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#ifndef MOZC_IPC_PROCESS_WATCH_DOG_H_
#define MOZC_IPC_PROCESS_WATCH_DOG_H_

#ifndef OS_WIN
#include <sys/types.h>
#endif  // !OS_WIN

#include <memory>

#include "base/port.h"
#include "base/scoped_handle.h"
#include "base/thread.h"

// Usage:
//
// class MyProcessWatchDog {
//   void Signaled(SignalType sginal_type) {
//      cout << "signaled! " << endl;
//   }
// }
//
// MyProcessWatchDog dog;
// dog.SetID(pid, tid, -1);

namespace mozc {

class Mutex;

class ProcessWatchDog : public Thread {
 public:
  enum SignalType {
    UNKNOWN_SIGNALED               = 0,  // default value. nerver be signaled.
    PROCESS_SIGNALED               = 1,  // process is signaled,
    PROCESS_NOT_FOUND_SIGNALED     = 3,  // process id was not found
    PROCESS_ACCESS_DENIED_SIGNALED = 4,  // operation was not allowed
    PROCESS_ERROR_SIGNALED         = 5,  // unkown error in getting process info
    THREAD_SIGNALED                = 6,  // thread is signaled
    THREAD_NOT_FOUND_SIGNALED      = 7,  // thread id was not found
    THREAD_ACCESS_DENIED_SIGNALED  = 8,  // operation was not allowed
    THREAD_ERROR_SIGNALED          = 9,  // unkown error in getting thread info
    TIMEOUT_SIGNALED               = 10, // timeout is signaled
  };

#ifdef OS_WIN
  typedef uint32 ProcessID;
  typedef uint32 ThreadID;
#else
  typedef pid_t ProcessID;
  // Linux/Mac has no way to export ThreadID to other process.
  // For instance, Mac's thread id is just a pointer to the some
  // internal data structure (_opaque_pthread_t*).
  typedef uint32 ThreadID;
#endif

  static const ProcessID UnknownProcessID = static_cast<ProcessID>(-1);
  static const ThreadID UnknownThreadID = static_cast<ThreadID>(-1);

  // Define a signal handler.
  // if the given process or thread is terminated, Signaled() is called
  // with SignalType defined above.
  // Please note that Signaled() is called from different thread.
  virtual void Signaled(ProcessWatchDog::SignalType type) {}

  // Reset process id and thread id.
  // You can set UnknownProcessID/UnknownProcessID if
  // they are unknown or not needed to be checked.
  // This function returns immediately.
  // You can set the timout for the signal.
  // If timeout is negative, it waits forever.
  bool SetID(ProcessID process_id, ThreadID thread_id, int timeout);

  // internally used by thread
  void Run();

  ProcessWatchDog();
  virtual ~ProcessWatchDog();

 private:
#ifdef OS_WIN
  ScopedHandle event_;
#endif
  ProcessID process_id_;
  ThreadID thread_id_;
  int timeout_;
  volatile bool is_finished_;
  std::unique_ptr<Mutex> mutex_;
};

}  // namespace mozc

#endif  // MOZC_IPC_PROCESS_WATCH_DOG_H_
