses/LICENSE-2.0                              *
 *                                                                           *
 *   Unless required by applicable law or agreed to in writing, software     *
 *   distributed under the License is distributed on an "AS IS" BASIS,       *
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
 *   See the License for the specific language governing permissions and     *
 *   limitations under the License.                                          *
 *                                                                           *
 *---------------------------------------------------------------------------*
 *                                                                           *
 *   https://github.com/olivier-verville/D2Template                          *
 *                                                                           *
 *   This file is used to declare data structures used by the game to        *
 *   represent various entities, such as the data structure representing     *
 *   a unit entity, or a game entity                                         *
 *                                                                           *
 *****************************************************************************/

#pragma once

#ifndef _D2STRUCTS_H
#define _D2STRUCTS_H

#include "D2DataTables.h"
#include "D2PacketDef.h"
#pragma pack(1)

/****************************************************************************
 *                                                                           *
 * DECLARATIONS                                                              *
 *                                                                           *
 *****************************************************************************/

struct D2GameStrc;
struct D2UnitStrc;

/****************************************************************************
 *                                                                           *
 * DEFINITIONS                                                               *
 *                                                                           *
 *****************************************************************************/

struct D2GameStrc
{
    //...
};

struct D2UnitStrc
{
    //...
};

// end of file --------------------------------------------------------------
#pragma pack()
#endif
