del_items(0x801234F4)
SetType(0x801234F4, "void PreGameOnlyTestRoutine__Fv()")
del_items(0x801255B8)
SetType(0x801255B8, "void DRLG_PlaceDoor__Fii(int x, int y)")
del_items(0x80125A8C)
SetType(0x80125A8C, "void DRLG_L1Shadows__Fv()")
del_items(0x80125EA4)
SetType(0x80125EA4, "int DRLG_PlaceMiniSet__FPCUciiiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int noquad, int ldir)")
del_items(0x80126310)
SetType(0x80126310, "void DRLG_L1Floor__Fv()")
del_items(0x801263FC)
SetType(0x801263FC, "void StoreBlock__FPiii(int *Bl, int xx, int yy)")
del_items(0x801264A8)
SetType(0x801264A8, "void DRLG_L1Pass3__Fv()")
del_items(0x8012665C)
SetType(0x8012665C, "void DRLG_LoadL1SP__Fv()")
del_items(0x80126738)
SetType(0x80126738, "void DRLG_FreeL1SP__Fv()")
del_items(0x80126768)
SetType(0x80126768, "void DRLG_Init_Globals__Fv()")
del_items(0x8012680C)
SetType(0x8012680C, "void set_restore_lighting__Fv()")
del_items(0x8012689C)
SetType(0x8012689C, "void DRLG_InitL1Vals__Fv()")
del_items(0x801268A4)
SetType(0x801268A4, "void LoadL1Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x80126A70)
SetType(0x80126A70, "void LoadPreL1Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x80126C28)
SetType(0x80126C28, "void InitL5Dungeon__Fv()")
del_items(0x80126C88)
SetType(0x80126C88, "void L5ClearFlags__Fv()")
del_items(0x80126CD4)
SetType(0x80126CD4, "void L5drawRoom__Fiiii(int x, int y, int w, int h)")
del_items(0x80126D40)
SetType(0x80126D40, "unsigned char L5checkRoom__Fiiii(int x, int y, int width, int height)")
del_items(0x80126DD4)
SetType(0x80126DD4, "void L5roomGen__Fiiiii(int x, int y, int w, int h, int dir)")
del_items(0x801270D0)
SetType(0x801270D0, "void L5firstRoom__Fv()")
del_items(0x8012748C)
SetType(0x8012748C, "long L5GetArea__Fv()")
del_items(0x801274EC)
SetType(0x801274EC, "void L5makeDungeon__Fv()")
del_items(0x80127578)
SetType(0x80127578, "void L5makeDmt__Fv()")
del_items(0x80127660)
SetType(0x80127660, "int L5HWallOk__Fii(int i, int j)")
del_items(0x8012779C)
SetType(0x8012779C, "int L5VWallOk__Fii(int i, int j)")
del_items(0x801278E8)
SetType(0x801278E8, "void L5HorizWall__Fiici(int i, int j, char p, int dx)")
del_items(0x80127B28)
SetType(0x80127B28, "void L5VertWall__Fiici(int i, int j, char p, int dy)")
del_items(0x80127D5C)
SetType(0x80127D5C, "void L5AddWall__Fv()")
del_items(0x80127FCC)
SetType(0x80127FCC, "void DRLG_L5GChamber__Fiiiiii(int sx, int sy, int topflag, int bottomflag, int leftflag, int rightflag)")
del_items(0x8012828C)
SetType(0x8012828C, "void DRLG_L5GHall__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80128340)
SetType(0x80128340, "void L5tileFix__Fv()")
del_items(0x80128C04)
SetType(0x80128C04, "void DRLG_L5Subs__Fv()")
del_items(0x80128DFC)
SetType(0x80128DFC, "void DRLG_L5SetRoom__Fii(int rx1, int ry1)")
del_items(0x80128EFC)
SetType(0x80128EFC, "void L5FillChambers__Fv()")
del_items(0x801295E8)
SetType(0x801295E8, "void DRLG_L5FTVR__Fiiiii(int i, int j, int x, int y, int d)")
del_items(0x80129B38)
SetType(0x80129B38, "void DRLG_L5FloodTVal__Fv()")
del_items(0x80129C3C)
SetType(0x80129C3C, "void DRLG_L5TransFix__Fv()")
del_items(0x80129E4C)
SetType(0x80129E4C, "void DRLG_L5DirtFix__Fv()")
del_items(0x80129FA8)
SetType(0x80129FA8, "void DRLG_L5CornerFix__Fv()")
del_items(0x8012A0B8)
SetType(0x8012A0B8, "void DRLG_L5__Fi(int entry)")
del_items(0x8012A5D8)
SetType(0x8012A5D8, "void CreateL5Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x8012CB7C)
SetType(0x8012CB7C, "unsigned char DRLG_L2PlaceMiniSet__FPUciiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir)")
del_items(0x8012CF70)
SetType(0x8012CF70, "void DRLG_L2PlaceRndSet__FPUci(unsigned char *miniset, int rndper)")
del_items(0x8012D270)
SetType(0x8012D270, "void DRLG_L2Subs__Fv()")
del_items(0x8012D464)
SetType(0x8012D464, "void DRLG_L2Shadows__Fv()")
del_items(0x8012D628)
SetType(0x8012D628, "void InitDungeon__Fv()")
del_items(0x8012D688)
SetType(0x8012D688, "void DRLG_LoadL2SP__Fv()")
del_items(0x8012D728)
SetType(0x8012D728, "void DRLG_FreeL2SP__Fv()")
del_items(0x8012D758)
SetType(0x8012D758, "void DRLG_L2SetRoom__Fii(int rx1, int ry1)")
del_items(0x8012D858)
SetType(0x8012D858, "void DefineRoom__Fiiiii(int nX1, int nY1, int nX2, int nY2, int ForceHW)")
del_items(0x8012DA64)
SetType(0x8012DA64, "void CreateDoorType__Fii(int nX, int nY)")
del_items(0x8012DB48)
SetType(0x8012DB48, "void PlaceHallExt__Fii(int nX, int nY)")
del_items(0x8012DB80)
SetType(0x8012DB80, "void AddHall__Fiiiii(int nX1, int nY1, int nX2, int nY2, int nHd)")
del_items(0x8012DC58)
SetType(0x8012DC58, "void CreateRoom__Fiiiiiiiii(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, int ForceHW, int nH, int nW)")
del_items(0x8012E2E0)
SetType(0x8012E2E0, "void GetHall__FPiN40(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd)")
del_items(0x8012E378)
SetType(0x8012E378, "void ConnectHall__Fiiiii(int nX1, int nY1, int nX2, int nY2, int nHd)")
del_items(0x8012E9E0)
SetType(0x8012E9E0, "void DoPatternCheck__Fii(int i, int j)")
del_items(0x8012EC94)
SetType(0x8012EC94, "void L2TileFix__Fv()")
del_items(0x8012EDB8)
SetType(0x8012EDB8, "unsigned char DL2_Cont__FUcUcUcUc(unsigned char x1f, unsigned char y1f, unsigned char x2f, unsigned char y2f)")
del_items(0x8012EE38)
SetType(0x8012EE38, "int DL2_NumNoChar__Fv()")
del_items(0x8012EE94)
SetType(0x8012EE94, "void DL2_DrawRoom__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x8012EF98)
SetType(0x8012EF98, "void DL2_KnockWalls__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x8012F168)
SetType(0x8012F168, "unsigned char DL2_FillVoids__Fv()")
del_items(0x8012FAEC)
SetType(0x8012FAEC, "unsigned char CreateDungeon__Fv()")
del_items(0x8012FDF8)
SetType(0x8012FDF8, "void DRLG_L2Pass3__Fv()")
del_items(0x8012FF90)
SetType(0x8012FF90, "void DRLG_L2FTVR__Fiiiii(int i, int j, int x, int y, int d)")
del_items(0x801304D8)
SetType(0x801304D8, "void DRLG_L2FloodTVal__Fv()")
del_items(0x801305DC)
SetType(0x801305DC, "void DRLG_L2TransFix__Fv()")
del_items(0x801307EC)
SetType(0x801307EC, "void L2DirtFix__Fv()")
del_items(0x8013094C)
SetType(0x8013094C, "void L2LockoutFix__Fv()")
del_items(0x80130CD8)
SetType(0x80130CD8, "void L2DoorFix__Fv()")
del_items(0x80130D88)
SetType(0x80130D88, "void DRLG_L2__Fi(int entry)")
del_items(0x801317D4)
SetType(0x801317D4, "void DRLG_InitL2Vals__Fv()")
del_items(0x801317DC)
SetType(0x801317DC, "void LoadL2Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x801319CC)
SetType(0x801319CC, "void LoadPreL2Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x80131BB8)
SetType(0x80131BB8, "void CreateL2Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x80132570)
SetType(0x80132570, "void InitL3Dungeon__Fv()")
del_items(0x801325F8)
SetType(0x801325F8, "int DRLG_L3FillRoom__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80132854)
SetType(0x80132854, "void DRLG_L3CreateBlock__Fiiii(int x, int y, int obs, int dir)")
del_items(0x80132AF0)
SetType(0x80132AF0, "void DRLG_L3FloorArea__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80132B58)
SetType(0x80132B58, "void DRLG_L3FillDiags__Fv()")
del_items(0x80132C88)
SetType(0x80132C88, "void DRLG_L3FillSingles__Fv()")
del_items(0x80132D54)
SetType(0x80132D54, "void DRLG_L3FillStraights__Fv()")
del_items(0x80133118)
SetType(0x80133118, "void DRLG_L3Edges__Fv()")
del_items(0x80133158)
SetType(0x80133158, "int DRLG_L3GetFloorArea__Fv()")
del_items(0x801331A8)
SetType(0x801331A8, "void DRLG_L3MakeMegas__Fv()")
del_items(0x801332EC)
SetType(0x801332EC, "void DRLG_L3River__Fv()")
del_items(0x80133D2C)
SetType(0x80133D2C, "int DRLG_L3SpawnEdge__FiiPi(int x, int y, int *totarea)")
del_items(0x80133FB8)
SetType(0x80133FB8, "int DRLG_L3Spawn__FiiPi(int x, int y, int *totarea)")
del_items(0x801341CC)
SetType(0x801341CC, "void DRLG_L3Pool__Fv()")
del_items(0x80134420)
SetType(0x80134420, "void DRLG_L3PoolFix__Fv()")
del_items(0x80134554)
SetType(0x80134554, "int DRLG_L3PlaceMiniSet__FPCUciiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir)")
del_items(0x801348D4)
SetType(0x801348D4, "void DRLG_L3PlaceRndSet__FPCUci(unsigned char *miniset, int rndper)")
del_items(0x80134C1C)
SetType(0x80134C1C, "unsigned char WoodVertU__Fii(int i, int y)")
del_items(0x80134CC8)
SetType(0x80134CC8, "unsigned char WoodVertD__Fii(int i, int y)")
del_items(0x80134D64)
SetType(0x80134D64, "unsigned char WoodHorizL__Fii(int x, int j)")
del_items(0x80134DF8)
SetType(0x80134DF8, "unsigned char WoodHorizR__Fii(int x, int j)")
del_items(0x80134E7C)
SetType(0x80134E7C, "void AddFenceDoors__Fv()")
del_items(0x80134F60)
SetType(0x80134F60, "void FenceDoorFix__Fv()")
del_items(0x80135154)
SetType(0x80135154, "void DRLG_L3Wood__Fv()")
del_items(0x80135944)
SetType(0x80135944, "int DRLG_L3Anvil__Fv()")
del_items(0x80135BA0)
SetType(0x80135BA0, "void FixL3Warp__Fv()")
del_items(0x80135C88)
SetType(0x80135C88, "void FixL3HallofHeroes__Fv()")
del_items(0x80135DDC)
SetType(0x80135DDC, "void DRLG_L3LockRec__Fii(int x, int y)")
del_items(0x80135E78)
SetType(0x80135E78, "unsigned char DRLG_L3Lockout__Fv()")
del_items(0x80135F38)
SetType(0x80135F38, "void DRLG_L3__Fi(int entry)")
del_items(0x80136658)
SetType(0x80136658, "void DRLG_L3Pass3__Fv()")
del_items(0x801367FC)
SetType(0x801367FC, "void CreateL3Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x80136910)
SetType(0x80136910, "void LoadL3Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x80136B34)
SetType(0x80136B34, "void LoadPreL3Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x80138980)
SetType(0x80138980, "void DRLG_L4Shadows__Fv()")
del_items(0x80138A44)
SetType(0x80138A44, "void InitL4Dungeon__Fv()")
del_items(0x80138AE0)
SetType(0x80138AE0, "void DRLG_LoadL4SP__Fv()")
del_items(0x80138B84)
SetType(0x80138B84, "void DRLG_FreeL4SP__Fv()")
del_items(0x80138BAC)
SetType(0x80138BAC, "void DRLG_L4SetSPRoom__Fii(int rx1, int ry1)")
del_items(0x80138CAC)
SetType(0x80138CAC, "void L4makeDmt__Fv()")
del_items(0x80138D50)
SetType(0x80138D50, "int L4HWallOk__Fii(int i, int j)")
del_items(0x80138EA0)
SetType(0x80138EA0, "int L4VWallOk__Fii(int i, int j)")
del_items(0x8013901C)
SetType(0x8013901C, "void L4HorizWall__Fiii(int i, int j, int dx)")
del_items(0x801391EC)
SetType(0x801391EC, "void L4VertWall__Fiii(int i, int j, int dy)")
del_items(0x801393B4)
SetType(0x801393B4, "void L4AddWall__Fv()")
del_items(0x80139894)
SetType(0x80139894, "void L4tileFix__Fv()")
del_items(0x8013BA7C)
SetType(0x8013BA7C, "void DRLG_L4Subs__Fv()")
del_items(0x8013BC54)
SetType(0x8013BC54, "void L4makeDungeon__Fv()")
del_items(0x8013BE8C)
SetType(0x8013BE8C, "void uShape__Fv()")
del_items(0x8013C130)
SetType(0x8013C130, "long GetArea__Fv()")
del_items(0x8013C18C)
SetType(0x8013C18C, "void L4drawRoom__Fiiii(int x, int y, int width, int height)")
del_items(0x8013C1F4)
SetType(0x8013C1F4, "unsigned char L4checkRoom__Fiiii(int x, int y, int width, int height)")
del_items(0x8013C290)
SetType(0x8013C290, "void L4roomGen__Fiiiii(int x, int y, int w, int h, int dir)")
del_items(0x8013C58C)
SetType(0x8013C58C, "void L4firstRoom__Fv()")
del_items(0x8013C7A8)
SetType(0x8013C7A8, "void L4SaveQuads__Fv()")
del_items(0x8013C848)
SetType(0x8013C848, "void DRLG_L4SetRoom__FPUcii(unsigned char *pSetPiece, int rx1, int ry1)")
del_items(0x8013C91C)
SetType(0x8013C91C, "void DRLG_LoadDiabQuads__FUc(unsigned char preflag)")
del_items(0x8013CA80)
SetType(0x8013CA80, "unsigned char DRLG_L4PlaceMiniSet__FPCUciiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir)")
del_items(0x8013CE98)
SetType(0x8013CE98, "void DRLG_L4FTVR__Fiiiii(int i, int j, int x, int y, int d)")
del_items(0x8013D3E0)
SetType(0x8013D3E0, "void DRLG_L4FloodTVal__Fv()")
del_items(0x8013D4E4)
SetType(0x8013D4E4, "unsigned char IsDURWall__Fc(char d)")
del_items(0x8013D514)
SetType(0x8013D514, "unsigned char IsDLLWall__Fc(char dd)")
del_items(0x8013D544)
SetType(0x8013D544, "void DRLG_L4TransFix__Fv()")
del_items(0x8013D89C)
SetType(0x8013D89C, "void DRLG_L4Corners__Fv()")
del_items(0x8013D930)
SetType(0x8013D930, "void L4FixRim__Fv()")
del_items(0x8013D96C)
SetType(0x8013D96C, "void DRLG_L4GeneralFix__Fv()")
del_items(0x8013DA10)
SetType(0x8013DA10, "void DRLG_L4__Fi(int entry)")
del_items(0x8013E30C)
SetType(0x8013E30C, "void DRLG_L4Pass3__Fv()")
del_items(0x8013E4B0)
SetType(0x8013E4B0, "void CreateL4Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x8013E540)
SetType(0x8013E540, "int ObjIndex__Fii(int x, int y)")
del_items(0x8013E5F4)
SetType(0x8013E5F4, "void AddSKingObjs__Fv()")
del_items(0x8013E724)
SetType(0x8013E724, "void AddSChamObjs__Fv()")
del_items(0x8013E7A0)
SetType(0x8013E7A0, "void AddVileObjs__Fv()")
del_items(0x8013E84C)
SetType(0x8013E84C, "void DRLG_SetMapTrans__FPc(char *sFileName)")
del_items(0x8013E910)
SetType(0x8013E910, "void LoadSetMap__Fv()")
del_items(0x8013EC18)
SetType(0x8013EC18, "unsigned long CM_QuestToBitPattern__Fi(int QuestNum)")
del_items(0x8013ECE8)
SetType(0x8013ECE8, "void CM_ShowMonsterList__Fii(int Level, int List)")
del_items(0x8013ED60)
SetType(0x8013ED60, "int CM_ChooseMonsterList__FiUl(int Level, unsigned long QuestsNeededMask)")
del_items(0x8013EE00)
SetType(0x8013EE00, "int NoUiListChoose__FiUl(int Level, unsigned long QuestsNeededMask)")
del_items(0x8013EE08)
SetType(0x8013EE08, "void ChooseTask__FP4TASK(struct TASK *T)")
del_items(0x8013F31C)
SetType(0x8013F31C, "void ShowTask__FP4TASK(struct TASK *T)")
del_items(0x8013F538)
SetType(0x8013F538, "int GetListsAvailable__FiUlPUc(int Level, unsigned long QuestsNeededMask, unsigned char *ListofLists)")
del_items(0x8013F65C)
SetType(0x8013F65C, "unsigned short GetDown__C4CPad(struct CPad *this)")
del_items(0x8013F684)
SetType(0x8013F684, "void AddL1Door__Fiiii(int i, int x, int y, int ot)")
del_items(0x8013F7BC)
SetType(0x8013F7BC, "void AddSCambBook__Fi(int i)")
del_items(0x8013F85C)
SetType(0x8013F85C, "void AddChest__Fii(int i, int t)")
del_items(0x8013FA3C)
SetType(0x8013FA3C, "void AddL2Door__Fiiii(int i, int x, int y, int ot)")
del_items(0x8013FB88)
SetType(0x8013FB88, "void AddL3Door__Fiiii(int i, int x, int y, int ot)")
del_items(0x8013FC1C)
SetType(0x8013FC1C, "void AddSarc__Fi(int i)")
del_items(0x8013FCF8)
SetType(0x8013FCF8, "void AddFlameTrap__Fi(int i)")
del_items(0x8013FD54)
SetType(0x8013FD54, "void AddTrap__Fii(int i, int ot)")
del_items(0x8013FE4C)
SetType(0x8013FE4C, "void AddObjLight__Fii(int i, int r)")
del_items(0x8013FEF4)
SetType(0x8013FEF4, "void AddBarrel__Fii(int i, int ot)")
del_items(0x8013FFA4)
SetType(0x8013FFA4, "void AddShrine__Fi(int i)")
del_items(0x801400F4)
SetType(0x801400F4, "void AddBookcase__Fi(int i)")
del_items(0x8014014C)
SetType(0x8014014C, "void AddBookstand__Fi(int i)")
del_items(0x80140194)
SetType(0x80140194, "void AddBloodFtn__Fi(int i)")
del_items(0x801401DC)
SetType(0x801401DC, "void AddPurifyingFountain__Fi(int i)")
del_items(0x801402B8)
SetType(0x801402B8, "void AddArmorStand__Fi(int i)")
del_items(0x80140340)
SetType(0x80140340, "void AddGoatShrine__Fi(int i)")
del_items(0x80140388)
SetType(0x80140388, "void AddCauldron__Fi(int i)")
del_items(0x801403D0)
SetType(0x801403D0, "void AddMurkyFountain__Fi(int i)")
del_items(0x801404AC)
SetType(0x801404AC, "void AddTearFountain__Fi(int i)")
del_items(0x801404F4)
SetType(0x801404F4, "void AddDecap__Fi(int i)")
del_items(0x80140570)
SetType(0x80140570, "void AddVilebook__Fi(int i)")
del_items(0x801405C0)
SetType(0x801405C0, "void AddMagicCircle__Fi(int i)")
del_items(0x80140634)
SetType(0x80140634, "void AddBrnCross__Fi(int i)")
del_items(0x8014067C)
SetType(0x8014067C, "void AddPedistal__Fi(int i)")
del_items(0x801406F0)
SetType(0x801406F0, "void AddStoryBook__Fi(int i)")
del_items(0x801408C0)
SetType(0x801408C0, "void AddWeaponRack__Fi(int i)")
del_items(0x80140948)
SetType(0x80140948, "void AddTorturedBody__Fi(int i)")
del_items(0x801409C4)
SetType(0x801409C4, "void AddFlameLvr__Fi(int i)")
del_items(0x80140A04)
SetType(0x80140A04, "void GetRndObjLoc__FiRiT1(int randarea, int *xx, int *yy)")
del_items(0x80140B10)
SetType(0x80140B10, "void AddMushPatch__Fv()")
del_items(0x80140C34)
SetType(0x80140C34, "void AddSlainHero__Fv()")
del_items(0x80140C74)
SetType(0x80140C74, "unsigned char RndLocOk__Fii(int xp, int yp)")
del_items(0x80140D58)
SetType(0x80140D58, "unsigned char TrapLocOk__Fii(int xp, int yp)")
del_items(0x80140DC0)
SetType(0x80140DC0, "unsigned char RoomLocOk__Fii(int xp, int yp)")
del_items(0x80140E58)
SetType(0x80140E58, "void InitRndLocObj__Fiii(int min, int max, int objtype)")
del_items(0x80141004)
SetType(0x80141004, "void InitRndLocBigObj__Fiii(int min, int max, int objtype)")
del_items(0x801411FC)
SetType(0x801411FC, "void InitRndLocObj5x5__Fiii(int min, int max, int objtype)")
del_items(0x80141324)
SetType(0x80141324, "void SetMapObjects__FPUcii(unsigned char *pMap, int startx, int starty)")
del_items(0x801415C4)
SetType(0x801415C4, "void ClrAllObjects__Fv()")
del_items(0x801416B4)
SetType(0x801416B4, "void AddTortures__Fv()")
del_items(0x80141840)
SetType(0x80141840, "void AddCandles__Fv()")
del_items(0x801418C8)
SetType(0x801418C8, "void AddTrapLine__Fiiii(int min, int max, int tobjtype, int lobjtype)")
del_items(0x80141C64)
SetType(0x80141C64, "void AddLeverObj__Fiiiiiiii(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2)")
del_items(0x80141C6C)
SetType(0x80141C6C, "void AddBookLever__Fiiiiiiiii(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2, int msg)")
del_items(0x80141E80)
SetType(0x80141E80, "void InitRndBarrels__Fv()")
del_items(0x8014201C)
SetType(0x8014201C, "void AddL1Objs__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80142154)
SetType(0x80142154, "void AddL2Objs__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80142268)
SetType(0x80142268, "void AddL3Objs__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80142368)
SetType(0x80142368, "unsigned char TorchLocOK__Fii(int xp, int yp)")
del_items(0x801423A8)
SetType(0x801423A8, "void AddL2Torches__Fv()")
del_items(0x8014255C)
SetType(0x8014255C, "unsigned char WallTrapLocOk__Fii(int xp, int yp)")
del_items(0x801425C4)
SetType(0x801425C4, "void AddObjTraps__Fv()")
del_items(0x8014293C)
SetType(0x8014293C, "void AddChestTraps__Fv()")
del_items(0x80142A8C)
SetType(0x80142A8C, "void LoadMapObjects__FPUciiiiiii(unsigned char *pMap, int startx, int starty, int x1, int y1, int w, int h, int leveridx)")
del_items(0x80142BF8)
SetType(0x80142BF8, "void AddDiabObjs__Fv()")
del_items(0x80142D4C)
SetType(0x80142D4C, "void AddStoryBooks__Fv()")
del_items(0x80142E9C)
SetType(0x80142E9C, "void AddHookedBodies__Fi(int freq)")
del_items(0x80143094)
SetType(0x80143094, "void AddL4Goodies__Fv()")
del_items(0x80143144)
SetType(0x80143144, "void AddLazStand__Fv()")
del_items(0x801432D8)
SetType(0x801432D8, "void InitObjects__Fv()")
del_items(0x8014393C)
SetType(0x8014393C, "void PreObjObjAddSwitch__Fiiii(int ot, int ox, int oy, int oi)")
del_items(0x80143C44)
SetType(0x80143C44, "void FillSolidBlockTbls__Fv()")
del_items(0x80143DF0)
SetType(0x80143DF0, "void SetDungeonMicros__Fv()")
del_items(0x80143DF8)
SetType(0x80143DF8, "void DRLG_InitTrans__Fv()")
del_items(0x80143E6C)
SetType(0x80143E6C, "void DRLG_MRectTrans__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80143F0C)
SetType(0x80143F0C, "void DRLG_RectTrans__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80143F8C)
SetType(0x80143F8C, "void DRLG_CopyTrans__Fiiii(int sx, int sy, int dx, int dy)")
del_items(0x80143FF4)
SetType(0x80143FF4, "void DRLG_ListTrans__FiPUc(int num, unsigned char *List)")
del_items(0x80144068)
SetType(0x80144068, "void DRLG_AreaTrans__FiPUc(int num, unsigned char *List)")
del_items(0x801440F8)
SetType(0x801440F8, "void DRLG_InitSetPC__Fv()")
del_items(0x80144110)
SetType(0x80144110, "void DRLG_SetPC__Fv()")
del_items(0x801441C0)
SetType(0x801441C0, "void Make_SetPC__Fiiii(int x, int y, int w, int h)")
del_items(0x80144260)
SetType(0x80144260, "unsigned char DRLG_WillThemeRoomFit__FiiiiiPiT5(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)")
del_items(0x80144528)
SetType(0x80144528, "void DRLG_CreateThemeRoom__Fi(int themeIndex)")
del_items(0x80145530)
SetType(0x80145530, "void DRLG_PlaceThemeRooms__FiiiiUc(int minSize, int maxSize, int floor, int freq, int rndSize)")
del_items(0x801457D8)
SetType(0x801457D8, "void DRLG_HoldThemeRooms__Fv()")
del_items(0x8014598C)
SetType(0x8014598C, "unsigned char SkipThemeRoom__Fii(int x, int y)")
del_items(0x80145A58)
SetType(0x80145A58, "void InitLevels__Fv()")
del_items(0x80145B5C)
SetType(0x80145B5C, "unsigned char TFit_Shrine__Fi(int i)")
del_items(0x80145DCC)
SetType(0x80145DCC, "unsigned char TFit_Obj5__Fi(int t)")
del_items(0x80145FA0)
SetType(0x80145FA0, "unsigned char TFit_SkelRoom__Fi(int t)")
del_items(0x80146050)
SetType(0x80146050, "unsigned char TFit_GoatShrine__Fi(int t)")
del_items(0x801460E8)
SetType(0x801460E8, "unsigned char CheckThemeObj3__Fiiii(int xp, int yp, int t, int f)")
del_items(0x80146238)
SetType(0x80146238, "unsigned char TFit_Obj3__Fi(int t)")
del_items(0x801462F8)
SetType(0x801462F8, "unsigned char CheckThemeReqs__Fi(int t)")
del_items(0x801463C4)
SetType(0x801463C4, "unsigned char SpecialThemeFit__Fii(int i, int t)")
del_items(0x801465A0)
SetType(0x801465A0, "unsigned char CheckThemeRoom__Fi(int tv)")
del_items(0x8014684C)
SetType(0x8014684C, "void InitThemes__Fv()")
del_items(0x80146B98)
SetType(0x80146B98, "void HoldThemeRooms__Fv()")
del_items(0x80146C80)
SetType(0x80146C80, "void PlaceThemeMonsts__Fii(int t, int f)")
del_items(0x80146E24)
SetType(0x80146E24, "void Theme_Barrel__Fi(int t)")
del_items(0x80146F9C)
SetType(0x80146F9C, "void Theme_Shrine__Fi(int t)")
del_items(0x80147084)
SetType(0x80147084, "void Theme_MonstPit__Fi(int t)")
del_items(0x801471B0)
SetType(0x801471B0, "void Theme_SkelRoom__Fi(int t)")
del_items(0x801474B4)
SetType(0x801474B4, "void Theme_Treasure__Fi(int t)")
del_items(0x80147718)
SetType(0x80147718, "void Theme_Library__Fi(int t)")
del_items(0x80147988)
SetType(0x80147988, "void Theme_Torture__Fi(int t)")
del_items(0x80147AF8)
SetType(0x80147AF8, "void Theme_BloodFountain__Fi(int t)")
del_items(0x80147B6C)
SetType(0x80147B6C, "void Theme_Decap__Fi(int t)")
del_items(0x80147CDC)
SetType(0x80147CDC, "void Theme_PurifyingFountain__Fi(int t)")
del_items(0x80147D50)
SetType(0x80147D50, "void Theme_ArmorStand__Fi(int t)")
del_items(0x80147EE8)
SetType(0x80147EE8, "void Theme_GoatShrine__Fi(int t)")
del_items(0x80148038)
SetType(0x80148038, "void Theme_Cauldron__Fi(int t)")
del_items(0x801480AC)
SetType(0x801480AC, "void Theme_MurkyFountain__Fi(int t)")
del_items(0x80148120)
SetType(0x80148120, "void Theme_TearFountain__Fi(int t)")
del_items(0x80148194)
SetType(0x80148194, "void Theme_BrnCross__Fi(int t)")
del_items(0x8014830C)
SetType(0x8014830C, "void Theme_WeaponRack__Fi(int t)")
del_items(0x801484A4)
SetType(0x801484A4, "void UpdateL4Trans__Fv()")
del_items(0x80148504)
SetType(0x80148504, "void CreateThemeRooms__Fv()")
del_items(0x801486E8)
SetType(0x801486E8, "void InitPortals__Fv()")
del_items(0x80148748)
SetType(0x80148748, "void InitQuests__Fv()")
del_items(0x80148B4C)
SetType(0x80148B4C, "void DrawButcher__Fv()")
del_items(0x80148B90)
SetType(0x80148B90, "void DrawSkelKing__Fiii(int q, int x, int y)")
del_items(0x80148BCC)
SetType(0x80148BCC, "void DrawWarLord__Fii(int x, int y)")
del_items(0x80148CC8)
SetType(0x80148CC8, "void DrawSChamber__Fiii(int q, int x, int y)")
del_items(0x80148E04)
SetType(0x80148E04, "void DrawLTBanner__Fii(int x, int y)")
del_items(0x80148EE0)
SetType(0x80148EE0, "void DrawBlind__Fii(int x, int y)")
del_items(0x80148FBC)
SetType(0x80148FBC, "void DrawBlood__Fii(int x, int y)")
del_items(0x8014909C)
SetType(0x8014909C, "void DRLG_CheckQuests__Fii(int x, int y)")
del_items(0x801491D8)
SetType(0x801491D8, "void InitInv__Fv()")
del_items(0x80149238)
SetType(0x80149238, "void InitAutomap__Fv()")
del_items(0x801493FC)
SetType(0x801493FC, "void InitAutomapOnce__Fv()")
del_items(0x8014940C)
SetType(0x8014940C, "unsigned char MonstPlace__Fii(int xp, int yp)")
del_items(0x801494C8)
SetType(0x801494C8, "void InitMonsterGFX__Fi(int monst)")
del_items(0x801495A0)
SetType(0x801495A0, "void PlaceMonster__Fiiii(int i, int mtype, int x, int y)")
del_items(0x80149640)
SetType(0x80149640, "int AddMonsterType__Fii(int type, int placeflag)")
del_items(0x8014973C)
SetType(0x8014973C, "void GetMonsterTypes__FUl(unsigned long QuestMask)")
del_items(0x801497EC)
SetType(0x801497EC, "void ClrAllMonsters__Fv()")
del_items(0x8014992C)
SetType(0x8014992C, "void InitLevelMonsters__Fv()")
del_items(0x801499B0)
SetType(0x801499B0, "void GetLevelMTypes__Fv()")
del_items(0x80149DF8)
SetType(0x80149DF8, "void PlaceQuestMonsters__Fv()")
del_items(0x8014A1BC)
SetType(0x8014A1BC, "void LoadDiabMonsts__Fv()")
del_items(0x8014A2CC)
SetType(0x8014A2CC, "void PlaceGroup__FiiUci(int mtype, int num, unsigned char leaderf, int leader)")
del_items(0x8014A800)
SetType(0x8014A800, "void SetMapMonsters__FPUcii(unsigned char *pMap, int startx, int starty)")
del_items(0x8014AA24)
SetType(0x8014AA24, "void InitMonsters__Fv()")
del_items(0x8014ADD4)
SetType(0x8014ADD4, "void PlaceUniqueMonst__Fiii(int uniqindex, int miniontype, int unpackfilesize)")
del_items(0x8014B540)
SetType(0x8014B540, "void PlaceUniques__Fv()")
del_items(0x8014B6D0)
SetType(0x8014B6D0, "int PreSpawnSkeleton__Fv()")
del_items(0x8014B810)
SetType(0x8014B810, "int encode_enemy__Fi(int m)")
del_items(0x8014B868)
SetType(0x8014B868, "void decode_enemy__Fii(int m, int enemy)")
del_items(0x8014B980)
SetType(0x8014B980, "unsigned char IsGoat__Fi(int mt)")
del_items(0x8014B9AC)
SetType(0x8014B9AC, "void InitMissiles__Fv()")
del_items(0x8014BB84)
SetType(0x8014BB84, "void InitNoTriggers__Fv()")
del_items(0x8014BBA8)
SetType(0x8014BBA8, "void InitTownTriggers__Fv()")
del_items(0x8014BF08)
SetType(0x8014BF08, "void InitL1Triggers__Fv()")
del_items(0x8014C01C)
SetType(0x8014C01C, "void InitL2Triggers__Fv()")
del_items(0x8014C1AC)
SetType(0x8014C1AC, "void InitL3Triggers__Fv()")
del_items(0x8014C308)
SetType(0x8014C308, "void InitL4Triggers__Fv()")
del_items(0x8014C51C)
SetType(0x8014C51C, "void InitSKingTriggers__Fv()")
del_items(0x8014C568)
SetType(0x8014C568, "void InitSChambTriggers__Fv()")
del_items(0x8014C5B4)
SetType(0x8014C5B4, "void InitPWaterTriggers__Fv()")
del_items(0x8014C600)
SetType(0x8014C600, "void InitVPTriggers__Fv()")
del_items(0x8014C64C)
SetType(0x8014C64C, "void InitStores__Fv()")
del_items(0x8014C6CC)
SetType(0x8014C6CC, "void SetupTownStores__Fv()")
del_items(0x8014C87C)
SetType(0x8014C87C, "void DeltaLoadLevel__Fv()")
del_items(0x8014D070)
SetType(0x8014D070, "unsigned char SmithItemOk__Fi(int i)")
del_items(0x8014D0D4)
SetType(0x8014D0D4, "int RndSmithItem__Fi(int lvl)")
del_items(0x8014D1E0)
SetType(0x8014D1E0, "unsigned char WitchItemOk__Fi(int i)")
del_items(0x8014D320)
SetType(0x8014D320, "int RndWitchItem__Fi(int lvl)")
del_items(0x8014D420)
SetType(0x8014D420, "void BubbleSwapItem__FP10ItemStructT0(struct ItemStruct *a, struct ItemStruct *b)")
del_items(0x8014D504)
SetType(0x8014D504, "void SortWitch__Fv()")
del_items(0x8014D624)
SetType(0x8014D624, "int RndBoyItem__Fi(int lvl)")
del_items(0x8014D748)
SetType(0x8014D748, "unsigned char HealerItemOk__Fi(int i)")
del_items(0x8014D8FC)
SetType(0x8014D8FC, "int RndHealerItem__Fi(int lvl)")
del_items(0x8014D9FC)
SetType(0x8014D9FC, "void RecreatePremiumItem__Fiiii(int ii, int idx, int plvl, int iseed)")
del_items(0x8014DAC4)
SetType(0x8014DAC4, "void RecreateWitchItem__Fiiii(int ii, int idx, int lvl, int iseed)")
del_items(0x8014DC1C)
SetType(0x8014DC1C, "void RecreateSmithItem__Fiiii(int ii, int idx, int lvl, int iseed)")
del_items(0x8014DCB8)
SetType(0x8014DCB8, "void RecreateHealerItem__Fiiii(int ii, int idx, int lvl, int iseed)")
del_items(0x8014DD78)
SetType(0x8014DD78, "void RecreateBoyItem__Fiiii(int ii, int idx, int lvl, int iseed)")
del_items(0x8014DE3C)
SetType(0x8014DE3C, "void RecreateTownItem__FiiUsii(int ii, int idx, unsigned short icreateinfo, int iseed, int ivalue)")
del_items(0x8014DEC8)
SetType(0x8014DEC8, "void SpawnSmith__Fi(int lvl)")
del_items(0x8014E064)
SetType(0x8014E064, "void SpawnWitch__Fi(int lvl)")
del_items(0x8014E3D0)
SetType(0x8014E3D0, "void SpawnHealer__Fi(int lvl)")
del_items(0x8014E6EC)
SetType(0x8014E6EC, "void SpawnBoy__Fi(int lvl)")
del_items(0x8014E840)
SetType(0x8014E840, "void SortSmith__Fv()")
del_items(0x8014E954)
SetType(0x8014E954, "void SortHealer__Fv()")
del_items(0x8014EA74)
SetType(0x8014EA74, "void RecreateItem__FiiUsii(int ii, int idx, unsigned short icreateinfo, int iseed, int ivalue)")
